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Timewalk is also a good'un
It relies on a few things but here's the summary. 1 of my creatures has Dark Embrace trait fused with Abomination. What this combination does (on the same creature) is when another creature dies it sucks up their stats and shares a portion of the gained with the party. I use the avatar with the trait Marigold which makes stats not have a diminishing return now (I can billions of stat boost now in a long battle, its unreal) and have 2 major anointment that make this the crowning jewel of spells: Never forgotten, which makes stats gains persist through death, and Eternal Damnation which makes all my creatures deal 10% more dmg for each death my party's creatures have had. On the creature I manually kill they have a nether stone with empowered death siphon. That spell normally kills party target but this prevents that and they gain ALL their stats. Also on the one I kill when they die they attack 5 random enemies and another trait makes them attack 3 more times when revived.
So on my reincarnate spell I have it cast 2 times. This makes that creature attack 16 times! The limit is 15 attacks so room for a miss in there should they not die somehow. Then? They ALL gain stats from the death. And that creature sucks up even MORE stats with the augmented death syhon. Next creature also has that same spell I cast on the same creature. He usually gets an extra few BILLION attack stat and kills even the hardest false gods in like 2 of those casting. Also I am a necromancer so I have like 20 zombies attacking stuff lol
At end game its pretty nice to get a team going that can just beat everything in one turn due to infinite scaling methods of dealing damage and whatnot.
Personally, I'm not much a fan of any combos that rely on stats or anything that takes forever for turns to resolve. Best bet IMO is to just kill everything instantly and move on :P
Greater dispell - remove all enemy buffs and your debuffs, WHY NOT!!!!
Archangels blessing - heals your party for a non-int based amount and gives em a buff
Astral Dimension - unseal all your creatures spellgems and it cannot be sealed
Contagion - swap all enemies minions for a debuff on them instead
Blitz howl - I am breaking the rules here because it cannot be made generous, but if you can do the same thing via a trait... yup.... (inner destruction same.)
clayman + the bloody knife - stupid max HP scaling, yup please.