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Inox Apocalypse+Aaxer Apocalypse
Terror Wight+Sand Giant+(Artifiact)Kindness
Ebony Ent+Oculum Leech+(Artifact)Vampiric Aura
Brim Smith+Crypt Bat
Conquering Manticore+Brownie Mauler
Unicorn Vivifer+Terror Hound
is what I used
Ruby Carbuncle + Djinn Pyromancer
Aaxer Apocalypse + Inox Apocalypse w/ Nutrient Blood on Artifact
Succubus Spirit + Ebony Ent (I'm going to change this actually, Succubus isn't really that good actually)
Chaos Guard + Phase Marauder
Valkyrie Knight + Sturdy Gargantuan
Sapphire Paragon + Ruby Paragon
I just put a lot of high-charge spell gems on the team, use a Generous Exhaustion spell gem, and fire off the Pyromancy buff as many times as possible. The team scales with turns, with wins in the current realm, *and* with spells cast, and you're immune to Exhaustion and stack it up extremely quickly, so Exhaustion just multiplies your damage even further. You have massive per-turn healing and insane damage mitigation, and your damage scales while the enemy's doesn't so the Sapphire Paragon's 50% damage reduction isn't really meaningful for you.
EDIT: Also, the *enemy's* spell casts also scale you, and any spells they force you to cast will also trigger Pyromancy in your favor. It's remarkable how powerful spellcasting Reaver is, really.
Leaning heavy into Blitzkrieg and using Reign of Chaos and Onslaught to just snowball through realms. Rigor and Sure-footed make sure I get to kill stuff fast. The 3 turn perks are just a fallback for me now to get the ball rolling on the first few fights of a realm (or when an enemy has a nasty trait).
Thankfully being able to re-spec for free should help, though.
I'd honestly like to see some of the battle fatigue traits consolidated. There's like four or five of them and they all need each other to work, and their effect really isn't even THAT strong. Taking those down to like two or three and adding a couple perks that make it easier to survive the first few rounds would be a huge benefit to the specialization.
Something like "your creatures automatically defend if they haven't taken 3 turns". Or even "Battle Fatigue also lowers enemy damage" so that Exhaustion works as a defensive measure instead of just offensive.