Siralim Ultimate

Siralim Ultimate

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Alessondria Jan 26, 2022 @ 8:06pm
Defend vs Provoke on spell gems
I am tinkering around with my spell gems and it just occurred to me there are no cast % if provokes. If that creature provokes will it be treated treated as being in defend mode (for rolling spell gems to pop off that have cast if defend @ xx%)
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Firlefanz Jan 27, 2022 @ 1:03am 
But... there is a spell gem property '% Chance to cast after provoking'! :ShockedBoguin:
It's right there between the cast-after-healing and extra-target properties, if you can't find it on the echanting menu.
To answer your question: No, provoking creatures are treated as if they are provoking.
blizzcarsten Jan 27, 2022 @ 4:36am 
While the question is already answered in a good way for you, if this option would not exist, then you could have tried this :

One of the God Spawns (Walken) has the Ability to Provoke at the End of his Turn.
So you could Defend + Provoke assuming provoking doesn't end Defense Mode.

Kind of wondering if you manually provoke does he provoke two Times then? My Guess would be no but if yes, then this has abuse potential *looks at a certain seraph )

Double Provoke + Moondancer = 4 Enemies to the Bottom of the Timeline
Wormhole
Do it again xD
HeraldOfOpera Jan 27, 2022 @ 9:12am 
Originally posted by blizzcarsten:
While the question is already answered in a good way for you, if this option would not exist, then you could have tried this :

One of the God Spawns (Walken) has the Ability to Provoke at the End of his Turn.
So you could Defend + Provoke assuming provoking doesn't end Defense Mode.

Kind of wondering if you manually provoke does he provoke two Times then? My Guess would be no but if yes, then this has abuse potential *looks at a certain seraph )

Double Provoke + Moondancer = 4 Enemies to the Bottom of the Timeline
Wormhole
Do it again xD
You can't provoke if you're already provoking, sorry. Not unless you can find a way to get attacked by Temptation between provokes, anyway. Oh, and the attack has to actually deal damage because that's how on-attack properties work.
leqesai Jan 27, 2022 @ 1:11pm 
Originally posted by HeraldOfOpera:
Originally posted by blizzcarsten:
While the question is already answered in a good way for you, if this option would not exist, then you could have tried this :

One of the God Spawns (Walken) has the Ability to Provoke at the End of his Turn.
So you could Defend + Provoke assuming provoking doesn't end Defense Mode.

Kind of wondering if you manually provoke does he provoke two Times then? My Guess would be no but if yes, then this has abuse potential *looks at a certain seraph )

Double Provoke + Moondancer = 4 Enemies to the Bottom of the Timeline
Wormhole
Do it again xD
You can't provoke if you're already provoking, sorry. Not unless you can find a way to get attacked by Temptation between provokes, anyway. Oh, and the attack has to actually deal damage because that's how on-attack properties work.

Exactly.
This is actually what makes Mass Taunt + Provoke builds redundant unless you are able to remove provoke somehow. I've been tinkering with this for awhile but I've not found a viable solution to make Mass Taunt work the way I want (multiple provokes in one turn).
Perhaps if there is a way to bounce Villify back onto your own team but I'm not sure what would work for this...
HeraldOfOpera Jan 27, 2022 @ 1:52pm 
Originally posted by leqesai:
Originally posted by HeraldOfOpera:
You can't provoke if you're already provoking, sorry. Not unless you can find a way to get attacked by Temptation between provokes, anyway. Oh, and the attack has to actually deal damage because that's how on-attack properties work.

Exactly.
This is actually what makes Mass Taunt + Provoke builds redundant unless you are able to remove provoke somehow. I've been tinkering with this for awhile but I've not found a viable solution to make Mass Taunt work the way I want (multiple provokes in one turn).
Perhaps if there is a way to bounce Villify back onto your own team but I'm not sure what would work for this...
Wyvern Skystalker with a Trait Launcher will work, although it'll also bounce back any other spells that hit all enemies. Same with having the caster be confused. At the very least, it's an amusing way to abuse the mechanics of the Yseros GotG fight.
leqesai Jan 27, 2022 @ 2:15pm 
Originally posted by HeraldOfOpera:
Originally posted by leqesai:

Exactly.
This is actually what makes Mass Taunt + Provoke builds redundant unless you are able to remove provoke somehow. I've been tinkering with this for awhile but I've not found a viable solution to make Mass Taunt work the way I want (multiple provokes in one turn).
Perhaps if there is a way to bounce Villify back onto your own team but I'm not sure what would work for this...
Wyvern Skystalker with a Trait Launcher will work, although it'll also bounce back any other spells that hit all enemies. Same with having the caster be confused. At the very least, it's an amusing way to abuse the mechanics of the Yseros GotG fight.
Yeah.. the skystalker strat would work. It would also be a good way to turn damaging spells into healing if you use the right traits.

Edit: Oh I see that the creature with the wyvern trait is the one that casts the new spell so my damage to healing thing wouldn't work.

I could see some really useful stuff with this setup though... I forget which of my builds used provoke but there may be potential for some great stuff here.

Specifically Alcazar + Nexus Amaranth + Spellweaver anoint paired with Villify and Mass Taunt. You could Que up a macro that casts villify and mass taunt together so there is a 50% chance of clearing provoke from your team and reapplying with mass taunt, which would result in a 35% defense and 25% health gain.

Or you could just do a basic heal all spell + Frozen Spirit for 25% defenense with no other traits needed... lol...

Looking at the spell list I wonder what kind of shenanigans can be done with Utopia...
Life Transformation + Utopia shenanigans...
*Cough* Clayman + Life Transformation + Utopia
Last edited by leqesai; Jan 27, 2022 @ 2:32pm
HeraldOfOpera Jan 27, 2022 @ 5:00pm 
There's also a thing, I don't remember if it was a trait or a perk or even both, that massively increases damage against enemies that are defending or provoking.
Khor Jan 27, 2022 @ 6:38pm 
I don`t think there`s a good way to provoke multiple times in the same creature turn :lunar2020thinkingtiger:

The best I can think of is
Mass Taunt -> Land of the dead -> Royal Phoenix
It reset the Taunt and you get 99% infinite turns, but it only works in Purgatorian...
it`s not really a provoke build though :conwayshrug:
leqesai Jan 27, 2022 @ 7:14pm 
Originally posted by Khor:
I don`t think there`s a good way to provoke multiple times in the same creature turn :lunar2020thinkingtiger:

The best I can think of is
Mass Taunt -> Land of the dead -> Royal Phoenix
It reset the Taunt and you get 99% infinite turns, but it only works in Purgatorian...
it`s not really a provoke build though :conwayshrug:
Infinite turns how?
You cant resurrect infinite times.
Khor Jan 28, 2022 @ 4:36am 
Originally posted by leqesai:
Infinite turns how?
You cant resurrect infinite times.
Well... infinite turns before you die (hence the 99%:lunar2019grinningpig:)
but 10 mass provokes/deaths/res should be enough to kill anything

Real infinite turns require the power of Alcohol
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Date Posted: Jan 26, 2022 @ 8:06pm
Posts: 10