Siralim Ultimate

Siralim Ultimate

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Cyborg009 Apr 20, 2021 @ 9:21am
Who is Torun Junior?
While doing realm 430, went through a circular portal, yellow gold border, with burgundy inside (not the dark green nether boss portal), meet the usual portal mobs setup. Before I can inspect, my team was wiped.

History showed me my team took in the range of 2-5+ millions damage each, called Torun Junior.
I was too much in shock to take a screen shot.

Tried to google Torun Junior, nothing turned up. Does anyone know?
Last edited by Cyborg009; Apr 20, 2021 @ 9:36am
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Showing 1-14 of 14 comments
SirFish&ChipsIII Apr 20, 2021 @ 10:27am 
I presume it's treasure golem 2.0 he gets a minion that does a ♥♥♥♥ load of damage
RIB BLUP Apr 20, 2021 @ 2:22pm 
Hah, that's funny. I was a backer for the kickstarter that got to make an NPC and I really wanted to make a Torun Jr, but couldn't find any assets that looked like Torun. I'm glad there's one out there somewhere.
Cyborg009 Apr 21, 2021 @ 1:57am 
Originally posted by SirFish&ChipsIII:
I presume it's treasure golem 2.0 he gets a minion that does a ♥♥♥♥ load of damage
someone on reddit told me, he went through a portal, treasure golem 2.0 utterl wrecked some subpar team he was using mostly to fill the goblet. But he doesn't know anything about Torun Junior.
SirFish&ChipsIII Apr 21, 2021 @ 5:52am 
Originally posted by Cyborg009:
Originally posted by SirFish&ChipsIII:
I presume it's treasure golem 2.0 he gets a minion that does a ♥♥♥♥ load of damage
someone on reddit told me, he went through a portal, treasure golem 2.0 utterl wrecked some subpar team he was using mostly to fill the goblet. But he doesn't know anything about Torun Junior.
It's a minion the golem has next time you find one have a look. It also might be in the codex
Cyborg009 Apr 21, 2021 @ 6:45am 
I went back into the same realm over twenty times. encountered Big Baby a couple of times plus other types. Never meet up with the same super mobs again. (by closing the game and relaunch)
Maybe I am blind, I didn't find it in codex, nor turn up anything from the codex in guide.
https://steamcommunity.com/sharedfiles/filedetails/?id=2197484456

If it's not too much trouble, a screen shot or more detail would be highly appreciated.
therciohenrique Apr 21, 2021 @ 10:41am 
It's not in the codex, and sadly the description isn't any helpful. IIRC it says something like "It has lasers and sh#&".

I'm not very sure how it works myself, I only know that you need defense versus indirect damage to survive it (phase knight helps me a lot).
Cyborg009 Apr 21, 2021 @ 11:13am 
Originally posted by therciohenrique:
It's not in the codex, and sadly the description isn't any helpful. IIRC it says something like "It has lasers and sh#&".

I'm not very sure how it works myself, I only know that you need defense versus indirect damage to survive it (phase knight helps me a lot).
Thank you very much, something solid I could apply to my team. :)
Cyborg009 Apr 21, 2021 @ 11:19am 
I can finally move on, was still rerunning that realm. Must have cleared it like 40 times now. (at least I knew encountering Nether Stone merchant is possible. ;)
As far as I can tell its TG2.0's ability and it applies to all creatures on TG2.0's side during the fight. Im not sure if its an 'on turn start' or 'on turn end' or 'when damage is inflicted' proc tbqh. Usually I run with 5 Tisya and 1 Erebyss just for fast / instant clears; and usually in the TG2.0 fight it will *spam counter* with the Torun Junior talent.

Phase Knight passive helps; and you can use Angelic Void creature to completely nullify the indirect damage as two options.
Cyborg009 Apr 21, 2021 @ 12:09pm 
they acted first when I wiped, while all the other fights leading to it weren't the case.
fight was over so fast, battle log was only 2/3 of a screen. so no chance to inspect anything.
Cyborg009 Apr 21, 2021 @ 12:16pm 
Originally posted by Its like whatever *Lazy*:
As far as I can tell its TG2.0's ability and it applies to all creatures on TG2.0's side during the fight. Im not sure if its an 'on turn start' or 'on turn end' or 'when damage is inflicted' proc tbqh. Usually I run with 5 Tisya and 1 Erebyss just for fast / instant clears; and usually in the TG2.0 fight it will *spam counter* with the Torun Junior talent.

Phase Knight passive helps; and you can use Angelic Void creature to completely nullify the indirect damage as two options.
Thank you for the suggestions. :)
That seem like an good setup. any particular weakness to watch out for?
Last edited by Cyborg009; Apr 21, 2021 @ 12:33pm
If you're running bloodmage and defensive options (like nature shapeshifter, phase knight, 1 attack per turn, 1 cast per turn satyr talents, diabolic horde health share / +10%, and diabolic horde mastery as an artifact trait slot); you only really have to watch out for perma-disable as a instability mod (mitigated with having one creature use rank 60 axe relic for disable immunity on our diabolic horde mastery artifact trait wielder).

Only things that will give you trouble are:
1) There's a netherboss that nullifies indirect damage from our Tisyas (which is why we use an Erebyss for counter casts which go through indirect damage immunity). This fight still wont be a huge issue since bloodmage class has such heavy health-based-damage; you can still auto attack to clear the fight easily.
2)Netherbosses that are invulnerable until other conditions are met. Same as above.
3) Gimmicky Gate of the Gods fights. This setup will clear pretty much all Gate of the Gods fights except fringe ones that require a specific setup to counter.
Cyborg009 Apr 21, 2021 @ 1:28pm 
Originally posted by Its like whatever *Lazy*:
If you're running bloodmage and defensive options (like nature shapeshifter, phase knight, 1 attack per turn, 1 cast per turn satyr talents, diabolic horde health share / +10%, and diabolic horde mastery as an artifact trait slot); you only really have to watch out for perma-disable as a instability mod (mitigated with having one creature use rank 60 axe relic for disable immunity on our diabolic horde mastery artifact trait wielder).

Only things that will give you trouble are:
1) There's a netherboss that nullifies indirect damage from our Tisyas (which is why we use an Erebyss for counter casts which go through indirect damage immunity). This fight still wont be a huge issue since bloodmage class has such heavy health-based-damage; you can still auto attack to clear the fight easily.
2)Netherbosses that are invulnerable until other conditions are met. Same as above.
3) Gimmicky Gate of the Gods fights. This setup will clear pretty much all Gate of the Gods fights except fringe ones that require a specific setup to counter.
Excellent info, almost makes me want go and unlock bloodmage right away.
But until goblet mechanics changes, I will stick to the my 3 unlocks for now. hell knight, paladin and purgatorian, liking pali the most, very safe and if I have trouble killing them, they tend to kill themselves. ;)
Cyborg009 Apr 22, 2021 @ 7:38am 
Originally posted by Its like whatever *Lazy*:
If you're running bloodmage and defensive options (like nature shapeshifter, phase knight, 1 attack per turn, 1 cast per turn satyr talents, diabolic horde health share / +10%, and diabolic horde mastery as an artifact trait slot); you only really have to watch out for perma-disable as a instability mod (mitigated with having one creature use rank 60 axe relic for disable immunity on our diabolic horde mastery artifact trait wielder).
I shared your build with a friend online. He was very impressed (he is very much into different builds)

He had told me he love trying different builds, but he didn't progress super deep into the game. I like to know the feasibility of his variations.

i would change that from 5 tisya and 1 erebyss, to 1 tisya (really, one hit of boosted 20% weakest stat should do the trick, but even 5 isn't going to wipe the foes with one creature taking a turn, and i kinda want to put more abilities in), and 1 erebyss (kinda wish it was scourge spells on any damage, that way your own blood mage damage could do it, but still very nice automated spell casting - though that could prove potentially lethal too, i think - if being forced to cast a spell due to a trait triggers that 25% health drain, even if foes deal 0 damage, 4 foes casting 4 attack all spells, if it doesn't wipe them, might wipe you)

maybe add in some of those kiichi abilities, since now bleed's the only regen blood mage has. similarly, pilwiz darkscythe, foes take 10% more, and deal 10% less damage, for each bleeding foe, might be nice too. the two ent abilities, always mend, and 45% regen with mend, will help (though tbh probably not that necessary - like a lot of builds, it's either over ASAP, or you're likely ♥♥♥♥♥♥) maybe sphinx healer instead, they don't all need to be the same class, though the healing would be better, but even 3 groups of two classes would be 25% healing djinn pyromancer: when your creatures manually cast a spell, this creature will deal damage to all allies for 35% of it's int.

a melee specialist for 'just in case' might be nice too kinda like the combo of centaur ranger: attacks extra times per spells cast since it's last turn masochist witch: when it attacks, gains a buff, enemies take a debuff ecto slime: when this creature gains a buff others don't have, give them that buff too

oh - also forgot, not sure if this would work, but i think that 80% damage decrease for stuff that isn't attacks or spells - not sure if it'd work on blood mage perks or not, but if they did, that'd be pretty nice - scaling up that self damage far less, but this blood mage has perks for max health = extra damage too, so no biggie. though that would ♥♥♥♥ up the massive extra spellcasts being at 75% health would provide... still, most foes are probably dying turn 1 from passive damage from our godspawn or djinn.

Your feedback would help immensely. Cheers
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Date Posted: Apr 20, 2021 @ 9:21am
Posts: 14