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Fordítási probléma jelentése
It is a nice thought, letting me try a build for myself and all, but it's just not feasible with the beforementioned issues.
I think what leqesai was trying to suggest was that people could accidently overwrite their own savegame.
What I was trying to express is that cloud save doesn't really work for me (and probably for a bunch of other people too). I can't upload a save, I can't access an uploaded save, the operation always times out, even though I don't experience any problems with my internet connection (before you ask, my up- and download rate is fine as well).
I'd love to see what you've come up with, but I simply can't.
Ok if it ever will overwrite your save so I remove it now.
Just spam Living Staff and win.
This is usually a t0/t1 build against non bosses, and it solves almost every counter except seal with the diamond nerf (and one false god will give you issues with all the healing). Most Gods can be beat by switching out Alakadan for a hard counter (like the leech that counters blight damage from a certain false god).
The traits Quick Hands and Singleton are optional and not required or important in any real capacity.
Main issue is 0 damage hits taking ages to resolve against you.
Forgot to mention spell gems have %cast on defend, and living staff has scaling with def and I think the other is called magnetic? (the one that buffs damage based on the number of creatures with that gem)
========== CHARACTER ==========
Snow the Siegemaster (Ascended)
Achievement Points: 1963 / 4958 (39%)
Time Played: 148:45:58
Game Version: 1.0.5
Anointments: Paradox, Losing Touch, Question Everything, Quick Hands, Singleton
========== CREATURES ==========
Level 10591 Surathli
Fused with Astro Construct
Personality: Protective
Avatar / Sorcery
Health: 108053
Attack: 36024
Intelligence: 63560
Defense (15): 148295
Speed: 54027
Innate Trait: Prayer Position
At the end of your creatures' turns, they Defend. Your creatures take 90% less damage while they're Defending. This trait does not stack.
Fused Trait: Helix
Your creatures have 20% more Defense for each non-Ethereal Arsenal Spell they have equipped. This trait does not stack.
Artifact: Master Horde
59% Defense
59% Defense
59% Defense
59% Defense
3 Spell Gem Slots
30% Damage Reduction
Master of Diabolic Horde
Holy Nova
(Empty Nether Slot)
Trait Slot: Master of Diabolic Horde: At the start of battle, your creatures' races are changed to Diabolic Horde.
Spell Gems:
Living Staff
Living Ribbon
Living Armor
Living Death Shield
Living Heavy Shield
Living Helmet
Relic: 5740-NG, Impenetrable Plate of 4080 (Rank 50)
------------------------------
Level 10591 Alakadan
Fused with Diamond Paragon
Personality: Protective
Godspawn / Life
Health: 114409
Attack: 21190
Intelligence: 50848
Defense (9): 135584
Speed: 73094
Innate Trait: Hopelessly Hopeful
After this creature manually Casts a spell, it also Casts a random Avatar spell.
Fused Trait: Diamond Attunement
All Spell Gems are 50% more potent. This trait does not stack.
Artifact: Opal
59% Defense
59% Defense
59% Defense
59% Defense
3 Spell Gem Slots
30% Damage Reduction
Opal Attunement
Holy Nova
(Empty Nether Slot)
Trait Slot: Opal Attunement: Creatures cannot lose stats.
Spell Gems:
Living Staff
Living Ribbon
Living Armor
Living Death Shield
Living Heavy Shield
Living Helmet
Relic: Mutatias, War Scissors of Alexandria (Rank 53)
------------------------------
Level 10591 Bestial Koloss
Fused with Frozen Spirit
Personality: Protective
Koloss / Life
Health: 123943
Attack: 38142
Intelligence: 57205
Defense (6): 110162
Speed: 50848
Innate Trait: Hearty Appetite
After your creatures gain Attack, Intelligence, Defense, or Speed, they gain 20% of that amount as Maximum Health as well. This trait does not stack.
Fused Trait: Dreams of Ice
After your creatures are healed, they gain 25% Defense. This trait does not stack.
Artifact: Kats Healing
59% Defense
59% Defense
59% Defense
59% Defense
3 Spell Gem Slots
30% Damage Reduction
Katarina's Return
Holy Nova
(Empty Nether Slot)
Trait Slot: Katarina's Return: When your creatures take damage, they recover 30% Health. This trait does not stack.
Spell Gems:
Living Staff
Living Ribbon
Living Armor
Living Death Shield
Living Heavy Shield
Living Helmet
Relic: Salus, Jade Guardian of Lister (Rank 50)
------------------------------
Level 10591 Crystal Smith
Fused with Death Crafter
Personality: Protective
Smith / Sorcery
Health: 108053
Attack: 40261
Intelligence: 50848
Defense: 93215
Speed: 50848
Innate Trait: Fool's Axiom
Your creatures have additional Defense equal to 50% of the total Defense bonus on this creature's artifact. This trait does not stack.
Fused Trait: Honed Blades
Your creatures share 15% of their Artifacts' bonuses from Attack, Intelligence, Defense, and Speed with each other. This trait does not stack.
Artifact: Horde Def
59% Defense
59% Defense
59% Defense
59% Defense
3 Spell Gem Slots
30% Damage Reduction
Diabolic Resilience
Holy Nova
(Empty Nether Slot)
Trait Slot: Diabolic Resilience: Your Diabolic Horde have 10% more Defense for each Diabolic Horde fighting on your side. This trait does not stack.
Spell Gems:
Living Staff
Living Ribbon
Living Armor
Living Death Shield
Living Heavy Shield
Living Helmet
Relic: Materium, Shifting Gem of Aurum (Rank 50)
------------------------------
Level 10591 Skywatch Construct
Fused with Mimic
Personality: Protective
Construct / Chaos
Health: 92163
Attack: 38142
Intelligence: 73094
Defense: 97452
Speed: 41314
Innate Trait: I Am Above
After one of your creatures manually Casts an Arsenal Spell, your other creatures' Artifacts have a 35% chance to Cast the spell in their Spell Slot. This trait does not stack.
Fused Trait: Surprise!
This creature always starts battle at the top of the Timeline.
Artifact: MOAR HORDE
59% Defense
59% Defense
59% Defense
59% Defense
3 Spell Gem Slots
30% Damage Reduction
Diabolic Revolution
Holy Nova
(Empty Nether Slot)
Trait Slot: Diabolic Revolution: Your creatures' Diabolic Horde traits act as if your party contains 3 more Diabolic Horde. This trait does not stack.
Spell Gems:
Living Staff
Living Ribbon
Living Armor
Living Death Shield
Living Heavy Shield
Living Helmet
Relic: Starwrath, Great Spear of Yseros (Rank 51)
------------------------------
Level 10591 Nephilim Cleric
Fused with Undolim Seraph
Personality: Protective
Nephilim / Life
Health: 111230
Attack: 42380
Intelligence: 63560
Defense: 76266
Speed: 47670
Innate Trait: Mender's Oath
After your creatures are healed, they heal your other creatures for 25% of this amount. Your creatures receive 50% less healing. This trait does not stack.
Fused Trait: Ever Upwards
If this creature has Defended at least one time this battle, it resurrects allies with 50% Health each time it Defends after that.
Artifact: Doubleturn
59% Defense
59% Defense
59% Defense
59% Defense
3 Spell Gem Slots
30% Damage Reduction
Nerlyx's Veil
Holy Nova
(Empty Nether Slot)
Trait Slot: Nerlyx's Veil: After your creatures Defend, they have a 50% chance to take another turn. This trait does not stack.
Spell Gems:
Living Staff
Living Ribbon
Living Armor
Living Death Shield
Living Heavy Shield
Living Helmet
Relic: Arbiter, Holy Shield of Surathli (Rank 50)
------------------------------
Something reasonable, like 2/3-shotting Bosses on Ri5 Diff9
How does your build take critical hits? I don't know exactly how the formula for crits works, but some of that extra damage tends to break through even the highest defenses (at least that's what I have experienced).
Is Alakadan really necessary for this build? It's trait is pretty random, so I'm not really sure about it's consistency. Also, have you considered Planetary Amaranth's Jailbreak trait? It should stack nicely with your other defense boosts and makes enemy start-of-battle casts more punishable via Thorns.
We don't want to be accused of providing only OP builds to the black market now, would we?
I reckon folks 'round here don't take too kindly to that sorta thing, betcha they's would come at us a' hootin' and a' hollerin' to take a jab at our lil' operation here.
Not always working but perhaps if it grows more powerful. Friden is also the problem here due to magically immune against Blight too. So there are situations when you might need to forfeit or something.
Also was not sober yesterday *shame on me*. Here is the clip how it looks like now:
========== CHARACTER ==========
Stagmir the Defiler
Achievement Points: 955 / 4958 (19%)
Time Played: 80:17:06
Game Version: 1.0.5
========== CREATURES ==========
Level 3039 Pilwiz Herbalist
Fused with Phase Champion
Personality: Protective
Pilwiz / Sorcery
Health: 29197
Attack: 12781
Intelligence: 19161
Defense (2): 19460
Speed: 16424
Innate Trait: Throat Slash
Enemies start battles with Bleeding.
Fused Trait: Resilience Aura
After an enemy dies, your creatures are resurrected with 50% Health.
Artifact: Shield
59% Defense
36% Health / Defense
36% Health / Defense
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Kiichi's Aggression
Mangle
Lustrous Globe (Rarity: 190)
19% Intelligence
12% Attack / Intelligence
Fractal Explosion On Cast
Debilitate On Provoke
Trait Slot: Kiichi's Aggression: After an enemy takes damage from Bleeding, all other enemies take 50% of that damage. This trait does not stack.
Spell Gems:
Mangle
Rain of Blood
Fermented Hops
Relic: Fleshripper, Bloodied Cleaver of Tartarith (Rank 73)
------------------------------
Level 3039 Pilwiz Harvester
Fused with Phase Knight
Personality: Protective
Pilwiz / Sorcery
Health: 30110
Attack: 12172
Intelligence: 18248
Defense (2): 18243
Speed: 16424
Innate Trait: Spatter
After an enemy with Bleeding dies, this creature deals damage to all enemies equal to 20% of the dead creature's Maximum Health.
Fused Trait: Endurance Aura
Your creatures take 70% less indirect damage. This trait does not stack.
Artifact: Shield
59% Defense
36% Health / Defense
36% Health / Defense
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Kiichi's Onslaught
Mangle
Gleaming Ornament (Rarity: 86)
14% Intelligence / Speed
20% Defense
25% Spell Potency
14% Defense / Speed
Trait Slot: Kiichi's Onslaught: When an enemy takes damage from Bleeding, it has a 50% chance to take this damage again. This effect can repeat multiple times in a row. This trait does not stack.
Spell Gems:
Astral Dimension
Fermented Hops
Blank Slate
Relic: Materium, Shifting Gem of Aurum (Rank 10)
------------------------------
Level 3039 Darkscythe Pilwiz
Fused with Immortal King
Personality: Protective
Pilwiz / Life
Health: 31934
Attack: 12172
Intelligence: 18248
Defense (2): 18243
Speed: 16424
Innate Trait: Shadow Hook
Your creatures deal 10% more damage, and enemies deal 10% less damage, for each enemy that is afflicted with Bleeding. This trait does not stack.
Fused Trait: Celestial Fortitude
Your creatures cannot take damage that exceeds 20% of their Maximum Health. The amount of damage prevented cannot exceed 100% of the creature's Maximum Health.
Artifact: Shield
59% Defense
36% Health / Defense
36% Health / Defense
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Hemophilia
Mangle
Sparkling Bauble (Rarity: 102)
13% Attack / Speed
13% Defense / Speed
6% Savage On Damage
19% Speed
19% Intelligence
Trait Slot: Hemophilia: Enemies' Bleeding debuffs last forever and deal 25% more damage. This trait does not stack.
Spell Gems:
Astral Dimension
Fermented Hops
Divinity
Relic: Petra & Aes, War Drums of Meraxis (Rank 11)
------------------------------
Level 3039 Friden
Fused with Ruby Paragon
Personality: Protective
Avatar / Life
Health: 36496
Attack: 7304
Intelligence: 14599
Defense (1): 26757
Speed: 20073
Innate Trait: The Black
Enemies always have Poisoned, Blighted, Leeching, and Mending.
Fused Trait: Ruby Attunement
All creatures start battles with 75% more Health. This trait does not stack.
Artifact: Shield
59% Defense
36% Health / Defense
36% Health / Defense
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Stank
Mangle
Glossy Bauble (Rarity: 246)
13% Defense / Speed
Trait: CAWW!
Words of Encouragement On Defend
Trait Slot: Stank: Enemies deal 5% less damage (up to 90%) and take 7% more damage for each debuff they have. This trait does not stack.
Spell Gems:
Astral Dimension
Fermented Hops
Divinity
------------------------------
Level 3039 Nix Informer
Fused with Pit Wraith Redeemer
Personality: Protective
Nix / Death
Health: 27372
Attack: 12172
Intelligence: 20073
Defense (1): 20676
Speed: 14599
Innate Trait: Supersonic
At the start of battle, enemies are afflicted with Silenced for 1 turn.
Fused Trait: Stricken
At the start of battle, this creature afflicts each enemy with 2 random debuffs. This trait does not stack.
Artifact: Shield
59% Defense
36% Health / Defense
36% Health / Defense
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Final Breath
Mangle
Gleaming Globe (Rarity: 42)
14% Attack / Defense
1 Spell Gem Slots
Trait Slot: Final Breath: After an enemy is resurrected, it has a 75% chance to be killed again.
Spell Gems:
Astral Dimension
Fermented Hops
Blank Slate
------------------------------
Level 3039 Clawing Cockatrice
Fused with Pontiff of Luck
Personality: Protective
Cockatrice / Life
Health: 33759
Attack: 10347
Intelligence: 16424
Defense (1): 23108
Speed: 16424
Innate Trait: Outcast No Longer
At the start of battle, the races of the last 3 creatures in your party are changed to that of the first creature in your party.
Fused Trait: Spin the Wheel
Whenever it is an enemy's turn, any random effects that fail to occur are re-rolled an additional time. This trait does not stack.
Artifact: Shield
59% Defense
36% Health / Defense
36% Health / Defense
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Master of Pilwizes
Mangle
Shimmering Sphere (Rarity: 65)
7% Bomb On Damage
6% Sleep On Damage
12% Attack / Defense
Trait Slot: Master of Pilwizes: If all the creatures in your party are Pilwiz es, enemies' Bleeding damage is based on their highest stat.
Spell Gems:
Astral Dimension
Fermented Hops
Divinity
------------------------------
Most of the credit goes to Firlelanz and Khor. Try something similar build if you like it. It can be really powerful.
Lol shoudn't exist many such builds? Perhaps bleed sometimes work though.
Very useful Information thx.
That said now that Barbearian actually works the also often use their Shield Bash artifact gems right at the start which oneshots anything it touchs and the gain their Barrier resolving the Issue of jumping T0 from 30K Max HP to like 400-500K+.
However that also means that Memento Mori no longer works, since my own barrier negates it. Which means i can drop Viligance and replace it with something else. Thorns deals enough Damage.
I think i gonna switch out
Viligance -> Treachery ( Stone Debuff at the Start just so that my amaranths don't miss )
Mass Entanglement -> Unicorn Consecrator
There are many ways to heal a party but this is the safest since it is not auto heal which in combination with blighted can suck and thx to stone the unicorn can't miss. With my Creatures dealing 1 Mio+ Damage this is essential almost a full Heal for them.
Sura seems to be somewhat unneccessray. As soon as the Battle starts my Creatures get a 150K-300K Barrier and enemies even with a crit deal like 5k or so.
There`s a bunch:
- Any build scaling with enemy stats
Witch Doctor
Pilwiz Bleed
Inverted
Blight with % max health healing
- Burn
Stoke - Provoke chain
Inferno - Suicide Imler/Provoke
- Extreme stat buffing
Dumplings
Extreme Spell shenanigans - mostly Familiars