Siralim Ultimate

Siralim Ultimate

Care to Share?
Edit:
The initial build here is old. Throughout this thread you can find more updated builds I have put together as well as some great builds from others in the community.


Old post:
What kind of builds are you guys using these days?
I've stuck with Pyromancer for 200 hours and this is my setup:

========== CHARACTER ==========
Leqesai the Pyromancer (Ascended)
Achievement Points: 1889 / 4319 (44%)
Time Played: 204:47:51
Game Version: 0.11.5

Anointments: Overheal, In Formation, Shrug Off, Eternal Echo, Chrono Shift

========== CREATURES ==========
Level 10322 Surathli
Fused with Immortal King
Avatar / Life

Health (4): 268412
Attack: 74864
Intelligence: 112278
Defense: 100663
Speed: 100663

Innate Trait: Prayer Position
At the end of your creatures' turns, they Defend. Your creatures take 90% less damage while they're Defending. This trait does not stack.
Fused Trait: Celestial Fortitude
Your creatures cannot take damage that exceeds 20% of their Maximum Health. The amount of damage prevented cannot exceed 100% of the creature's Maximum Health.

Artifact: Stormshield of Cleansing
59% Defense
36% Health / Defense
36% Health / Speed
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Cleansed Blood
Raze
Glimmering Trinket (Rarity: 63)

13% Attack / Intelligence
12% Health / Speed
10% Dodge Chance

Trait Slot: Cleansed Blood: Your creatures with Leeching deal 30% more damage and no longer take damage from Blighted. This trait does not stack.

Spell Gems:
Inferno
Raze
Requiem
Conflagration
Radiant Sunfire

Relic: Whisper, Shadow Staff of Tenebris (Rank 51)
------------------------------

Level 10323 Dancing Wisp
Fused with Sturdy Gargantuan
Wisp / Nature

Health (15): 223010
Attack: 58855
Intelligence: 43367
Defense: 68148
Speed: 33047

Innate Trait: Overpowered
This creature deals 100% more damage. After this creature takes damage, it is sent to the bottom of the Timeline.
Fused Trait: Defer Pain
When this creature takes damage, 90% of the damage is delayed until the start of its next turn.

Artifact: Holy Bulwark
59% Defense
36% Health / Intelligence
36% Health / Intelligence
36% Health / Intelligence
30% Damage Reduction
30% Dodge Chance
Savior
Requiem
Lustrous Globe (Rarity: 131)

6% Feared On Damage
19% Intelligence
10% Damage Reduction
25% Spell Potency
6% Snared On Damage
18% Intelligence / Speed

Trait Slot: Savior: This creature takes 50% of the damage in place of your other creatures from attacks and spells. This trait does not stack.

Spell Gems:
Inferno
Raze
Radiant Sunfire

Relic: Bloodseeker, Hungering Dagger of Mortem (Rank 100)
------------------------------

Level 10322 Mite Plaguespreader
Fused with Bestial Koloss
Mite / Sorcery

Health (15): 202341
Attack: 65044
Intelligence: 43363
Defense: 45435
Speed: 49557

Innate Trait: Villainy Thrives
The potency of the enemies' Poisoned and Burning debuffs are shared with each other but reduced by 65%. This trait does not stack.
Fused Trait: Hearty Appetite
After your creatures gain Attack, Intelligence, Defense, or Speed, they gain 20% of that amount as Maximum Health as well. This trait does not stack.

Artifact: Staff of Crippling
59% Intelligence
36% Health / Speed
36% Health / Intelligence
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Flubris's Engulfing
Radiant Sunfire
Glowing Stone (Rarity: 121)

20% Intelligence
7% Taunting On Damage
Dust Cloak On Defend

Trait Slot: Flubris's Engulfing: When an enemy takes damage from Burning, it loses 20% Attack and Defense. This trait does not stack.

Spell Gems:
Inferno
Raze
Requiem

Relic: Lamora, Gilded Scimitar of Friden (Rank 44)
------------------------------

Level 10322 Phase Knight
Fused with Plague Soothsayer
Phase Warrior / Sorcery

Health (11): 185823
Attack: 52655
Intelligence: 65044
Defense: 49557
Speed: 37174

Innate Trait: Endurance Aura
Your creatures take 70% less indirect damage. This trait does not stack.
Fused Trait: Metaphor
After an enemy takes damage from Poisoned, Burning, or Blighted, your creatures recover Health equal to 35% of the damage dealt. This trait does not stack.

Artifact: Torture Wand
59% Intelligence
36% Health / Speed
36% Health / Speed
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Ianne's Oddity
Radiant Sunfire
Polished Trinket (Rarity: 128)

17% Health / Speed
16% Health / Defense
Stellar Flare On Defend

Trait Slot: Ianne's Oddity: When your creatures take damage that exceeds 30% of their Maximum Health, reduce this damage by 50%. This trait does not stack.

Spell Gems:
Inferno
Raze
Requiem

Relic: Blazefury, Flaming Soul of Vulcanar (Rank 72)
------------------------------

Level 10324 Frostfire Efreet
Fused with Oculum Leech
Efreet / Death

Health (6): 181729
Attack: 61958
Intelligence: 61958
Defense: 52665
Speed: 35116

Innate Trait: Living Flame
After an enemy takes damage from Burning, this creature deals 30% of that damage to all other enemies. This trait does not stack.
Fused Trait: Bloodlust
Your creatures always have Leeching and receive 30% more healing.

Artifact: Toxic Wand of Torment
59% Intelligence
59% Intelligence
36% Health / Defense
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Abnegation
Inferno
Shimmering Trinket (Rarity: 251)

28% Speed
6% Splashing On Damage
15% Health / Speed
26% Defense
Trait: Introvert

Trait Slot: Abnegation: After your creatures are healed, a random enemy takes damage equal to 50% of the amount of Health recovered. This trait does not stack.

Spell Gems:
Inferno
Raze
Requiem

Relic: Thousand Needles, Honed Bow of Apocranox (Rank 80)
------------------------------

Level 10323 Frozen Spirit
Fused with Ancient Spirit
Spirit / Life

Health (6): 181712
Attack: 40269
Intelligence: 71245
Defense: 37178
Speed: 55757

Innate Trait: Dreams of Ice
After your creatures are healed, they gain 25% Defense. This trait does not stack.
Fused Trait: Essential Dignity
After your creatures are healed, they gain a random buff. This trait does not stack.

Artifact: Katrina's Wall
59% Defense
36% Health / Defense
36% Health / Intelligence
59% Intelligence
30% Dodge Chance
30% Damage Reduction
Katarina's Return
Raze
Glowing Stone (Rarity: 232)

13% Attack / Intelligence
6% Rebirth On Damage
6% Immune On Damage
19% Intelligence
Trait: Mouth For War

Trait Slot: Katarina's Return: When your creatures take damage, they recover 30% Health. This trait does not stack.

Spell Gems:
Inferno
Raze
Requiem

Relic: Moonfire & Sunfury, Mystical Orbs of Vertraag (Rank 71)
------------------------------
Legutóbb szerkesztette: leqesai; 2022. jan. 17., 2:26
< >
331345/649 megjegyzés mutatása
leqesai eredeti hozzászólása:
The only thing you need to know is people are more likely to just read a build you share either via clipboard or the theorycrafting website than they are to download and test your save file. If you want to share cloud ids that's up to you, I'm just trying to give you some advice. If you want people to comment on your build you're less likely to get a response sharing a cloud id.
Sorry to butt in, but I agree. I'm frequently experiencing issues related to cloud saves and unfortunately this prevents me from taking a look at Damon's build.
It is a nice thought, letting me try a build for myself and all, but it's just not feasible with the beforementioned issues.
Paranoia... If it ever was possible then Siralim wouldn't be on Steam.
Damon eredeti hozzászólása:
Paranoia... If it ever was possible then Siralim wouldn't be on Steam.
Nobody ever mentioned issues related to security.
I think what leqesai was trying to suggest was that people could accidently overwrite their own savegame.
What I was trying to express is that cloud save doesn't really work for me (and probably for a bunch of other people too). I can't upload a save, I can't access an uploaded save, the operation always times out, even though I don't experience any problems with my internet connection (before you ask, my up- and download rate is fine as well).

I'd love to see what you've come up with, but I simply can't.
Firlefanz eredeti hozzászólása:
I think what leqesai was trying to suggest was that people could accidently overwrite their own savegame.
What I was trying to express is that cloud save doesn't really work for me (and probably for a bunch of other people too). I can't upload a save, I can't access an uploaded save, the operation always times out, even though I don't experience any problems with my internet connection (before you ask, my up- and download rate is fine as well).

I'd love to see what you've come up with, but I simply can't.

Ok if it ever will overwrite your save so I remove it now.
Firlefanz eredeti hozzászólása:
cloud save doesn't really work for me (and probably for a bunch of other people too). I can't upload a save, I can't access an uploaded save, the operation always times out
:tmsArrow:
I will say that I was hesitating to post anything regarding my build due to fear of astro construct being nerfed, but hey if it happens it happens. They already nerfed my diamond so I have to remake Alakadan with a different fusion :steamsad:
Just spam Living Staff and win.

This is usually a t0/t1 build against non bosses, and it solves almost every counter except seal with the diamond nerf (and one false god will give you issues with all the healing). Most Gods can be beat by switching out Alakadan for a hard counter (like the leech that counters blight damage from a certain false god).

The traits Quick Hands and Singleton are optional and not required or important in any real capacity.

Main issue is 0 damage hits taking ages to resolve against you.

Forgot to mention spell gems have %cast on defend, and living staff has scaling with def and I think the other is called magnetic? (the one that buffs damage based on the number of creatures with that gem)

========== CHARACTER ==========
Snow the Siegemaster (Ascended)
Achievement Points: 1963 / 4958 (39%)
Time Played: 148:45:58
Game Version: 1.0.5

Anointments: Paradox, Losing Touch, Question Everything, Quick Hands, Singleton

========== CREATURES ==========
Level 10591 Surathli
Fused with Astro Construct
Personality: Protective
Avatar / Sorcery

Health: 108053
Attack: 36024
Intelligence: 63560
Defense (15): 148295
Speed: 54027

Innate Trait: Prayer Position
At the end of your creatures' turns, they Defend. Your creatures take 90% less damage while they're Defending. This trait does not stack.
Fused Trait: Helix
Your creatures have 20% more Defense for each non-Ethereal Arsenal Spell they have equipped. This trait does not stack.

Artifact: Master Horde
59% Defense
59% Defense
59% Defense
59% Defense
3 Spell Gem Slots
30% Damage Reduction
Master of Diabolic Horde
Holy Nova
(Empty Nether Slot)

Trait Slot: Master of Diabolic Horde: At the start of battle, your creatures' races are changed to Diabolic Horde.

Spell Gems:
Living Staff
Living Ribbon
Living Armor
Living Death Shield
Living Heavy Shield
Living Helmet

Relic: 5740-NG, Impenetrable Plate of 4080 (Rank 50)
------------------------------

Level 10591 Alakadan
Fused with Diamond Paragon
Personality: Protective
Godspawn / Life

Health: 114409
Attack: 21190
Intelligence: 50848
Defense (9): 135584
Speed: 73094

Innate Trait: Hopelessly Hopeful
After this creature manually Casts a spell, it also Casts a random Avatar spell.
Fused Trait: Diamond Attunement
All Spell Gems are 50% more potent. This trait does not stack.

Artifact: Opal
59% Defense
59% Defense
59% Defense
59% Defense
3 Spell Gem Slots
30% Damage Reduction
Opal Attunement
Holy Nova
(Empty Nether Slot)

Trait Slot: Opal Attunement: Creatures cannot lose stats.

Spell Gems:
Living Staff
Living Ribbon
Living Armor
Living Death Shield
Living Heavy Shield
Living Helmet

Relic: Mutatias, War Scissors of Alexandria (Rank 53)
------------------------------

Level 10591 Bestial Koloss
Fused with Frozen Spirit
Personality: Protective
Koloss / Life

Health: 123943
Attack: 38142
Intelligence: 57205
Defense (6): 110162
Speed: 50848

Innate Trait: Hearty Appetite
After your creatures gain Attack, Intelligence, Defense, or Speed, they gain 20% of that amount as Maximum Health as well. This trait does not stack.
Fused Trait: Dreams of Ice
After your creatures are healed, they gain 25% Defense. This trait does not stack.

Artifact: Kats Healing
59% Defense
59% Defense
59% Defense
59% Defense
3 Spell Gem Slots
30% Damage Reduction
Katarina's Return
Holy Nova
(Empty Nether Slot)

Trait Slot: Katarina's Return: When your creatures take damage, they recover 30% Health. This trait does not stack.

Spell Gems:
Living Staff
Living Ribbon
Living Armor
Living Death Shield
Living Heavy Shield
Living Helmet

Relic: Salus, Jade Guardian of Lister (Rank 50)
------------------------------

Level 10591 Crystal Smith
Fused with Death Crafter
Personality: Protective
Smith / Sorcery

Health: 108053
Attack: 40261
Intelligence: 50848
Defense: 93215
Speed: 50848

Innate Trait: Fool's Axiom
Your creatures have additional Defense equal to 50% of the total Defense bonus on this creature's artifact. This trait does not stack.
Fused Trait: Honed Blades
Your creatures share 15% of their Artifacts' bonuses from Attack, Intelligence, Defense, and Speed with each other. This trait does not stack.

Artifact: Horde Def
59% Defense
59% Defense
59% Defense
59% Defense
3 Spell Gem Slots
30% Damage Reduction
Diabolic Resilience
Holy Nova
(Empty Nether Slot)

Trait Slot: Diabolic Resilience: Your Diabolic Horde have 10% more Defense for each Diabolic Horde fighting on your side. This trait does not stack.

Spell Gems:
Living Staff
Living Ribbon
Living Armor
Living Death Shield
Living Heavy Shield
Living Helmet

Relic: Materium, Shifting Gem of Aurum (Rank 50)
------------------------------

Level 10591 Skywatch Construct
Fused with Mimic
Personality: Protective
Construct / Chaos

Health: 92163
Attack: 38142
Intelligence: 73094
Defense: 97452
Speed: 41314

Innate Trait: I Am Above
After one of your creatures manually Casts an Arsenal Spell, your other creatures' Artifacts have a 35% chance to Cast the spell in their Spell Slot. This trait does not stack.
Fused Trait: Surprise!
This creature always starts battle at the top of the Timeline.

Artifact: MOAR HORDE
59% Defense
59% Defense
59% Defense
59% Defense
3 Spell Gem Slots
30% Damage Reduction
Diabolic Revolution
Holy Nova
(Empty Nether Slot)

Trait Slot: Diabolic Revolution: Your creatures' Diabolic Horde traits act as if your party contains 3 more Diabolic Horde. This trait does not stack.

Spell Gems:
Living Staff
Living Ribbon
Living Armor
Living Death Shield
Living Heavy Shield
Living Helmet

Relic: Starwrath, Great Spear of Yseros (Rank 51)
------------------------------

Level 10591 Nephilim Cleric
Fused with Undolim Seraph
Personality: Protective
Nephilim / Life

Health: 111230
Attack: 42380
Intelligence: 63560
Defense: 76266
Speed: 47670

Innate Trait: Mender's Oath
After your creatures are healed, they heal your other creatures for 25% of this amount. Your creatures receive 50% less healing. This trait does not stack.
Fused Trait: Ever Upwards
If this creature has Defended at least one time this battle, it resurrects allies with 50% Health each time it Defends after that.

Artifact: Doubleturn
59% Defense
59% Defense
59% Defense
59% Defense
3 Spell Gem Slots
30% Damage Reduction
Nerlyx's Veil
Holy Nova
(Empty Nether Slot)

Trait Slot: Nerlyx's Veil: After your creatures Defend, they have a 50% chance to take another turn. This trait does not stack.

Spell Gems:
Living Staff
Living Ribbon
Living Armor
Living Death Shield
Living Heavy Shield
Living Helmet

Relic: Arbiter, Holy Shield of Surathli (Rank 50)
------------------------------
Legutóbb szerkesztette: Snow; 2022. febr. 6., 23:59
Snow eredeti hozzászólása:
I will say that I was hesitating to post anything regarding my build due to fear of astro construct being nerfed, but hey if it happens it happens. They already nerfed my diamond so I have to remake Alakadan with a different fusion :steamsad:
Just spam Living Staff and win.

This is usually a t0/t1 build against non bosses, and it solves almost every counter except seal with the diamond nerf (and one false god will give you issues with all the healing). Most Gods can be beat by switching out Alakadan for a hard counter (like the leech that counters blight damage from a certain false god).

The traits Quick Hands and Singleton are optional and not required or important in any real capacity.

Main issue is 0 damage hits taking ages to resolve against you.

========== CHARACTER ==========
Snow the Siegemaster (Ascended)
Achievement Points: 1963 / 4958 (39%)
Time Played: 148:45:58
Game Version: 1.0.5
I really like that build. I'm a big fan of defense to health combos.
Kinda feel like we should have some standard here.
Something reasonable, like 2/3-shotting Bosses on Ri5 Diff9 :abethink:
Snow eredeti hozzászólása:
I will say that I was hesitating to post anything regarding my build due to fear of astro construct being nerfed, but hey if it happens it happens.
Don't worry, it's not like Astro Construct is as gamebreaking as Uralos Knight was. :bankkrent:

How does your build take critical hits? I don't know exactly how the formula for crits works, but some of that extra damage tends to break through even the highest defenses (at least that's what I have experienced).

Is Alakadan really necessary for this build? It's trait is pretty random, so I'm not really sure about it's consistency. Also, have you considered Planetary Amaranth's Jailbreak trait? It should stack nicely with your other defense boosts and makes enemy start-of-battle casts more punishable via Thorns.


Khor eredeti hozzászólása:
Kinda feel like we should have some standard here.
Something reasonable, like 2/3-shotting Bosses on Ri5 Diff9 :abethink:
We don't want to be accused of providing only OP builds to the black market now, would we?
I reckon folks 'round here don't take too kindly to that sorta thing, betcha they's would come at us a' hootin' and a' hollerin' to take a jab at our lil' operation here.
Khor eredeti hozzászólása:
Unless it`s an entire pack of bleed-immune critters, Kiichi's Aggression and Spatter should work.

Obviously you should run from Treasure Golems like your life depends on it, because it does :conwayshrug:

Not always working but perhaps if it grows more powerful. Friden is also the problem here due to magically immune against Blight too. So there are situations when you might need to forfeit or something.

Also was not sober yesterday *shame on me*. Here is the clip how it looks like now:

========== CHARACTER ==========
Stagmir the Defiler
Achievement Points: 955 / 4958 (19%)
Time Played: 80:17:06
Game Version: 1.0.5



========== CREATURES ==========
Level 3039 Pilwiz Herbalist
Fused with Phase Champion
Personality: Protective
Pilwiz / Sorcery

Health: 29197
Attack: 12781
Intelligence: 19161
Defense (2): 19460
Speed: 16424

Innate Trait: Throat Slash
Enemies start battles with Bleeding.
Fused Trait: Resilience Aura
After an enemy dies, your creatures are resurrected with 50% Health.

Artifact: Shield
59% Defense
36% Health / Defense
36% Health / Defense
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Kiichi's Aggression
Mangle
Lustrous Globe (Rarity: 190)

19% Intelligence
12% Attack / Intelligence
Fractal Explosion On Cast
Debilitate On Provoke

Trait Slot: Kiichi's Aggression: After an enemy takes damage from Bleeding, all other enemies take 50% of that damage. This trait does not stack.

Spell Gems:
Mangle
Rain of Blood
Fermented Hops

Relic: Fleshripper, Bloodied Cleaver of Tartarith (Rank 73)
------------------------------

Level 3039 Pilwiz Harvester
Fused with Phase Knight
Personality: Protective
Pilwiz / Sorcery

Health: 30110
Attack: 12172
Intelligence: 18248
Defense (2): 18243
Speed: 16424

Innate Trait: Spatter
After an enemy with Bleeding dies, this creature deals damage to all enemies equal to 20% of the dead creature's Maximum Health.
Fused Trait: Endurance Aura
Your creatures take 70% less indirect damage. This trait does not stack.

Artifact: Shield
59% Defense
36% Health / Defense
36% Health / Defense
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Kiichi's Onslaught
Mangle
Gleaming Ornament (Rarity: 86)

14% Intelligence / Speed
20% Defense
25% Spell Potency
14% Defense / Speed

Trait Slot: Kiichi's Onslaught: When an enemy takes damage from Bleeding, it has a 50% chance to take this damage again. This effect can repeat multiple times in a row. This trait does not stack.

Spell Gems:
Astral Dimension
Fermented Hops
Blank Slate

Relic: Materium, Shifting Gem of Aurum (Rank 10)
------------------------------

Level 3039 Darkscythe Pilwiz
Fused with Immortal King
Personality: Protective
Pilwiz / Life

Health: 31934
Attack: 12172
Intelligence: 18248
Defense (2): 18243
Speed: 16424

Innate Trait: Shadow Hook
Your creatures deal 10% more damage, and enemies deal 10% less damage, for each enemy that is afflicted with Bleeding. This trait does not stack.
Fused Trait: Celestial Fortitude
Your creatures cannot take damage that exceeds 20% of their Maximum Health. The amount of damage prevented cannot exceed 100% of the creature's Maximum Health.

Artifact: Shield
59% Defense
36% Health / Defense
36% Health / Defense
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Hemophilia
Mangle
Sparkling Bauble (Rarity: 102)

13% Attack / Speed
13% Defense / Speed
6% Savage On Damage
19% Speed
19% Intelligence

Trait Slot: Hemophilia: Enemies' Bleeding debuffs last forever and deal 25% more damage. This trait does not stack.

Spell Gems:
Astral Dimension
Fermented Hops
Divinity

Relic: Petra & Aes, War Drums of Meraxis (Rank 11)
------------------------------

Level 3039 Friden
Fused with Ruby Paragon
Personality: Protective
Avatar / Life

Health: 36496
Attack: 7304
Intelligence: 14599
Defense (1): 26757
Speed: 20073

Innate Trait: The Black
Enemies always have Poisoned, Blighted, Leeching, and Mending.
Fused Trait: Ruby Attunement
All creatures start battles with 75% more Health. This trait does not stack.

Artifact: Shield
59% Defense
36% Health / Defense
36% Health / Defense
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Stank
Mangle
Glossy Bauble (Rarity: 246)

13% Defense / Speed
Trait: CAWW!
Words of Encouragement On Defend

Trait Slot: Stank: Enemies deal 5% less damage (up to 90%) and take 7% more damage for each debuff they have. This trait does not stack.

Spell Gems:
Astral Dimension
Fermented Hops
Divinity

------------------------------

Level 3039 Nix Informer
Fused with Pit Wraith Redeemer
Personality: Protective
Nix / Death

Health: 27372
Attack: 12172
Intelligence: 20073
Defense (1): 20676
Speed: 14599

Innate Trait: Supersonic
At the start of battle, enemies are afflicted with Silenced for 1 turn.
Fused Trait: Stricken
At the start of battle, this creature afflicts each enemy with 2 random debuffs. This trait does not stack.

Artifact: Shield
59% Defense
36% Health / Defense
36% Health / Defense
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Final Breath
Mangle
Gleaming Globe (Rarity: 42)

14% Attack / Defense
1 Spell Gem Slots

Trait Slot: Final Breath: After an enemy is resurrected, it has a 75% chance to be killed again.

Spell Gems:
Astral Dimension
Fermented Hops
Blank Slate

------------------------------

Level 3039 Clawing Cockatrice
Fused with Pontiff of Luck
Personality: Protective
Cockatrice / Life

Health: 33759
Attack: 10347
Intelligence: 16424
Defense (1): 23108
Speed: 16424

Innate Trait: Outcast No Longer
At the start of battle, the races of the last 3 creatures in your party are changed to that of the first creature in your party.
Fused Trait: Spin the Wheel
Whenever it is an enemy's turn, any random effects that fail to occur are re-rolled an additional time. This trait does not stack.

Artifact: Shield
59% Defense
36% Health / Defense
36% Health / Defense
36% Health / Defense
30% Damage Reduction
30% Dodge Chance
Master of Pilwizes
Mangle
Shimmering Sphere (Rarity: 65)

7% Bomb On Damage
6% Sleep On Damage
12% Attack / Defense

Trait Slot: Master of Pilwizes: If all the creatures in your party are Pilwiz es, enemies' Bleeding damage is based on their highest stat.

Spell Gems:
Astral Dimension
Fermented Hops
Divinity

------------------------------

Most of the credit goes to Firlelanz and Khor. Try something similar build if you like it. It can be really powerful.
Legutóbb szerkesztette: Damon; 2022. febr. 7., 8:35
Nevermind the Divinity spell. It was something I was testing.
Khor eredeti hozzászólása:
Kinda feel like we should have some standard here.
Something reasonable, like 2/3-shotting Bosses on Ri5 Diff9 :abethink:

Lol shoudn't exist many such builds? Perhaps bleed sometimes work though.
Firlefanz eredeti hozzászólása:
blizzcarsten eredeti hozzászólása:
I actually ended up adding Hubbub on my own in a last second change before i started building. Sadly i am either the most unlucky Guy in Existence or using Barbearian for a 50% chanche to snare the Enemys at the start just doesn't work.

Sura isn't really a Option since i wanna use Amaranths only but that Crit Trait definitely sounds neccessary. Since Bearian doesn't work i just gonna replace him with Awareness Arifact.
If you want to make Barbearian work with Moss Golem's trait, you'd have to drop In Formation perk. Creatures which are already defending cannot trigger an additional defend, e.g. via War Machine perk, so if you want to snare the enemy team, you'd have to give up on additional defense against start of battle casts.

Surathli can be easily imported by Outcast No Longer trait or We are Pack perk, which also makes her benefit from the Amaranth Mastery trait (which could give an additional boost to overall defense, since you can boost her defense stat twice via Godforge).

Very useful Information thx.

That said now that Barbearian actually works the also often use their Shield Bash artifact gems right at the start which oneshots anything it touchs and the gain their Barrier resolving the Issue of jumping T0 from 30K Max HP to like 400-500K+.

However that also means that Memento Mori no longer works, since my own barrier negates it. Which means i can drop Viligance and replace it with something else. Thorns deals enough Damage.

I think i gonna switch out

Viligance -> Treachery ( Stone Debuff at the Start just so that my amaranths don't miss )
Mass Entanglement -> Unicorn Consecrator

There are many ways to heal a party but this is the safest since it is not auto heal which in combination with blighted can suck and thx to stone the unicorn can't miss. With my Creatures dealing 1 Mio+ Damage this is essential almost a full Heal for them.

Sura seems to be somewhat unneccessray. As soon as the Battle starts my Creatures get a 150K-300K Barrier and enemies even with a crit deal like 5k or so.
Nukz. eredeti hozzászólása:
yeah
"yeah" what?
Damon eredeti hozzászólása:
Khor eredeti hozzászólása:
Kinda feel like we should have some standard here.
Something reasonable, like 2/3-shotting Bosses on Ri5 Diff9 :abethink:

Lol shoudn't exist many such builds? Perhaps bleed sometimes work though.

There`s a bunch:
- Any build scaling with enemy stats
Witch Doctor
Pilwiz Bleed
Inverted
Blight with % max health healing

- Burn
Stoke - Provoke chain
Inferno - Suicide Imler/Provoke


- Extreme stat buffing
Dumplings
Extreme Spell shenanigans - mostly Familiars
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