Siralim Ultimate

Siralim Ultimate

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J Nov 16, 2022 @ 1:14pm
Djinn Dreamweaver's Trait
I'm new to this game and started as a Cabalist. I'm wondering what the Manual cast in Djinn Dreamweaver's ability means. Sometimes it seems like I cast one spell and it casts 6 or more others. The number seems to be random rather than the 2 from the trait description, and I'm not really sure why. Does anyone know?
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Showing 1-8 of 8 comments
HeraldOfOpera Nov 16, 2022 @ 1:29pm 
There are literally thousands of things I'd have to search through. Most of them won't be relevant, but there are among other things spells that cast other spells.
leqesai Nov 16, 2022 @ 3:01pm 
Manual cast is whenever you physically select the spell from the spell list (so if you have +10 extra spellcasts only the initial spell would count as manual and the other 10 would not). Djinn Dreamweaver casts random additional spells only when it manually casts.

There are things in the Cabalist perk list that can cause more spells to be cast.
See:
Spellslinger (if you are manually casting ethereal spells then you would be seeing 4 total spellcasts)
Invoke+quickdraw (This may be resulting in spells cast at the beginning of the djinn's turn)
Incantation (this may be causing spellcasts at end of turn if you have something forcing it to defend/provok)

Additionally, without seeing your team composition its impossible to tell exactly what may be causing the extra spell casts (outside the obvious interactions with Cabalist). If you post your build (you can copy your build from within the options menu) we can better explain any interactions that might result in what you've experienced.
Last edited by leqesai; Nov 16, 2022 @ 3:02pm
J Nov 16, 2022 @ 3:20pm 
========== CHARACTER ==========
Nile the Cabalist
Achievement Points: 127 / 5079 (2%)
Time Played: 10:19:17
Game Version: 1.1.1



========== CREATURES ==========
Level 40 Djinn Dreamweaver
Personality: Analytical
Djinn / Sorcery

Health: 335
Attack: 166
Intelligence: 465
Defense: 166
Speed: 229

Innate Trait: Chain Spells
After this creature manually Casts a spell, it Casts 2 random spells that belong to the same class.

Artifact: Staff
29% Intelligence
29% Intelligence
18% Intelligence / Speed
38% Spell Potency
(Empty Trait Slot)

Spell Gems:
Magic Missile
Crystal Spears
Elemental Tome

------------------------------

Level 39 Centaur Ranger
Fused with Unicorn Vivifier
Personality: Gentle
Centaur / Life

Health: 410
Attack: 261
Intelligence: 138
Defense: 227
Speed: 261

Innate Trait: On The Rocks
When this creature Attacks, it Attacks an additional number of times equal to the number of spells your creatures have Cast since it last Attacked.
Fused Trait: Reinvigoration
After this creature Attacks, it resurrects a random ally with 50% Health.

Artifact: Sword
29% Attack
(Empty Stat Slot)
(Empty Stat Slot)
(Empty Trick Slot)
(Empty Trait Slot)

Spell Gems:
Covenant
Holy Bulwark
Minor Healing

------------------------------

Level 40 Centaur Ranger
Fused with Terror Hound
Personality: Brutal
Centaur / Death

Health: 420
Attack: 332
Intelligence: 159
Defense: 166
Speed: 254

Innate Trait: On The Rocks
When this creature Attacks, it Attacks an additional number of times equal to the number of spells your creatures have Cast since it last Attacked.
Fused Trait: Nature of the Beast
Your creatures start battles with 3 stacks of Dire Wolves. This trait does not stack.

Artifact: Sword
29% Attack
29% Attack
18% Attack / Defense
(Empty Trick Slot)
(Empty Trait Slot)

Spell Gems:
Vampirism
Nightmare
Enfeeble

------------------------------

Level 40 Exiled Satyr
Fused with Fire Salamander
Personality: Bashful
Satyr / Chaos

Health: 369
Attack: 159
Intelligence: 280
Defense: 178
Speed: 316

Innate Trait: Languid Limbs
Enemies can only Attack once at a time.
Fused Trait: Until the End
Before your other creatures die, they Cast one of their spells at random. This trait does not stack.

Artifact: Staff
29% Intelligence
18% Intelligence / Defense
(Empty Stat Slot)
(Empty Trick Slot)
(Empty Trait Slot)

Spell Gems:
Infernal Charge
Affliction
Rend

------------------------------

Level 36 Djinn Pyromancer
Fused with Raven Acolyte
Personality: Selfless
Djinn / Sorcery

Health: 264
Attack: 127
Intelligence: 311
Defense: 225
Speed: 230

Innate Trait: Pyromaniac
After your creatures manually Cast a spell, this creature deals damage to all enemies equal to 35% of its Intelligence.
Fused Trait: Evocation
Your creatures have 35% more Intelligence. This trait does not stack.

Artifact: Staff
29% Intelligence
18% Intelligence / Defense
29% Intelligence
38% Spell Potency
(Empty Trait Slot)

Spell Gems:
Magic Missile
Elemental Tome
Vacuum

------------------------------

Level 38 Dusk Ossein
Fused with Terra Vulpes
Personality: Reckless
Ossein / Life

Health: 311
Attack: 269
Intelligence: 230
Defense: 170
Speed: 230

Innate Trait: Forbearance
When your creatures are resurrected, they are resurrected with 100% additional Health. If this amount exceeds their Maximum Health, their Maximum Health increases by an amount equal to the difference. This trait does not stack.
Fused Trait: Pallida
Your creatures' first 3 non-Ethereal, damaging Spell Gems each have a 20% chance to be Cast automatically at the start of battle. This trait does not stack.


Spell Gems:

------------------------------

Here is the team I've been using. I did know about the Spellslinger perk, so I've been taking that into account. I don't have Quickdraw or Invoke levelled yet. So it's probably some other interaction I'm not seeing or spells casting other spells as suggested.
leqesai Nov 16, 2022 @ 10:27pm 
Glancing at your team composition it doesn't look like there's anything there that might be causing what you're seeing.

If you encounter this again you could always look into the battle history to see what spells are being cast then check with the codex to see if any of the spells indicate they may cause other spellcasts. There are a number of spells that cause more spells to be cast (as already mentioned by HeraldofOpera).
Radiowavehero Nov 16, 2022 @ 11:31pm 
Are you seeing the Djinn pyromancer dealing damage after a manual spell cast and confusing it for a extra spell being cast ?

Check the battle log, you might be able to figure it out , could be allies dying and casting a spell then being revived right after by the centaur/unicorn.

Especially if you are using faster battle speed it can be hard to tell what is going on but the battle log should show the details.
J Nov 17, 2022 @ 3:28pm 
It's not the pyromancer procs no. I can't really figure it out, but I guess I'll just keep playing and come back to it once I understand the game a bit better.

Thanks for the help all.
HeraldOfOpera Nov 17, 2022 @ 5:26pm 
Originally posted by J:
It's not the pyromancer procs no. I can't really figure it out, but I guess I'll just keep playing and come back to it once I understand the game a bit better.

Thanks for the help all.
As I'm typing this, I'm also going through the list of Sorcery spells. As the name suggests, it obviously has the bulk of spells about spells (alongside Chaos, which uses more of a "random bull!@#$ go" flavor as befits its own name):

  • Arcane Fallacy: this causes an enemy to drop an AoE spell on their own allies if they happen to have one, because lol Witchdoctor.
  • Discombobulate: likewise, this causes confused enemies to do whatever would be most harmful to them; if their intelligence is higher than their attack they'll cast a spell in your favor.
  • Elemental Barrage: cast the last 3 spells in your favor. This as the second extra spell after something else on this list is a prime suspect.
  • Improvised Recitation: cast 3 of your ethereal spell gems. If nothing else, Elemental Tome will do this... and you're Cabalist, so that's a bit of an "if".
  • Insight: only casts something if you're already Arcane, but that's not completely unreasonable because Cabalist Things.
  • Vacuum: gain another creature's trait. This can include any number of things that might be casting additional spells.
  • Verdant Spheres: cast 3 of another creature's spells.
  • Witchcraft: Cursed enemies cast spells on their allies, which given the name is 9000% more of a "lol Witchdoctor" moment but I already used that line.
  • Brightwave, Emerald Power, Friendly Fire, Insincerity, Replicate, Ruby Power, Sorcery Orb: You shouldn't have any of these at your level, but I'm listing them for completeness.

So yeah, having Verdant Spheres and Elemental Barrage in that order as your two extra spells 6 "real" spells.
J Nov 18, 2022 @ 12:55pm 
Thanks, I'll keep an eye out for those when it's casting.
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Date Posted: Nov 16, 2022 @ 1:14pm
Posts: 8