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It's right there between the cast-after-healing and extra-target properties, if you can't find it on the echanting menu.
To answer your question: No, provoking creatures are treated as if they are provoking.
One of the God Spawns (Walken) has the Ability to Provoke at the End of his Turn.
So you could Defend + Provoke assuming provoking doesn't end Defense Mode.
Kind of wondering if you manually provoke does he provoke two Times then? My Guess would be no but if yes, then this has abuse potential *looks at a certain seraph )
Double Provoke + Moondancer = 4 Enemies to the Bottom of the Timeline
Wormhole
Do it again xD
Exactly.
This is actually what makes Mass Taunt + Provoke builds redundant unless you are able to remove provoke somehow. I've been tinkering with this for awhile but I've not found a viable solution to make Mass Taunt work the way I want (multiple provokes in one turn).
Perhaps if there is a way to bounce Villify back onto your own team but I'm not sure what would work for this...
Edit: Oh I see that the creature with the wyvern trait is the one that casts the new spell so my damage to healing thing wouldn't work.
I could see some really useful stuff with this setup though... I forget which of my builds used provoke but there may be potential for some great stuff here.
Specifically Alcazar + Nexus Amaranth + Spellweaver anoint paired with Villify and Mass Taunt. You could Que up a macro that casts villify and mass taunt together so there is a 50% chance of clearing provoke from your team and reapplying with mass taunt, which would result in a 35% defense and 25% health gain.
Or you could just do a basic heal all spell + Frozen Spirit for 25% defenense with no other traits needed... lol...
Looking at the spell list I wonder what kind of shenanigans can be done with Utopia...
Life Transformation + Utopia shenanigans...
*Cough* Clayman + Life Transformation + Utopia
The best I can think of is
Mass Taunt -> Land of the dead -> Royal Phoenix
It reset the Taunt and you get 99% infinite turns, but it only works in Purgatorian...
it`s not really a provoke build though
You cant resurrect infinite times.
but 10 mass provokes/deaths/res should be enough to kill anything
Real infinite turns require the power of Alcohol