Siralim Ultimate

Siralim Ultimate

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Strong Teams?
I wanted to share my team with everyone and see if anyone else feels like sharing their team. This is my team (note: it's the same team I have on the cloud, so don't know if anyone has seen it already or not):
Team Sheet-
Pit Guard/Life/Relaxed
Health+15
Traits: Celestial Fortitude, Rampart, At Peace, Details Matter, Sweeping Dragon Tail.
Artifact: Helmet 91%Health x4, 3 Spell Gem Slots, 32% Damage Reduction, At Peace, Flamestrike.
Relic: 5740-NG
Spell Gems: Chain Lightning, Firestorm, Contagion, Affliction, Breath of Life, Starfire

Diabolic Nemesis/Life/ Relaxed
Health+15
Traits: Diabolic Link, Rejuvenation, Endurance Aura, Extermination, Bounce.
Artifact: Helmet 91%Health x4, 3 Spell Gem Slots, 21% Scorned On Damage, Endurance Aura, Determination.
Relic: Bloodseeker
Spell Gems: Affliction, Breath of Life, Chain Lightning, Contagion, Rapture, Volcano.

Ariamaki/Life/Relaxed
Health+1 Defense+14
Traits: Twilight Zone, Consciousness, Rampart, Reroute to remain.
Artifact: Helmet 91%Health x4, 3 Spell Gem Slots, 32% Damage Reduction, Rampart, Inner Strength.
Relic: Lamora
Spell Gems: Chain Lightning, Contagion, Phoenix Down, Plants, Volcano, Crystal Shield, Zephyr, Arbitration, Affliction.

Water Salamander/Life/Relaxed
Health+15
Traits: Wallflower, Chasing Infinity, Diabolic Fortitude, Strength of the World.
Artifact: Helmet 91%Health x4, 3 Spell Gem Slots, 32% Damage Reduction, Diabolic Fortitued Angry Orchard.
Relic: Void Essence
Spell Gems: Arbitration, Chain Lightning, Controlled Burn, Crystal Spears, Determination, Sandstorm.

Centaur Raider/Life/Relaxed
Health+15
Traits: Anticipation, Naturalization, Master of Diabolic Horde, Nutrient Blood.
Artifact: Helmet 91%Health x4, 3 Spell Gem Slots, 32% Damage Reduction, Master of Diabolic Horde, Flesh Offering.
Relic: Arbiter
Spell Gems: Breath of Life, Chain Lightning, Contagion, False Beliefs, Cyclone Strike, Phoenix Down.

War Crafter/Life/Relaxed
Health+15
Traits: Warcraft, Solace, Nature Transformation, Concoction, Scatter Shot.
Artifact: Helmet 115%Health x4, 3 Spell Gem Slots, 32% Damage Reduction, Nature Transformation, Chaos Rift.

Some how missed writing down the Relic and Spell Gems on the last one, but they mostly have the same spells for each creature anyways.
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Showing 1-7 of 7 comments
This is the current party I've been using lately. It's named "Birbs" for obvious reasons.
I have like...5 main parties that I swap simply out of boredom to mix things up a bit.
This one is probably 2nd best in terms of effectiveness, but I like it better than the cheesy "splash everything with beer" Fermented Hops auto-win strategy using Friden, Sobered Up trait, Blight-boosting creatures, and Chaos Salamander (for start-of-battle spells).
Here's the BIRBS list with all the important info.

========== CREATURES ==========
Raven Acolyte
Fused with Thinking Arbiter

Fused Trait: In Favor of Creation.
Artifact: Master of Ravens
------------------------------
Raven Defiler
Fused with Clamorous Cockatrice

Fused Trait: Odd One
Artifact: Shadow Bulwark
------------------------------
Raven Guardian
Fused with Asura Heartripper
Fused Trait: Pummel
Artifact: Raven Shoes
(Consecrated Ground Trait slot)
------------------------------
Raven Batmaster
Fused with Asura Fleshstomper
Fused Trait: Marked With Blood
Artifact: Speed Sword
( Grim Aura Trait slot)
------------------------------
Aeolian
Fused with Agor Apocalypse.
Fused Trait: Urdox Harbinger
Artifact: Aoelian Talon
(Yellow Tether Trait slot)
------------------------------
Clawing Cockatrice
Fused with Nightvelvet Gemling
Personality: Selfless
Cockatrice / Sorcery
Fused Trait: Neodymium
Artifact: Endurance Aura
------------------------------
Spells are almost all the same (and with Magnetic) with 1 slot for:
Blastar Punch, Crush Punch, and Chaos Bolt
but there's also heal/revive spells with the Generous property on Aeolian.
That's a pretty solid team :)
I used to do an all Devil's team. Then I had this really silly idea: What happens if you take the Devil's and fuse them with the Diabolic Horde? Nothing. Because Devils and Diabolic Horde have traits dependant on their race they can only use one or the other's traits.lol It was worth a shot though.
Are we allowed to share the Cloud ID we have our teams stored in to share with others?
Originally posted by meowth87:
Are we allowed to share the Cloud ID we have our teams stored in to share with others?

In the Options menu in the game, you can choose "Export Data to Clipboard" and be able to paste your character+team info.
========== CHARACTER ==========
LOKI the Demonologist (Ascended)
Achievement Points: 4878 / 5079 (96%)
Time Played: 3481:46:04
Game Version: 1.1.1

Anointments: Bloodthirst, Voracity, Guardian Angel, Even the Odds, Elbow Grease

========== CREATURES ==========
Level 1084646 Pit Guard
Fused with Immortal King
Personality: Relaxed
Doomguard / Life

Health (15): 24729963
Attack: 5531707
Intelligence: 6507890
Defense: 7158679
Speed: 3687811

Innate Trait: Rampart
At the start of battle, your creatures adjacent to this creature gain 65% of its Defense, Health, and Speed.
Fused Trait: Celestial Fortitude
Your creatures cannot take damage that exceeds 20% of their Maximum Health. The amount of damage prevented cannot exceed 100% of the creature's Maximum Health.

Artifact: AT PEACE-HELM
91% Health
91% Health
91% Health
91% Health
3 Spell Gem Slots
32% Damage Reduction
At Peace
Flamestrike
Polished Prism (552)

36% Chaos Strength
14% Attack / Speed
31% Attack / Defense
24% Attack / Intelligence
24% Mending On Damage
9% Defensive On Damage
Trait: Details Matter
Trait: Sweeping Dragon Tail

Trait Slot: At Peace: After your creatures are resurrected, they gain a Barrier equal to 100% of the amount of Health they resurrected with. This trait does not stack.

Spell Gems:
Chain Lightning
Firestorm
Contagion
Affliction
Breath of Life
Starfire

Relic: 5740-NG, Impenetrable Plate of 4080 (Rank 101)
------------------------------

Level 1084643 Diabolic Nemesis
Fused with Sphinx Healer
Personality: Relaxed
Diabolic Horde / Life

Health (15): 22994464
Attack: 6507872
Intelligence: 6507872
Defense: 4880904
Speed: 4772447

Innate Trait: Diabolic Link
At the start of battle, your Diabolic Horde share their Maximum Health with each other. Then, their Maximum Health is decreased by 75%.
Fused Trait: Rejuvenation
At the start of your creatures' turns, they recover 12% Health for each creature of the same class fighting on your side. This trait does not stack.

Artifact: ENDURANCE AURA-HELM
91% Health
91% Health
91% Health
91% Health
3 Spell Gem Slots
21% Scorned On Damage
Endurance Aura
Determination
Lustrous Ornament (613)

15% Bomb On Damage
19% Attack / Defense
88% Nature Strength
10% Critical Chance
14% Defense / Speed
9% Taunting On Damage
Trait: Extermination
Trait: Bounce
Unbound Combustion On Defend

Trait Slot: Endurance Aura: Your creatures take 70% less indirect damage. This trait does not stack.

Spell Gems:
Affliction
Breath of Life
Chain Lightning
Contagion
Rapture
Volcano

Relic: Bloodseeker, Hungering Dagger of Mortem (Rank 150)
------------------------------

Level 1084637 Ariamaki
Fused with Eternal Divinity
Personality: Relaxed
Avatar / Life

Health (1): 27658283
Attack: 8948275
Intelligence: 10087146
Defense (14): 17083070
Speed: 7592488

Innate Trait: Twilight Zone
Enemies deal damage with attacks and spells using their lowest stat, rather than their Attack or Intelligence. In addition, enemies take damage from attacks and spells based on their lowest stat, rather than Defense.
Fused Trait: Consciousness
At the start of battle, this creature gains Maximum Health equal to 15% of your other creatures' Maximum Health.

Artifact: RAMPART-HELM
91% Health
91% Health
91% Health
91% Health
3 Spell Gem Slots
32% Damage Reduction
Rampart
Inner Strength
Glimmering Stone (553)

26% Health / Speed
16% Health / Attack
11% Confused On Damage
68% Intelligence / Speed
20% Critical Chance
39% Defense / Speed
Trait: Reroute to Remain
Ice Bolt On Cast

Trait Slot: Rampart: At the start of battle, your creatures adjacent to this creature gain 65% of its Defense, Health, and Speed.

Spell Gems:
Chain Lightning
Contagion
Phoenix Down
Planets
Volcano
Crystal Shield
Zephyr
Arbitration
Affliction

Relic: Lamora, Gilded Scimitar of Friden (Rank 101)
------------------------------

Level 1084640 Water Salamander
Fused with Neralim Seraph
Personality: Relaxed
Salamander / Life

Health (15): 21258974
Attack: 7809425
Intelligence: 7809425
Defense: 4880891
Speed: 3687790

Innate Trait: Wallflower
After your creatures Defend or Provoke, they Cast one of their spells at random. This trait does not stack.
Fused Trait: Chasing Infinity
If this creature has Provoked at least one time this battle, its spells no longer consume Charges and have 50% more potency.

Artifact: DIABOLIC FORTITUDE-HELM
91% Health
91% Health
91% Health
91% Health
3 Spell Gem Slots
32% Damage Reduction
Diabolic Fortitude
Angry Orchard
Polished Sphere (416)

20% Health / Attack
10% Confused On Damage
15% Blighted On Damage
29% Health / Speed
24% Health
Trait: Strength of the World
Counterspell On Defend

Trait Slot: Diabolic Fortitude: Your Diabolic Horde have 10% more Health for each Diabolic Horde fighting on your side. This trait does not stack.

Spell Gems:
Arbitration
Chain Lightning
Controlled Burn
Crystal Spears
Determination
Sandstorm

Relic: Void Essence, Dark Heart of Caliban (Rank 140)
------------------------------

Level 1084640 Centaur Raider
Fused with Incandescent Vulpes
Personality: Relaxed
Centaur / Life

Health (11): 19957404
Attack: 6507854
Intelligence: 6507854
Defense: 5857069
Speed: 4989363

Innate Trait: Anticipation
After an enemy is killed, this creature Attacks random enemies 3 times.
Fused Trait: Naturalization
Your creatures take 4% less damage for each non-Ethereal Spell Gem they have. Maximum of 90% damage reduction. This trait does not stack.

Artifact: DIABOLIC HORDE-HELM
91% Health
91% Health
91% Health
91% Health
3 Spell Gem Slots
32% Damage Reduction
Master of Diabolic Horde
Flesh Offering
Twinkling Trinket (437)

12% Feared On Damage
16% Bleeding On Damage
11% Weak On Damage
8% Sleep On Damage
20% Speed
21% Attack / Defense
Trait: Nutrient Blood
Antidote On Attack

Trait Slot: Master of Diabolic Horde: At the start of battle, your creatures' races are changed to Diabolic Horde.

Spell Gems:
Breath of Life
Chain Lightning
Contagion
False Beliefs
Cyclone Strike
Phoenix Down

Relic: Arbiter, Holy Shield of Surathli (Rank 164)
------------------------------

Level 1084641 War Crafter
Fused with Irantha Ophan
Personality: Relaxed
Smith / Life

Health (10): 18655851
Attack: 5531681
Intelligence: 7158646
Defense: 6182467
Speed: 4772438

Innate Trait: Warcraft
This creature's Stat Slots provide 40% more benefit.
Fused Trait: Solace
At the start of battle, your creatures gain 10% Health for each non-Ethereal Life Spell Gem each of your creatures have equipped. Maximum of 3 Spell Gems per creature. This trait does not stack.

Artifact: NATURE TRASFORMATION-H
115% Health
115% Health
115% Health
115% Health
3 Spell Gem Slots
32% Damage Reduction
Nature Transformation
Chaos Rift
Polished Prism (442)

41% Health / Speed
6% Splashing On Damage
17% Proficient On Damage
Trait: Concoction
Trait: Scatter Shot

Trait Slot: Nature Transformation: When your creatures deal damage to each other, they are instead healed for 50% of the amount of damage they would have received. This trait does not stack.

Spell Gems:
Chain Lightning
Contagion
Rapture
Snowstorm
Starfire
Zephyr

Relic: Fable, Mythical Stone of Shallan (Rank 141)
------------------------------

Wow, this even shows the Netherstones I have on!
Also want to add that this file was not origionally mine, but the team is mine and most of the achivements in game are mine (I beat gate of the gods with Deprived and Pariah all by myself to acend them, along with the other classes except 5 of them). I built off of a file I found on Cloud Storage and have been playing for years between my Android phone, PC, and Switch so is why my hours on PC only clock around 500 in total. It's why I constantly upload the team back onto the cloud so if someone else wants to build off of it they can :)
Originally posted by Chronocide:
Wow, there's a party.

1x Tanukrook
(trait kills other creatures at start of it's turn, giving it stats)
4x Gravebane Wights
(trait does 30% max HP as damage to enemies when it dies)

I don't have a 6th member.

Ahh someone who can appreciate the fun Woe offers. There is a extremly god early Game Combo with Woe. It's Woe+IceNova+Cannabilistic Tendencies.

Aoe Freeze
Aoe Damage
Aoe Stat Buff

with a single provoke.

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Undeath Amaranths

https://berated-bert.github.io/siralim-planner/?b=8da5ad4e87ecda5e4f43429bc9ee36672c0d4eeb277cab9ae2dfb0c6cbe6cc53aaa7edcb198a6102262910e1723eccb5ba8b876cbb4c&r=______

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Spell-Spam and the deathly Missile.

https://berated-bert.github.io/siralim-planner/?b=8da5ad4e87ecda5e4f43429bc9ee36672c0d4eeb277cab9ae2dfb0c6cbe6cc53aaa7edcb198a6102262910e1723eccb5ba8b876cbb4c&r=______
Originally posted by Chronocide:
I was just fiddling around.

My present plan is a Gladiator with a focus of capitalizing off this perk:

"War Paint
Your creatures have 10% more stats (other than Health) for each non-Ethereal Arsenal Spell they have equipped."

There's no listed cap, so I got an Ashmouth Cerberus Team with artefacts granting more spell slots, so I have 9 non-ethereal spell slots per creature. But it's taking a bit to get enough spell gems in the correct class, so we'll see.
There's a Spell Gem Upgrade to change classes for that exact reason. No single class has 9 different Arsenal spells.
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Date Posted: Oct 18, 2024 @ 4:09pm
Posts: 7