Siralim Ultimate

Siralim Ultimate

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leqesai Sep 21, 2021 @ 1:53am
Care to Share?
Edit:
The initial build here is old. Throughout this thread you can find more updated builds I have put together as well as some great builds from others in the community.


Old post:
What kind of builds are you guys using these days?
I've stuck with Pyromancer for 200 hours and this is my setup:

========== CHARACTER ==========
Leqesai the Pyromancer (Ascended)
Achievement Points: 1889 / 4319 (44%)
Time Played: 204:47:51
Game Version: 0.11.5

Anointments: Overheal, In Formation, Shrug Off, Eternal Echo, Chrono Shift

========== CREATURES ==========
Level 10322 Surathli
Fused with Immortal King
Avatar / Life

Health (4): 268412
Attack: 74864
Intelligence: 112278
Defense: 100663
Speed: 100663

Innate Trait: Prayer Position
At the end of your creatures' turns, they Defend. Your creatures take 90% less damage while they're Defending. This trait does not stack.
Fused Trait: Celestial Fortitude
Your creatures cannot take damage that exceeds 20% of their Maximum Health. The amount of damage prevented cannot exceed 100% of the creature's Maximum Health.

Artifact: Stormshield of Cleansing
59% Defense
36% Health / Defense
36% Health / Speed
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Cleansed Blood
Raze
Glimmering Trinket (Rarity: 63)

13% Attack / Intelligence
12% Health / Speed
10% Dodge Chance

Trait Slot: Cleansed Blood: Your creatures with Leeching deal 30% more damage and no longer take damage from Blighted. This trait does not stack.

Spell Gems:
Inferno
Raze
Requiem
Conflagration
Radiant Sunfire

Relic: Whisper, Shadow Staff of Tenebris (Rank 51)
------------------------------

Level 10323 Dancing Wisp
Fused with Sturdy Gargantuan
Wisp / Nature

Health (15): 223010
Attack: 58855
Intelligence: 43367
Defense: 68148
Speed: 33047

Innate Trait: Overpowered
This creature deals 100% more damage. After this creature takes damage, it is sent to the bottom of the Timeline.
Fused Trait: Defer Pain
When this creature takes damage, 90% of the damage is delayed until the start of its next turn.

Artifact: Holy Bulwark
59% Defense
36% Health / Intelligence
36% Health / Intelligence
36% Health / Intelligence
30% Damage Reduction
30% Dodge Chance
Savior
Requiem
Lustrous Globe (Rarity: 131)

6% Feared On Damage
19% Intelligence
10% Damage Reduction
25% Spell Potency
6% Snared On Damage
18% Intelligence / Speed

Trait Slot: Savior: This creature takes 50% of the damage in place of your other creatures from attacks and spells. This trait does not stack.

Spell Gems:
Inferno
Raze
Radiant Sunfire

Relic: Bloodseeker, Hungering Dagger of Mortem (Rank 100)
------------------------------

Level 10322 Mite Plaguespreader
Fused with Bestial Koloss
Mite / Sorcery

Health (15): 202341
Attack: 65044
Intelligence: 43363
Defense: 45435
Speed: 49557

Innate Trait: Villainy Thrives
The potency of the enemies' Poisoned and Burning debuffs are shared with each other but reduced by 65%. This trait does not stack.
Fused Trait: Hearty Appetite
After your creatures gain Attack, Intelligence, Defense, or Speed, they gain 20% of that amount as Maximum Health as well. This trait does not stack.

Artifact: Staff of Crippling
59% Intelligence
36% Health / Speed
36% Health / Intelligence
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Flubris's Engulfing
Radiant Sunfire
Glowing Stone (Rarity: 121)

20% Intelligence
7% Taunting On Damage
Dust Cloak On Defend

Trait Slot: Flubris's Engulfing: When an enemy takes damage from Burning, it loses 20% Attack and Defense. This trait does not stack.

Spell Gems:
Inferno
Raze
Requiem

Relic: Lamora, Gilded Scimitar of Friden (Rank 44)
------------------------------

Level 10322 Phase Knight
Fused with Plague Soothsayer
Phase Warrior / Sorcery

Health (11): 185823
Attack: 52655
Intelligence: 65044
Defense: 49557
Speed: 37174

Innate Trait: Endurance Aura
Your creatures take 70% less indirect damage. This trait does not stack.
Fused Trait: Metaphor
After an enemy takes damage from Poisoned, Burning, or Blighted, your creatures recover Health equal to 35% of the damage dealt. This trait does not stack.

Artifact: Torture Wand
59% Intelligence
36% Health / Speed
36% Health / Speed
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Ianne's Oddity
Radiant Sunfire
Polished Trinket (Rarity: 128)

17% Health / Speed
16% Health / Defense
Stellar Flare On Defend

Trait Slot: Ianne's Oddity: When your creatures take damage that exceeds 30% of their Maximum Health, reduce this damage by 50%. This trait does not stack.

Spell Gems:
Inferno
Raze
Requiem

Relic: Blazefury, Flaming Soul of Vulcanar (Rank 72)
------------------------------

Level 10324 Frostfire Efreet
Fused with Oculum Leech
Efreet / Death

Health (6): 181729
Attack: 61958
Intelligence: 61958
Defense: 52665
Speed: 35116

Innate Trait: Living Flame
After an enemy takes damage from Burning, this creature deals 30% of that damage to all other enemies. This trait does not stack.
Fused Trait: Bloodlust
Your creatures always have Leeching and receive 30% more healing.

Artifact: Toxic Wand of Torment
59% Intelligence
59% Intelligence
36% Health / Defense
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Abnegation
Inferno
Shimmering Trinket (Rarity: 251)

28% Speed
6% Splashing On Damage
15% Health / Speed
26% Defense
Trait: Introvert

Trait Slot: Abnegation: After your creatures are healed, a random enemy takes damage equal to 50% of the amount of Health recovered. This trait does not stack.

Spell Gems:
Inferno
Raze
Requiem

Relic: Thousand Needles, Honed Bow of Apocranox (Rank 80)
------------------------------

Level 10323 Frozen Spirit
Fused with Ancient Spirit
Spirit / Life

Health (6): 181712
Attack: 40269
Intelligence: 71245
Defense: 37178
Speed: 55757

Innate Trait: Dreams of Ice
After your creatures are healed, they gain 25% Defense. This trait does not stack.
Fused Trait: Essential Dignity
After your creatures are healed, they gain a random buff. This trait does not stack.

Artifact: Katrina's Wall
59% Defense
36% Health / Defense
36% Health / Intelligence
59% Intelligence
30% Dodge Chance
30% Damage Reduction
Katarina's Return
Raze
Glowing Stone (Rarity: 232)

13% Attack / Intelligence
6% Rebirth On Damage
6% Immune On Damage
19% Intelligence
Trait: Mouth For War

Trait Slot: Katarina's Return: When your creatures take damage, they recover 30% Health. This trait does not stack.

Spell Gems:
Inferno
Raze
Requiem

Relic: Moonfire & Sunfury, Mystical Orbs of Vertraag (Rank 71)
------------------------------
Last edited by leqesai; Jan 17, 2022 @ 2:26am
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Showing 31-45 of 649 comments
Raygan Oct 22, 2021 @ 8:46am 
Next my boss killing build where the enemy never gets to act:

========== CHARACTER ==========
Raygan the Cleric
Achievement Points: 1994 / 4319 (46%)
Time Played: 210:18:32
Game Version: 0.11.5

Anointments: Inner Light, No Weak Links, Bleed Out, Last Stand, Voracity

========== CREATURES ==========
Level 9990 Regal Golem
Fused with Succubus Spirit
Golem / Life

Health: 119908
Attack: 41968
Intelligence: 39976
Defense: 71939
Speed: 53959

Innate Trait: Sense of Purpose
At the start of this creature's turn, your creatures recover 35% Health.
Fused Trait: Carnal Genesis
After your creatures are healed, they have a 10% chance to move to the top of the Timeline. This trait does not stack.

Artifact: Abation
59% Attack
59% Attack
59% Attack
59% Attack
30% Critical Chance
84% Attack Damage
Abation
(Empty Spell Slot)
(Empty Nether Slot)

Trait Slot: Abation: After this creature Attacks, it steals 20% of the target's Attack and Intelligence and gives it to your creatures.

Spell Gems:

Relic: Arbiter, Holy Shield of Surathli (Rank 50)
------------------------------

Level 9990 War Golem
Fused with Flesh Abomination
Golem / Death

Health: 151871
Attack: 59954
Intelligence: 44966
Defense: 35979
Speed: 53959

Innate Trait: Triple Take
This creature Attacks and Casts spells 2 additional times.
Fused Trait: Wretchedness
Your creatures' attacks against enemy creatures with Vulnerable cannot be dodged and have a 50% greater chance to deal critical damage. This trait does not stack.

Artifact: Crunch
59% Attack
59% Attack
59% Attack
59% Attack
30% Critical Chance
20% Berserk On Damage
Crunch
(Empty Spell Slot)

Trait Slot: Crunch: This creature's attacks deal 75% more damage and afflict the target with Vulnerable.

Spell Gems:

Relic: Materium, Shifting Gem of Aurum (Rank 50)
------------------------------

Level 12232 Iron Golem
Fused with Clawing Cockatrice
Golem / Chaos

Health: 185950
Attack: 58725
Intelligence: 44050
Defense: 66066
Speed: 66066

Innate Trait: Self-Awareness
Your Golem s share their innate traits with each other.
Fused Trait: Outcast No Longer
At the start of battle, the races of the last 3 creatures in your party are changed to that of the first creature in your party.

Artifact: Unbid Miracle
59% Attack
59% Attack
59% Attack
59% Attack
84% Attack Damage
30% Critical Chance
Unbidden Miracle
(Empty Spell Slot)
(Empty Nether Slot)

Trait Slot: Unbidden Miracle: After your creatures are healed, they are healed an additional time, but they receive 50% less healing from all sources. This trait does not stack.

Spell Gems:
Panic Attack
Double Punch
Savage Roar

Relic: Dusk & Dawn, Dual Pistols of Venedon (Rank 50)
------------------------------

Level 9990 Lurking Basilisk
Fused with Delirious Ghoul
Basilisk / Death

Health: 98925
Attack: 68948
Intelligence: 38971
Defense: 35979
Speed: 79932

Innate Trait: Run Free
If this creature does not take damage from attacks or spells between each of its turns, it Attacks each enemy.
Fused Trait: Foot Eater
After this creature Attacks, it steals 50% of the target's Speed.

Artifact: Dispersion
59% Attack
59% Attack
59% Attack
59% Attack
84% Attack Damage
30% Critical Chance
Dispersion
(Empty Spell Slot)

Trait Slot: Dispersion: After this creature is healed, your other creatures that don't have this trait are healed for 50% of the amount as well.

Spell Gems:

Relic: Thousand Needles, Honed Bow of Apocranox (Rank 50)
------------------------------

Level 9990 Angelic Voidlord
Fused with Vital Clutcher
Voidlord / Chaos

Health: 92929
Attack: 63946
Intelligence: 53959
Defense: 53959
Speed: 43974

Innate Trait: Shadow Bulwark
This creature always has Repelling, and is immune to indirect damage.
Fused Trait: Seize
After an enemy dodges, this creature afflicts it with Stone and Snared.

Artifact: Circle of Life
59% Attack
59% Attack
59% Attack
59% Attack
84% Attack Damage
30% Critical Chance
Circle of Life
(Empty Spell Slot)

Trait Slot: Circle of Life: After this creature Attacks, it heals allies for 50% of the damage dealt.

Spell Gems:

Relic: Hanti & Jihi, Sister Swords of Perdition (Rank 51)
------------------------------

Level 11753 Mimic
Fused with Nature Shapeshifter
Mimic / Nature

Health: 164563
Attack: 49380
Intelligence: 70532
Defense: 70532
Speed: 45846

Innate Trait: Surprise!
This creature always starts battle at the top of the Timeline.
Fused Trait: Nature Transformation
When your creatures deal damage to each other, they are instead healed for 50% of the amount of damage they would have received. This trait does not stack.

Artifact: Death's Trail
59% Attack
59% Attack
59% Attack
59% Attack
84% Attack Damage
30% Critical Chance
Pacing Death's Trail
(Empty Spell Slot)

Trait Slot: Pacing Death's Trail: After an ally dies, this creature Attacks 4 random enemies.

Spell Gems:
Elemental Wrath

Relic: Wintermaul, Great Hammer of Azural (Rank 50)
------------------------------

Raygan Oct 22, 2021 @ 8:52am 
My "I dare you to hit me" Paladin (weapon traits not optimized, change them as you like).

========== CHARACTER ==========
Raygan the Paladin
Achievement Points: 1994 / 4319 (46%)
Time Played: 210:23:58
Game Version: 0.11.5

Anointments: Bleed Out, Bloodrage, Voracity, Inner Light, No Weak Links

========== CREATURES ==========
Level 11680 Tartarith
Fused with Oculum Leech
Avatar / Death

Health: 177559
Attack: 70094
Intelligence: 63085
Defense: 63085
Speed: 37389

Innate Trait: The End
At the end of each enemy's turn, this creature deals damage to it equal to 40% of this creature's highest stat. This trait does not stack.
Fused Trait: Bloodlust
Your creatures always have Leeching and receive 30% more healing.

Artifact: Andrik Decree
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
30% Damage Reduction
Andrick's Royal Decree
(Empty Spell Slot)

Trait Slot: Andrick's Royal Decree: After your creatures gain a minion, they also gain a random buff. This trait does not stack.

Spell Gems:

Relic: Arbiter, Holy Shield of Surathli (Rank 50)
------------------------------

Level 11680 Valkyrie Scout
Fused with Phase Spellblade
Valkyrie / Sorcery

Health: 154196
Attack: 80609
Intelligence: 56076
Defense: 63085
Speed: 46736

Innate Trait: Fight or Flight
After your other creatures are Attacked by an enemy, this creature Attacks the enemy for 50% normal damage.
Fused Trait: Shock Aura
After your creatures are Attacked, the attacker takes damage equal to 25% of the attacker's Speed. This trait does not stack.

Artifact: Andrik Empowerment
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
30% Damage Reduction
Andrick's Empowerment
(Empty Spell Slot)

Trait Slot: Andrick's Empowerment: Your creatures deal 5% more damage for each minion each of your creatures have. This trait does not stack.

Spell Gems:

Relic: Ferro, Great Axe of Gonfurian (Rank 50)
------------------------------

Level 11680 Valkyrie Shieldmaiden
Fused with Minotaur Behemoth
Valkyrie / Chaos

Health: 154196
Attack: 77104
Intelligence: 42057
Defense: 77104
Speed: 44400

Innate Trait: Second Wind
After your creatures are Attacked, they recover Health equal to 25% of their Maximum Health.
Fused Trait: Seeing Red
While your creatures are below 75% Health, they have Berserk and take 25% less damage. This trait does not stack.

Artifact: Andrik Folly
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
30% Damage Reduction
Andrick's Folly
(Empty Spell Slot)

Trait Slot: Andrick's Folly: When your creatures gain a minion, the minion has 1 additional stack. This trait does not stack.

Spell Gems:

Relic: Dusk & Dawn, Dual Pistols of Venedon (Rank 50)
------------------------------

Level 11680 Leper Defiler
Fused with Sparktail Officer
Leper / Sorcery

Health: 177559
Attack: 70094
Intelligence: 66590
Defense: 59580
Speed: 32716

Innate Trait: Hugs and Kisses
After this creature takes damage from an attack or spell, it afflicts the enemy with a random debuff.
Fused Trait: Ravish
After this creature takes damage, it deals damage to the enemy equal to 100% of the damage taken.

Artifact: Blood Thirst
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
30% Damage Reduction
Blood Thirst
(Empty Spell Slot)

Trait Slot: Blood Thirst: Your creatures can have 3 additional stacks of Dire Wolves. This trait does not stack.

Spell Gems:

Relic: Temptation, Bladed Whip of Regalis (Rank 50)
------------------------------

Level 11680 Sparktail Student
Fused with Toxic Leech
Sparktail / Death

Health: 182232
Attack: 77104
Intelligence: 70094
Defense: 59580
Speed: 32716

Innate Trait: Bombshell
Your creatures deal 75% more damage when it is not their turn. This trait does not stack.
Fused Trait: Imbibe
After your creatures with Leeching take damage, they are healed for an amount equal to 40% of the damage taken. This trait does not stack.

Artifact: Mass Ress
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
84% Spell Potency
Mass Resurrection
(Empty Spell Slot)

Trait Slot: Mass Resurrection: After your creatures that belong to your most common race are resurrected, the others have a 30% chance to be resurrected with 50% Health as well. This trait does not stack.

Spell Gems:

Relic: Thousand Needles, Honed Bow of Apocranox (Rank 50)
------------------------------

Level 11680 Sparktail Engineer
Fused with Sparktail Courier
Sparktail / Sorcery

Health: 177559
Attack: 70094
Intelligence: 70094
Defense: 56076
Speed: 37389

Innate Trait: Comeuppance
After this creature takes damage from spells, it deals damage to all enemies equal to 30% of the damage taken.
Fused Trait: Recompense
After this creature is Attacked, it deals damage to all enemies equal to 30% of the damage taken.

Artifact: Paradigm
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
30% Damage Reduction
Paradigm
(Empty Spell Slot)

Trait Slot: Paradigm: After this creature is Attacked, it Attacks the enemy.

Spell Gems:

Relic: Bloodseeker, Hungering Dagger of Mortem (Rank 50)
------------------------------

Raygan Oct 22, 2021 @ 8:56am 
My low maintenance Bloodmage:

========== CHARACTER ==========
Raygan the Bloodmage
Achievement Points: 1994 / 4319 (46%)
Time Played: 210:30:21
Game Version: 0.11.5

Anointments: Bloodrage, Inner Light, Bloodthirst, Voracity, Eternal Echo

========== CREATURES ==========
Level 6224 Bestial Koloss
Fused with Bloody Ossein
Koloss / Death

Health: 49824
Attack: 49804
Intelligence: 28019
Defense: 37358
Speed: 33623

Innate Trait: Hearty Appetite
After your creatures gain Attack, Intelligence, Defense, or Speed, they gain 20% of that amount as Maximum Health as well. This trait does not stack.
Fused Trait: Introvert
After your creatures are resurrected, they have a 35% chance to gain Rebirth. This trait does not stack.

Artifact: Kolossus Master
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
84% Spell Potency
Master of Kolosses
(Empty Spell Slot)

Trait Slot: Master of Kolosses: Your Koloss es start battles with 20% more Current and Maximum Health for each Koloss fighting on your side. This trait does not stack.

Spell Gems:
Annihilate
Blood Burst
Desecrate

Relic: Thousand Needles, Honed Bow of Apocranox (Rank 50)
------------------------------

Level 6224 Koloss Champion
Fused with Igneous Ossein
Koloss / Death

Health: 78452
Attack: 47314
Intelligence: 26151
Defense: 35491
Speed: 19930

Innate Trait: Heart Versus Mind
After your creatures' Barrier buffs are damaged and destroyed, they gain 50% of the original strength of the Barrier as Maximum Health. This trait does not stack.
Fused Trait: Asceticism
After your creatures are resurrected by Rebirth, they gain Mending, Repelling, and Shelled.

Artifact: Flay
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
84% Spell Potency
Flay
(Empty Spell Slot)

Trait Slot: Flay: This creature's attacks deal 75% more damage and afflict Bleeding.

Spell Gems:
Annihilate
Damnation
Finger of Death

Relic: Ferro, Great Axe of Gonfurian (Rank 50)
------------------------------

Level 6224 Koloss Doombringer
Fused with Ossein Defender
Koloss / Death

Health: 76584
Attack: 33623
Intelligence: 34863
Defense: 24912
Speed: 31755

Innate Trait: Rise Above
After your creatures are healed, they gain 5% of that amount as Maximum Health as well. This trait does not stack.
Fused Trait: Solitary Empowerment
At the start of battle, 3 of your creatures gain Rebirth.

Artifact: Dark Dance
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
84% Spell Potency
Dark Dance
(Empty Spell Slot)

Trait Slot: Dark Dance: All effects that activate when a creature dies will activate 1 additional time. This trait does not stack.

Spell Gems:
Annihilate
Flood of Darkness
Night Sword

Relic: Dusk & Dawn, Dual Pistols of Venedon (Rank 50)
------------------------------

Level 6224 Koloss Eradicator
Fused with Augmented Ossein
Koloss / Death

Health: 78452
Attack: 35491
Intelligence: 34863
Defense: 35491
Speed: 19930

Innate Trait: Trauma Prevention
When your creatures gain a Barrier, the strength of the Barrier is increased by an amount equal to 25% of their Maximum Health. This trait does not stack.
Fused Trait: Lonesome Haze
After your creatures are resurrected, they Attack random enemies 3 times.

Artifact: Spatter
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
84% Spell Potency
Spatter
(Empty Spell Slot)

Trait Slot: Spatter: After an enemy with Bleeding dies, this creature deals damage to all enemies equal to 20% of the dead creature's Maximum Health.

Spell Gems:
Annihilate
Gore Claws
Nightmare

Relic: Arbiter, Holy Shield of Surathli (Rank 50)
------------------------------

Level 6224 Koloss Firebrand
Fused with Scourge Ossein
Koloss / Death

Health: 78452
Attack: 49804
Intelligence: 29887
Defense: 22421
Speed: 29887

Innate Trait: Division of Mortality
This creature deals additional damage with attacks and spells equal to its Current Health minus the target's Current Health.
Fused Trait: Reclusive Glutton
After your creatures are resurrected, they Cast 5 random spells. This trait does not stack.

Artifact: Mass Ress
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
84% Spell Potency
Mass Resurrection
(Empty Spell Slot)

Trait Slot: Mass Resurrection: After your creatures that belong to your most common race are resurrected, the others have a 30% chance to be resurrected with 50% Health as well. This trait does not stack.

Spell Gems:
Annihilate
Vampirism
Wormrot

Relic: Hanti & Jihi, Sister Swords of Perdition (Rank 51)
------------------------------

Level 6224 Night Koloss
Fused with Dusk Ossein
Koloss / Death

Health: 72849
Attack: 37358
Intelligence: 34863
Defense: 23667
Speed: 29887

Innate Trait: Big Boned
At the start of battle, this creature gains Maximum Health equal to 35% of its Attack, Intelligence, Defense, and Speed. Then, these stats are set to their minimum values.
Fused Trait: Forbearance
When your creatures are resurrected, they are resurrected with 100% additional Health. If this amount exceeds their Maximum Health, their Maximum Health increases by an amount equal to the difference. This trait does not stack.

Artifact: Death's Trail
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
84% Spell Potency
Pacing Death's Trail
(Empty Spell Slot)

Trait Slot: Pacing Death's Trail: After an ally dies, this creature Attacks 4 random enemies.

Spell Gems:
Annihilate
Absolute Corruption
Nightmare

Relic: Bloodseeker, Hungering Dagger of Mortem (Rank 50)
------------------------------

Raygan Oct 22, 2021 @ 9:03am 
And my recent "Rot and wither" build for Defiler:

========== CHARACTER ==========
Raygan the Defiler
Achievement Points: 1994 / 4319 (46%)
Time Played: 210:37:34
Game Version: 0.11.5

Anointments: Bleed Out, Inner Light, Bloodrage, Voracity, Vision Quest

========== CREATURES ==========
Level 12078 Regal Golem
Fused with Leper Plaguespreader
Golem / Death

Health: 193272
Attack: 72482
Intelligence: 43496
Defense: 57986
Speed: 54362

Innate Trait: Sense of Purpose
At the start of this creature's turn, your creatures recover 35% Health.
Fused Trait: Stank
Enemies deal 5% less damage (up to 90%) and take 7% more damage for each debuff they have. This trait does not stack.

Artifact: Lose More
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
30% Critical Chance
Vext's Antiquity
(Empty Spell Slot)

Trait Slot: Vext's Antiquity: When enemies lose stats, increase the amount of stats reduced by 50%. This trait does not stack.

Spell Gems:

Relic: Ferro, Great Axe of Gonfurian (Rank 50)
------------------------------

Level 12078 War Golem
Fused with Mutant Hemomancer
Golem / Death

Health: 173945
Attack: 68858
Intelligence: 41079
Defense: 61610
Speed: 72482

Innate Trait: Triple Take
This creature Attacks and Casts spells 2 additional times.
Fused Trait: Depression
After this creature Attacks, it steals 20% of the target's Defense and gives it to your creatures.

Artifact: Anticipation
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
30% Critical Chance
Anticipation
(Empty Spell Slot)

Trait Slot: Anticipation: After an enemy is killed, this creature Attacks random enemies 3 times.

Spell Gems:

Relic: Temptation, Bladed Whip of Regalis (Rank 50)
------------------------------

Level 12232 Iron Golem
Fused with Clawing Cockatrice
Golem / Chaos

Health: 185950
Attack: 58725
Intelligence: 44050
Defense: 66066
Speed: 66066

Innate Trait: Self-Awareness
Your Golem s share their innate traits with each other.
Fused Trait: Outcast No Longer
At the start of battle, the races of the last 3 creatures in your party are changed to that of the first creature in your party.

Artifact: Wont miss with Vuln
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
30% Critical Chance
Wretchedness
(Empty Spell Slot)

Trait Slot: Wretchedness: Your creatures' attacks against enemy creatures with Vulnerable cannot be dodged and have a 50% greater chance to deal critical damage. This trait does not stack.

Spell Gems:
Panic Attack
Double Punch
Savage Roar

Relic: Dusk & Dawn, Dual Pistols of Venedon (Rank 50)
------------------------------

Level 12078 Venedon
Fused with Amphisbaena Vaccinator
Avatar / Life

Health: 178777
Attack: 61610
Intelligence: 41079
Defense: 61610
Speed: 72482

Innate Trait: Soul Reaver
After this creature damages an enemy, it steals their buffs and minions and gives them its debuffs. In addition, your creatures' buffs and minions last forever, and enemies' debuffs last forever.
Fused Trait: Grim Ailment
After your creatures apply a debuff, they apply an additional random debuff, but their debuffs only last for 1 turn. This trait does not stack.

Artifact: Absolution
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
30% Critical Chance
Absolution
(Empty Spell Slot)

Trait Slot: Absolution: After an enemy is afflicted with a debuff, they lose 15% Attack and Intelligence. This trait does not stack.

Spell Gems:

Relic: Thousand Needles, Honed Bow of Apocranox (Rank 50)
------------------------------

Level 12078 Luxury Automaton
Fused with Bestial Koloss
Automaton / Sorcery

Health: 173945
Attack: 76107
Intelligence: 38663
Defense: 76107
Speed: 57986

Innate Trait: Pandemic
At the start of this creature's turn, it afflicts enemies with a random debuff.
Fused Trait: Hearty Appetite
After your creatures gain Attack, Intelligence, Defense, or Speed, they gain 20% of that amount as Maximum Health as well. This trait does not stack.

Artifact: Eradication
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
30% Critical Chance
Eradication
(Empty Spell Slot)

Trait Slot: Eradication: Your creatures have an independent 25% chance to deal critical damage with attacks for each debuff the enemy has. This trait does not stack.

Spell Gems:

Relic: Void Essence, Dark Heart of Caliban (Rank 50)
------------------------------

Level 12132 Mimic
Fused with Dolor Sin
Mimic / Death

Health: 174723
Attack: 76447
Intelligence: 48544
Defense: 69166
Speed: 47324

Innate Trait: Surprise!
This creature always starts battle at the top of the Timeline.
Fused Trait: Despair
After an enemy loses stats, this creature afflicts it with a random debuff.

Artifact: Drunken Rage
59% Health
59% Health
59% Health
59% Health
84% Attack Damage
30% Critical Chance
Drunken Rage
(Empty Spell Slot)

Trait Slot: Drunken Rage: At the start of each enemy's turn, they have a 5% chance to Attack one of their allies for each debuff they have. This trait does not stack.

Spell Gems:

Relic: Bloodseeker, Hungering Dagger of Mortem (Rank 50)
------------------------------

Sergen3 Oct 27, 2021 @ 5:13pm 
Originally posted by HeraldOfOpera:
Originally posted by Sergen3:
I love your Inquisitor build so cool. You other one is a lot like my main but better optimized. What is R15
Realm Instability 5. It'll make sense well before you can reasonably do it.
Oh that ya i been doing that for bit not to long after i started using this party. Thanks for letting me know
Sergen3 Oct 27, 2021 @ 5:25pm 
Those look like some fun builds i wish there was a way for us to fight each other because i am used to not getting a turn or very few, but how my team is set up it dose not matter so i would love to fight some of your teams.
leqesai Nov 4, 2021 @ 3:10am 
I've decided to try a new build and went with Purgatorian. My current setup is far from optimized but it is really interesting.

This is my "Apply 5 godspawn traits to an avatar while simultaneously getting 6 avatar traits at the same time" build.

========== CHARACTER ==========
Leqesai the Purgatorian
Achievement Points: 2012 / 4319 (47%)
Time Played: 225:31:51
Game Version: 0.11.5

Anointments: Martyr, Magma Diver, Massacre, Survival of the Fittest, Nighttaker

========== CREATURES ==========
Level 12177 Venedon
Fused with Mimic
Avatar / Chaos

Health: 210094
Attack: 97428
Intelligence: 48724
Defense: 73076
Speed: 43846

Innate Trait: Soul Reaver
After this creature damages an enemy, it steals their buffs and minions and gives them its debuffs. In addition, your creatures' buffs and minions last forever, and enemies' debuffs last forever.
Fused Trait: Surprise!
This creature always starts battle at the top of the Timeline.

Artifact: Blade of Animatus
59% Attack
59% Attack
36% Attack / Defense
59% Attack
30% Damage Reduction
30% Critical Chance
Monster Crown
Summon Zombie
Twinkling Sphere (Rarity: 266)

12% Health / Speed
20% Attack
Trait: Call of the Solstice
Spell Breath On Attack

Trait Slot: Monster Crown: At the start of this creature's turn, it kills your other creatures and gains 20% of their stats (other than Health).

Spell Gems:

Relic: Thousand Needles, Honed Bow of Apocranox (Rank 94)
------------------------------

Level 11786 Yllor
Fused with Oculum Leech
Godspawn / Death

Health: 179170
Attack: 77803
Intelligence: 63658
Defense: 42444
Speed: 56584

Innate Trait: Iniquity
When this creature Attacks, it has a 100% chance to attack an additional time. This trait's effect can repeat multiple times in a row, but the chance decreases by 25% after each Attack.
Fused Trait: Bloodlust
Your creatures always have Leeching and receive 30% more healing.

Artifact: Shield
59% Defense
59% Attack
59% Attack
59% Attack
30% Dodge Chance
30% Damage Reduction
Cyhra's Trust
(Empty Spell Slot)

Trait Slot: Cyhra's Trust: Your creatures deal 25% more damage for each dead ally. This trait does not stack.

Spell Gems:

Relic: Whisper, Shadow Staff of Tenebris (Rank 51)
------------------------------

Level 11786 Ugat
Fused with Leech Devourer
Godspawn / Death

Health: 127315
Attack: 70730
Intelligence: 42444
Defense: 89585
Speed: 56584

Innate Trait: Karma
After this creature Attacks or is damaged by an attack or spell, it gains 50% of its lowest stat.
Fused Trait: Coming Undone
After your creatures with Leeching Attack, they gain 10% Attack, Intelligence, Defense, and Speed. This trait does not stack.

Artifact: Shield
59% Defense
59% Defense
59% Attack
59% Attack
(Empty Trick Slot)
(Empty Trick Slot)
Cyhra's Resilience
(Empty Spell Slot)

Trait Slot: Cyhra's Resilience: Your creatures take 15% less damage for each dead ally. This trait does not stack.

Spell Gems:

Relic: Salus, Jade Guardian of Lister (Rank 51)
------------------------------

Level 11785 Ottum
Fused with Bestial Koloss
Godspawn / Sorcery

Health: 169726
Attack: 70724
Intelligence: 37725
Defense: 70724
Speed: 56580

Innate Trait: Elimination Process
After this creature Attacks, it deals 100% of that damage to the target.
Fused Trait: Hearty Appetite
After your creatures gain Attack, Intelligence, Defense, or Speed, they gain 20% of that amount as Maximum Health as well. This trait does not stack.

Artifact: Shield
59% Defense
59% Defense
59% Defense
59% Defense
(Empty Trick Slot)
(Empty Trick Slot)
Vext's Invocation
(Empty Spell Slot)

Trait Slot: Vext's Invocation: When your creatures gain stats, increase the amount of stats gained by 50%. This trait does not stack.

Spell Gems:

Relic: Bloodseeker, Hungering Dagger of Mortem (Rank 100)
------------------------------

Level 11786 Mumu
Fused with Immortal King
Godspawn / Life

Health: 134387
Attack: 49518
Intelligence: 63658
Defense: 75440
Speed: 56584

Innate Trait: Revolt
After this creature Attacks or is damaged by an attack or spell, it afflicts the enemy with a random debuff.
Fused Trait: Celestial Fortitude
Your creatures cannot take damage that exceeds 20% of their Maximum Health. The amount of damage prevented cannot exceed 100% of the creature's Maximum Health.

Artifact: Sword
59% Attack
59% Attack
59% Defense
36% Health / Attack
30% Damage Reduction
30% Dodge Chance
Torn Between Scylla and Charybdis
Ruin
(Empty Nether Slot)

Trait Slot: Torn Between Scylla and Charybdis: After your creatures die, they grant a copy of their innate trait to your other creatures.

Spell Gems:

Relic: Lamora, Gilded Scimitar of Friden (Rank 46)
------------------------------

Level 12176 Emlai
Fused with Centaur Duelist
Godspawn / Nature

Health: 124220
Attack: 73070
Intelligence: 41413
Defense: 82808
Speed: 73070

Innate Trait: Release the Cure
After this creature Attacks or is damaged by an attack or spell, it gains a random buff.
Fused Trait: Touch of Red
When your creatures attack an enemy multiple times in a row on the same turn, the damage of all their attacks is increased by 25% for each attack. This trait does not stack.

Artifact: Shield
59% Defense
59% Speed
59% Attack
59% Speed
(Empty Trick Slot)
(Empty Trick Slot)
Katarina's Return
(Empty Spell Slot)

Trait Slot: Katarina's Return: When your creatures take damage, they recover 30% Health. This trait does not stack.

Spell Gems:
Torun Attunement
Snowstorm

Relic: Blazefury, Flaming Soul of Vulcanar (Rank 72)
------------------------------

The thing to note here is I am not using provoke whatsoever.
My Venedon is the champion of the setup and kills off all the godspawn at the beginning of the battle. The godspawn then evolve into their respective avatars and I end up with a team of 6 avatars. Venedon inherits all of the innate traits from the godspawn and then absorbs all of the traits from the avatars when they die.

Ideally I would be using the fanatic trait that simply gives godspawn the avatar traits but I havent unlocked it yet. The build is most risky when the full team is alive, but once all the godspawn/avatars are dead Venedon is pretty much set. Constantly gains stats, shuts off all enemy buffs, gains full immunity against debuffs, self applies zombie for more damage etc.

Like I said, this is a pretty interesting setup. I will be optimizing this in the next few weeks as it struggles on I5 right now (easily shut down by multiple realm properties).
Last edited by leqesai; Nov 4, 2021 @ 3:16am
leqesai Jan 2, 2022 @ 1:37pm 
Here is one of the builds I've been working on lately. It is currently configured for Tribalist but with some tweaking could be more effective as an Evoker.

========== CHARACTER ==========
Leqesai the Tribalist (Ascended)
Achievement Points: 2866 / 4968 (58%)
Time Played: 348:14:48
Game Version: 1.0.3

Anointments: Chrono Shift, Temporal Anomaly, Expanded Mind, Spell Power, Sorcery Mastery

========== CREATURES ==========
Level 24591 Zonte
Fused with Mimic
Personality: Careful
Avatar / Chaos

Health: 324632
Attack: 103299
Intelligence (15): 442665
Defense: 147560
Speed: 95914

Innate Trait: Expanded Power
Your creatures' damaging spells that have small, moderate, or large potency now have massive potency.
Fused Trait: Surprise!
This creature always starts battle at the top of the Timeline.

Artifact: Familiars Elder Wand
59% Intelligence
59% Intelligence
59% Intelligence
59% Intelligence
3 Spell Gem Slots
84% Spell Potency
Master of Familiars
Rapture

Trait Slot: Master of Familiars: Your Familiar s have 10% more Intelligence for each time your Familiar s have Cast a spell in the current battle. This trait does not stack.

Spell Gems:
Morph: Sorcery
Living Staff
Self Analysis
Resplendence
Life Orb
Holy Protection
Greater Dispel
Promethean Blaze
Radiant Sunfire
Rapture
Inner Destruction
Bangin' Bourbon
Saving Grace
Angry Orchard

Relic: Materium, Shifting Gem of Aurum (Rank 51)
------------------------------

Level 24591 Arcane Familiar
Fused with Occultist Spellbinder
Personality: Careful
Familiar / Sorcery

Health: 213963
Attack: 63947
Intelligence: 255762
Defense: 125427
Speed: 147560

Innate Trait: All For One
Your creatures Cast spells 0.5 additional times (rounded down) for each Familiar fighting on your side. This trait does not stack.
Fused Trait: Phantasm
Your creatures' Spell Gems deal 30% more damage for each time they've been Cast in the current battle. This trait does not stack.

Artifact: Thaumaturgists Cane
59% Intelligence
59% Intelligence
59% Intelligence
59% Intelligence
3 Spell Gem Slots
84% Spell Potency
Thaumaturgy
Dark Thoughts

Trait Slot: Thaumaturgy: Your creatures have 7% more Intelligence for each non-Ethereal Sorcery Spell Gem each of your creatures have equipped. Maximum of 3 Spell Gems per creature. This trait does not stack.

Spell Gems:
Living Staff
Self Analysis
Resplendence
Life Orb
Holy Protection
Greater Dispel
Promethean Blaze
Radiant Sunfire
Rapture
Saving Grace
Inner Destruction

Relic: Moonfire & Sunfury, Mystic Orbs of Vertraag (Rank 71)
------------------------------

Level 24591 Judge Familiar
Fused with Incandescent Vulpes
Personality: Careful
Familiar / Life

Health: 228719
Attack: 78704
Intelligence: 236089
Defense: 118048
Speed: 132804

Innate Trait: Pierce the Veil
Your creatures' spells ignore 10% of their target's Defense for each Familiar fighting on your side. This trait does not stack.
Fused Trait: Naturalization
Your creatures take 4% less damage for each non-Ethereal Spell Gem they have. Maximum of 90% damage reduction. This trait does not stack.

Artifact: Nature Scepter
59% Intelligence
59% Intelligence
59% Intelligence
59% Intelligence
3 Spell Gem Slots
84% Spell Potency
Nature Transformation
(Empty Spell Slot)

Trait Slot: Nature Transformation: When your creatures deal damage to each other, they are instead healed for 50% of the amount of damage they would have received. This trait does not stack.

Spell Gems:
Living Staff
Self Analysis
Resplendence
Life Orb
Holy Protection
Greater Dispel
Promethean Blaze
Radiant Sunfire
Rapture
Saving Grace
Inner Destruction

Relic: Salus, Jade Guardian of Lister (Rank 82)
------------------------------

Level 24591 Elemental Familiar
Fused with Zealot Occultist
Personality: Careful
Familiar / Sorcery

Health: 221340
Attack: 68866
Intelligence: 265599
Defense: 103292
Speed: 125427

Innate Trait: Conversion
Your creatures' spells deal 15% more damage and 15% less healing for each Familiar fighting on your side. This trait does not stack.
Fused Trait: Arcane Brilliance
After your creatures Cast a Sorcery spell, they gain 40% Intelligence. This trait does not stack.

Artifact: Pallidas Staff
59% Intelligence
59% Intelligence
59% Intelligence
59% Intelligence
3 Spell Gem Slots
84% Spell Potency
Pallida
(Empty Spell Slot)

Trait Slot: Pallida: Your creatures' first 3 non-Ethereal, damaging Spell Gems each have a 20% chance to be Cast automatically at the start of battle. This trait does not stack.

Spell Gems:
Living Staff
Self Analysis
Resplendence
Life Orb
Holy Protection
Greater Dispel
Promethean Blaze
Radiant Sunfire
Rapture
Saving Grace
Inner Destruction

Relic: Brambleskin, Spiked Carapace of Genaros (Rank 100)
------------------------------

Level 24591 Palace Familiar
Fused with Lost Vulpes
Personality: Careful
Familiar / Life

Health: 236096
Attack: 78704
Intelligence: 236089
Defense: 118048
Speed: 132804

Innate Trait: Potency
Your creatures' spells that increase or decrease stats are 25% more effective for each Familiar fighting on your side. This trait does not stack.
Fused Trait: Lagopus
Your creatures' first 3 non-Ethereal, stat-manipulating Spell Gems each have a 20% chance to be Cast automatically at the start of battle. This trait does not stack.

Artifact: Crystal Wand
59% Intelligence
59% Intelligence
59% Intelligence
59% Intelligence
3 Spell Gem Slots
84% Spell Potency
Crystallization
(Empty Spell Slot)

Trait Slot: Crystallization: After this creature Casts a spell, your creatures gain 15% Defense.

Spell Gems:
Living Staff
Self Analysis
Resplendence
Life Orb
Holy Protection
Greater Dispel
Promethean Blaze
Radiant Sunfire
Rapture
Saving Grace
Inner Destruction

Relic: Thousand Needles, Honed Bow of Apocranox (Rank 100)
------------------------------

Level 24591 Spectral Familiar
Fused with Clamorous Cockatrice
Personality: Careful
Familiar / Chaos

Health: 258230
Attack: 88542
Intelligence: 216415
Defense: 118048
Speed: 118048

Innate Trait: Higher Understanding
Your creatures' Spell Gems have a 10% chance to not consume Charges when they're Cast for each Familiar fighting on your side. This trait does not stack.
Fused Trait: Odd One
Your creatures' traits, spells, and other effects that are affected by the number of creatures that belong to a certain race act as if they have 2 more of those creatures fighting on your side. This trait does not stack.

Artifact: Carnal Staff
59% Intelligence
59% Intelligence
59% Intelligence
59% Intelligence
3 Spell Gem Slots
84% Spell Potency
Carnal Genesis
(Empty Spell Slot)

Trait Slot: Carnal Genesis: After your creatures are healed, they have a 10% chance to move to the top of the Timeline. This trait does not stack.

Spell Gems:
Living Staff
Self Analysis
Resplendence
Life Orb
Holy Protection
Greater Dispel
Promethean Blaze
Radiant Sunfire
Rapture
Saving Grace
Inner Destruction

Relic: 5740-NG, Impenetrable Plate of 4080 (Rank 100)
------------------------------

I'm not using any spell gems in the artifacts to limit spell casting. This setup already hits the max spell casts, damage applications, and +int stat every turn so more spell casts actually ends up being detrimental.
Firlefanz Jan 2, 2022 @ 1:59pm 
========== CHARACTER ==========
Fanzifel the Cleric (Ascended)
Achievement Points: 1983 / 4968 (40%)
Time Played: 265:08:18
Game Version: 1.0.3

Anointments: Eternal Guardian, Spirit Shield, Censure, Retention, Defiance

========== CREATURES ==========
Level 9803 Oculum Leech
Fused with Elder Ent
Personality: Lazy
Leech / Nature

Health (15): 207856
Attack: 39228
Intelligence: 58832
Defense: 58832
Speed: 35300

Innate Trait: Bloodlust
Your creatures always have Leeching and receive 30% more healing.
Fused Trait: Unscathed
After your creatures are Attacked, their Mending buffs heal them immediately. This trait does not stack.

Artifact: Diabolic Emperor Crown
59% Health
59% Health
59% Health
59% Health
30% Damage Reduction
(Empty Trick Slot)
Master of Diabolic Horde
(Empty Spell Slot)
(Empty Nether Slot)

Trait Slot: Master of Diabolic Horde: At the start of battle, your creatures' races are changed to Diabolic Horde.

Spell Gems:
Benediction
Nature's Blessing
Elemental Wrath

Relic: 5740-NG, Impenetrable Plate of 4080 (Rank 40)
------------------------------

Level 9804 Mimic
Fused with Blood Slime
Personality: Relaxed
Mimic / Sorcery

Health (15): 200033
Attack: 61780
Intelligence: 58838
Defense: 67664
Speed: 19616

Innate Trait: Surprise!
This creature always starts battle at the top of the Timeline.
Fused Trait: Dispersion
After this creature is healed, your other creatures that don't have this trait are healed for 50% of the amount as well.

Artifact: Bloodthirsty Bowler
59% Health
59% Health
59% Health
59% Health
30% Damage Reduction
(Empty Trick Slot)
Blood Weapon
(Empty Spell Slot)
(Empty Nether Slot)

Trait Slot: Blood Weapon: This creature always has Mending and Leeching, and this creature receives 100% more healing from all sources.

Spell Gems:
Contagion
Affliction
Wormhole

Relic: Arbiter, Holy Shield of Surathli (Rank 61)
------------------------------

Level 9803 Meraxis
Fused with Koloss Doombringer
Personality: Relaxed
Avatar / Sorcery

Health (15): 318647
Attack: 55891
Intelligence: 58833
Defense: 58832
Speed: 50997

Innate Trait: Marigold
Your creatures' stats gained in battle are no longer subject to diminishing returns.
Fused Trait: Rise Above
After your creatures are healed, they gain 5% of that amount as Maximum Health as well. This trait does not stack.

Artifact: Diabolic Health-Share
59% Health
59% Health
59% Health
59% Health
30% Damage Reduction
(Empty Trick Slot)
Diabolic Link
(Empty Spell Slot)
(Empty Nether Slot)

Trait Slot: Diabolic Link: At the start of battle, your Diabolic Horde share their Maximum Health with each other. Then, their Maximum Health is decreased by 75%.

Spell Gems:
Greater Dispel
Requiem
Blank Slate

Relic: Bloodseeker, Hungering Dagger of Mortem (Rank 70)
------------------------------

Level 9803 Ancient Spirit
Fused with Efflorescent Ent
Personality: Lazy
Spirit / Nature

Health (15): 196090
Attack: 31383
Intelligence: 67657
Defense: 58832
Speed: 47066

Innate Trait: Essential Dignity
After your creatures are healed, they gain a random buff. This trait does not stack.
Fused Trait: Black Lotus
Your creatures take 40% less damage while they have Mending. This trait does not stack.

Artifact: Bowler of Class Unity
59% Health
59% Health
59% Health
59% Health
30% Damage Reduction
(Empty Trick Slot)
Recombobulation
(Empty Spell Slot)
(Empty Nether Slot)

Trait Slot: Recombobulation: At the start of battle, your creatures are set to the same class, chosen randomly.

Spell Gems:
Cloud Beam
Greater Dispel
Godly Gin

Relic: Starwrath, Great Spear of Yseros (Rank 30)
------------------------------

Level 9803 Willow Spirit
Fused with Ebony Ent
Personality: Relaxed
Spirit / Nature

Health (15): 200012
Attack: 44124
Intelligence: 64716
Defense: 58832
Speed: 29421

Innate Trait: Everglow
Your creatures recover 100% more Health from healing effects. This trait does not stack.
Fused Trait: Nature's Blessing
Your creatures always have Mending and take 15% less damage. This trait does not stack.

Artifact: United Healer Headdress
59% Health
59% Health
59% Health
59% Health
30% Damage Reduction
(Empty Trick Slot)
Rejuvenation
(Empty Spell Slot)
(Empty Nether Slot)

Trait Slot: Rejuvenation: At the start of your creatures' turns, they recover 12% Health for each creature of the same class fighting on your side. This trait does not stack.

Spell Gems:
Divinity
Greater Dispel
Requiem

Relic: Wintermaul, Great Hammer of Azural (Rank 20)
------------------------------

Level 9803 Clairvoyant Spirit
Fused with Hemlock Ent
Personality: Relaxed
Spirit / Nature

Health (15): 207856
Attack: 47066
Intelligence: 67657
Defense: 52949
Speed: 31383

Innate Trait: Abnegation
After your creatures are healed, a random enemy takes damage equal to 50% of the amount of Health recovered. This trait does not stack.
Fused Trait: Nutrient Blood
Your creatures recover 15% Health at the start of their turn. If they have Mending, they recover 50% Health instead. This trait does not stack.

Artifact: Mask of the Spirit Call
59% Health
59% Health
59% Health
59% Health
30% Damage Reduction
(Empty Trick Slot)
Master of Spirits
(Empty Spell Slot)
(Empty Nether Slot)

Trait Slot: Master of Spirits: Your Spirit s' innate traits activate twice.

Spell Gems:
Transcendence
Chaos Spheres
Affliction

Relic: Salus, Jade Guardian of Lister (Rank 50)
------------------------------


I'm still unsure about what to put in my artifacts' second trick slot and my spells need some rework too. I don't utilize the spell slot of my artifacts, since my creatures don't manually provoke. I've been using this setup for the majority of the game (and oh boy, does it work well!), but I do like to experiment with other classes. I've been theorycrafting a lot and I'm currently focused on unlocking anointments to be able to experiment more freely.
Last edited by Firlefanz; Jan 2, 2022 @ 2:00pm
leqesai Jan 2, 2022 @ 2:08pm 
Some things that you might like for your cleric build:
Katarina's Return, Frozen Spirit.
Katarina's Return is a 30% max health heal whenever one of your creatures takes damage.
Frozen Spirit gives 25% defense whenever your creatures receive healing.

You're using Meraxis so the defense scaling will shoot through the roof.

Personally I like the 30% dodge chance trick slot thing, but if you are wanting to get hit then it may not be ideal. The trick slot that adds spell slots is my other go-to. +3 spell slots is powerful.
Firlefanz Jan 2, 2022 @ 2:21pm 
Originally posted by leqesai:
Some things that you might like for your cleric build:
Katarina's Return, Frozen Spirit.
Katarina's Return is a 30% max health heal whenever one of your creatures takes damage.
Frozen Spirit gives 25% defense whenever your creatures receive healing.

You're using Meraxis so the defense scaling will shoot through the roof.

Personally I like the 30% dodge chance trick slot thing, but if you are wanting to get hit then it may not be ideal. The trick slot that adds spell slots is my other go-to. +3 spell slots is powerful.
I would love to utilize Frozen Spirit, but I often find myself hitting the stat-gain-cap, especially on my first turn. SInce my build is rather narrow-minded, Frozen Spirit would only get in the way.
Thank you for pointing out Katarina's return! I think I will replace Unscathed with it!
Concerning trick slots, I will consider the spell slot upgrade, after reevaluating my spell gem setup.

Thanks for the feedback!

EDIT: I'm sorry I can't give any constructive feedback on your Tribalist build, but I just love the fact that you utilize Zonte!
Last edited by Firlefanz; Jan 2, 2022 @ 2:25pm
Goremand Jan 2, 2022 @ 2:56pm 
Glad to see you using Inferno.

Doombringer Imler team I've been using lately:

========== CHARACTER ==========
Max the Doombringer
Achievement Points: 2656 / 4968 (53%)
Time Played: 555:57:10
Game Version: 1.0.3

Anointments: Deathrattle, Paradox, Consecrated Ground, Revelation, Lucidity

========== CREATURES ==========
Level 20900 Putrid Imling
Personality: Apathetic
Imling / Nature

Health: 234097
Attack: 68978
Intelligence: 175580
Defense: 58532
Speed: 163039

Innate Trait: Thick and Thin
After your Imler s die, they have a 50% chance to be resurrected with 100% Health. This trait does not stack.

Artifact: Shield of Imlings
29% Defense
18% Health / Defense
18% Health / Defense
14% Damage Reduction
Master of Imlings

Trait Slot: Master of Imlings: Your Imler s and Imling s take 5% less damage for each Imler and Imling fighting on your side. This trait does not stack.

Spell Gems:
Nutrition
Web

------------------------------

Level 20900 Sandstone Imler
Fused with Gravebane Wight
Personality: Relaxed
Imler / Death

Health: 351146
Attack: 150497
Intelligence: 87790
Defense: 156768
Speed: 50170

Innate Trait: Patriarchy
This creature takes all damage from attacks and spells in place of your Imling s.
Fused Trait: Woe
After this creature dies, enemies take damage equal to 30% of its Maximum Health.

Artifact: Healmet
34% Health
34% Health
34% Health
17% Damage Reduction
(Empty Trick Slot)
Rapid Regeneration

Trait Slot: Rapid Regeneration: At the start of each creature's turn, this creature recovers 10% of its missing Health.

Spell Gems:

Relic: Brambleskin, Spiked Carapace of Genaros (Rank 30)
------------------------------

Level 20900 Varve Imling
Fused with Phase Knight
Personality: Brave
Imling / Sorcery

Health: 200663
Attack: 133770
Intelligence: 163039
Defense: 71074
Speed: 131685

Innate Trait: Patch Up
When your Imler s are damaged, they recover 20% Health. This trait does not stack.
Fused Trait: Endurance Aura
Your creatures take 70% less indirect damage. This trait does not stack.

Artifact: Shield
29% Defense
18% Health / Defense
18% Health / Defense
(Empty Trick Slot)
Vext's Invocation

Trait Slot: Vext's Invocation: When your creatures gain stats, increase the amount of stats gained by 50%. This trait does not stack.

Spell Gems:

------------------------------

Level 20900 Meraxis
Fused with Bestial Koloss
Personality: Shrewd
Avatar / Sorcery

Health: 238287
Attack: 125414
Intelligence: 150491
Defense: 150497
Speed: 66893

Innate Trait: Marigold
Your creatures' stats gained in battle are no longer subject to diminishing returns.
Fused Trait: Hearty Appetite
After your creatures gain Attack, Intelligence, Defense, or Speed, they gain 20% of that amount as Maximum Health as well. This trait does not stack.

Artifact: Shield
19% Defense
12% Health / Defense
12% Health / Defense
(Empty Trick Slot)

Spell Gems:

------------------------------

Level 20900 Clawing Cockatrice
Fused with Mithril Imler
Personality: Analytical
Cockatrice / Nature

Health: 163052
Attack: 137956
Intelligence: 117049
Defense: 156768
Speed: 75249

Innate Trait: Outcast No Longer
At the start of battle, the races of the last 3 creatures in your party are changed to that of the first creature in your party.
Fused Trait: Spirit Link
Your Imler s and Imling s take 10% less damage for each Imler and Imling fighting on your side. Maximum of 90% damage reduction. This trait does not stack.

Artifact: Shield
19% Defense
12% Health / Defense
12% Health / Defense
(Empty Trick Slot)

Spell Gems:
Clayman
Nutrition
Web

------------------------------

Level 20900 Frozen Spirit
Fused with Nexus Amaranth
Personality: Selfless
Spirit / Life

Health: 167232
Attack: 87790
Intelligence: 131685
Defense: 209015
Speed: 100332

Innate Trait: Dreams of Ice
After your creatures are healed, they gain 25% Defense. This trait does not stack.
Fused Trait: Collective Unconscious
After your creatures gain Defense, they gain an equal amount of Attack. This trait does not stack.

Artifact: Shield
19% Defense
12% Health / Defense
12% Health / Defense
(Empty Trick Slot)

Spell Gems:
Resurrection
Requiem

------------------------------
leqesai Jan 2, 2022 @ 2:59pm 
Originally posted by Firlefanz:
Originally posted by leqesai:
Some things that you might like for your cleric build:
Katarina's Return, Frozen Spirit.
Katarina's Return is a 30% max health heal whenever one of your creatures takes damage.
Frozen Spirit gives 25% defense whenever your creatures receive healing.

You're using Meraxis so the defense scaling will shoot through the roof.

Personally I like the 30% dodge chance trick slot thing, but if you are wanting to get hit then it may not be ideal. The trick slot that adds spell slots is my other go-to. +3 spell slots is powerful.
I would love to utilize Frozen Spirit, but I often find myself hitting the stat-gain-cap, especially on my first turn. SInce my build is rather narrow-minded, Frozen Spirit would only get in the way.
Thank you for pointing out Katarina's return! I think I will replace Unscathed with it!
Concerning trick slots, I will consider the spell slot upgrade, after reevaluating my spell gem setup.

Thanks for the feedback!

EDIT: I'm sorry I can't give any constructive feedback on your Tribalist build, but I just love the fact that you utilize Zonte!
Zonte isnt the best choice for my tribalist (meraxis would be better given how fast it gains int) but it is pretty much a turn 1 win setup already.

I will post my grovetender later today, which is absolutely stupid powerful.

The thing about frozen spirit is if you pair it with bestial koloss you are getting defense and health whenever you are healed. It isnt really important for your setup as i look a bit closer and see just how much health gain you have, but on setups with less health gain it can be a really powerful combo.

On my grovetender i use frozen spirit, nexus amaranth and bestial koloss paired with one of the doom fortresses to gain quite massive amounts of health, defense and attack every turn. I have been honing the grovetender for a couple of weeks now but having tested it earlier today i think it is pretty much ready to go. The tribalist i posted here is a faster clearer but the grovetender's far more interesting.
Firlefanz Jan 2, 2022 @ 3:13pm 
Originally posted by leqesai:
Zonte isnt the best choice for my tribalist (meraxis would be better given how fast it gains int) but it is pretty much a turn 1 win setup already.

I will post my grovetender later today, which is absolutely stupid powerful.

The thing about frozen spirit is if you pair it with bestial koloss you are getting defense and health whenever you are healed. It isnt really important for your setup as i look a bit closer and see just how much health gain you have, but on setups with less health gain it can be a really powerful combo.

On my grovetender i use frozen spirit, nexus amaranth and bestial koloss paired with one of the doom fortresses to gain quite massive amounts of health, defense and attack every turn. I have been honing the grovetender for a couple of weeks now but having tested it earlier today i think it is pretty much ready to go. The tribalist i posted here is a faster clearer but the grovetender's far more interesting.
That is quite true, but I believe the main point of choosing Zonte over others is to have a living beard in a wizards outfit in your party. It's just awesome.

I will keep that suggestion about Frozen Spirit and Bestial Koloss in mind, when I get to build a Warden. Thanks again!

Sweet. I always love to learn more about how to make great synergies. I have completely neglected Grovetender so far and it would be really nice to see what you've come up with! :6face:
schguki Jan 2, 2022 @ 4:06pm 
Stuck a bunch of electropods together and now everything just dies

========== CHARACTER ==========
Irafur the Windrunner
Achievement Points: 536 / 4968 (11%)
Time Played: 41:51:06
Game Version: 1.0.3



========== CREATURES ==========
Level 538 Electropod Beetle
Fused with Rapturous Ghoul
Personality: Shy
Electropod / Death

Health: 5026
Attack: 3405
Intelligence: 1193
Defense: 2756
Speed (2): 6043

Innate Trait: High Performance
Your Electropod creatures have 7% more Speed for each empty Spell Gem slot they have. Maximum of 8 Spell Gem slots per creature. This trait does not stack.
Fused Trait: Ravage
This creature deals additional damage with attacks and spells equal to 50% of its Speed.

Artifact: Boots
59% Speed
59% Speed
59% Speed
59% Speed
30% Dodge Chance
84% Attack Damage
Echolocation
Fragmenting Arrow
(Empty Nether Slot)

Trait Slot: Echolocation: After an ally Attacks, this creature gains 7% Speed.

Spell Gems:

Relic: Prime & Ventus, Claws of Aeolian (Rank 12)
------------------------------

Level 538 Electropod Scorpion
Fused with Delirious Ghoul
Personality: Shy
Electropod / Death

Health: 5188
Attack: 3567
Intelligence: 1301
Defense: 2594
Speed (5): 6259

Innate Trait: Spin Cycle
At the start of this creature's turn, it deals damage to a random enemy equal to 75% of its Speed.
Fused Trait: Foot Eater
After this creature Attacks, it steals 50% of the target's Speed.

Artifact: Boots
59% Speed
59% Speed
59% Speed
59% Speed
30% Critical Chance
30% Dodge Chance
Grim Aura
Fragmenting Arrow
(Empty Nether Slot)

Trait Slot: Grim Aura: Your creatures' attacks deal additional damage equal to 25% of their Speed. This trait does not stack.

Spell Gems:

Relic: Petra & Aes, War Drums of Meraxis (Rank 35)
------------------------------

Level 538 Electropod Scorpion
Fused with Bard Balladeer
Personality: Bashful
Electropod / Sorcery

Health: 6160
Attack: 1952
Intelligence: 3567
Defense: 2270
Speed (5): 4748

Innate Trait: Spin Cycle
At the start of this creature's turn, it deals damage to a random enemy equal to 75% of its Speed.
Fused Trait: Song of Alacrity
Your creatures' attacks deal 50% of their damage using Speed instead of Attack. This trait does not stack.

Artifact: Boots
59% Speed
59% Speed
59% Speed
59% Speed
30% Dodge Chance
20% Shelled On Damage
Master of Electropods
Fragmenting Arrow
Shiny Sphere (Rarity: 331)

12% Health / Speed
25% Chaos Strength
7% Barrier On Damage
20% Defense
12% Health / Intelligence
Trait: Resolve
Intimidate On Provoke

Trait Slot: Master of Electropods: If all the creatures in your party are Electropod, they gain 50% more Speed from stat-boosting effects. This trait does not stack.

Spell Gems:

------------------------------

Level 538 Electropod Scorpion
Fused with Electropod Fly
Personality: Timid
Electropod / Nature

Health: 5188
Attack: 2594
Intelligence: 2594
Defense: 1952
Speed: 5180

Innate Trait: Spin Cycle
At the start of this creature's turn, it deals damage to a random enemy equal to 75% of its Speed.
Fused Trait: Infinite Scaling
At the start of battle, your Electropod creatures share 15% of their Speed with each other. This trait does not stack.

Artifact: Boots
59% Speed
59% Speed
59% Speed
59% Speed
3 Spell Gem Slots
30% Dodge Chance
Aura Boost
Fragmenting Arrow
(Empty Nether Slot)

Trait Slot: Aura Boost: Increases the effectiveness of this creature's first Stat Slot by 200%.

Spell Gems:

------------------------------

Level 538 Electropod Ant
Fused with Frenzy Ghoul
Personality: Brutal
Electropod / Death

Health: 4377
Attack: 4748
Intelligence: 1301
Defense: 3080
Speed: 4215

Innate Trait: Thread Pool
Your Electropod creatures have 10% more Speed for each Electropod fighting on your side. This trait does not stack.
Fused Trait: Horde
Your creatures share 5% of their Speed with each other. This effect is not applied to creatures that have this trait. This trait does not stack.

Artifact: Boots
59% Speed
59% Speed
59% Speed
59% Speed
20% Agile On Damage
84% Attack Damage
Hederas's Grasp
Fragmenting Arrow
(Empty Nether Slot)

Trait Slot: Hederas's Grasp: After this creature Attacks, it afflicts the target and the creatures adjacent to the target with Snared.

Spell Gems:

------------------------------

Level 538 Electropod Mantis
Fused with Clamorous Cockatrice
Personality: Gentle
Electropod / Chaos

Health: 5512
Attack: 2594
Intelligence: 1735
Defense: 4101
Speed: 3567

Innate Trait: Networking
Your creatures' Electropod traits act as if your party contains 3 more Electropod creatures. This trait does not stack.
Fused Trait: Odd One
Your creatures' traits, spells, and other effects that are affected by the number of creatures that belong to a certain race act as if they have 2 more of those creatures fighting on your side. This trait does not stack.

Artifact: Boots
59% Speed
59% Speed
59% Speed
59% Speed
20% Agile On Damage
3 Spell Gem Slots
Rave
Fragmenting Arrow
(Empty Nether Slot)

Trait Slot: Rave: Your creatures deal 5% more damage for each creature of the same race fighting on your side. This trait does not stack.

Spell Gems:

------------------------------
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