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https://berated-bert.github.io/siralim-planner/?b=1e42ee09aa33325921f6584c04d044c2e2fae0517080b50c8bb3d63d5a8ea24b1bb26f8bf762824b19f6325921b1f8938f2f57404c04&s=GB&a=ASAINMWAKSOICAM&r=______
Not shown here; It uses spells like Luck of the Draw, Implosion, Debilitating Blast/Shock, and Archangel's Blessing. Etc. Emlai has a Helmet with nothing but Health on it to ensure he's the one effected by Ascension, and an extra spell gem of Spirit Bond, just in case. The Dragon Queen, also, has boots with +3 spell gems on the trick slots and a +2 spell gems on the nether stone, with all green spell gems to maximize on her trait.
Yeah, that's the thing. It's got a clear and obvious downside. Like I said; just toss Waspid soldier on each enemy, curse them, and cast Flood of Darkness.
Gimme something new! lol
Edit: In Siralim 3, I used to actually have a team for "Copy Traits" realms that was specifically this, + Sarea's command. So they'd immediately explode on themselves without me having to touch a thing. :O
But that is boring, insulting enemies so much the commit suicide is hilarious instead. Just imagine you also take torun with you and he needs to watch how a mere mortal beats him in cursing xD.
It's all about fun :D
Fair enough. If ONLY because I know people have complained about being provoke-killed before, so it's nice to see the tables turned. :P
Not sure how it happens. I've played and ascended purgatorian, and I've never lost to being force-provoked to death. :\
EDIT: Apparently there was a previous topic that was deleted and the offending passage doesn't exist in this one. More relevant is that instant death doesn't work on anything you're intended to have difficulty with even when it's attached to "their" traits. This was famously an issue with the Loid fight.
Yeah man. I deleted the thread because you were right and I didn't want to give people hope.
Also, we're aware of no insta-kills in boss fights.
Now share a fun trait-launch you did.
There are lots of things you can do with this. You can auto kill Thylacine on your team so you don't suffer the reduced damage, pair Thylacine with various godspawn combinations and a second thylacine to result in huge numbers of attacks/spellcasts. It is really fun.
Another great trait launch combo is https://berated-bert.github.io/siralim-planner/?b=612172_c2e2fa4a40c1_8ca767____________&a=BMMSBM&r=_jt____
Enemies have Blight so the 200% healing from the reaper is a big boom to the whole enemy squad.
Mimic with Darkness Surrounding and Sacrifice ensures you are able to provoke turn 1 which triggers Hanti+Janti's ability to force enemies to attack the provoker. The mimic should have 35% health on its turn so it should trigger the reaper effect.
Edit: If Darkness Surrounding doesn't work there's always Boss Power to add 50% max health which should, in theory, set all your creatures to 25% health at the start of battle. I haven't tested this though so I'm not 100% sure if it works.
I was trying to trickle mine in. I have like... 4 or 5 that I actively use, and a bunch on-blast that I still need to build.
Wyvern Windrider casting Spirit Bond for Dreamshade:
https://berated-bert.github.io/siralim-planner/?b=9a74efeee546112fafc9d7f0c5a7cabb0a4b4b19f6b210c86589c7facc7853084f1183f0de802aa26458cdda4dead8500aebdf4c318a&s=DS&a=CAFCAMSPGWRKWRF&r=______
It's a fair use; Maybe I think it's overdone just because we HAVE talked it into the ground. lol
Most of us who are in the endgame have plenty of super powerful builds. Trying to make things work with unconventional methodologies is fun.
I mean, if you want a super killer combo, try a Utopia build, but they do it to themselves~
I see. Yeah I guess it can be fun trying to figure out unconventional builds. Just that it probably can't be extremely powerful but you never know... It also has been nerfed a while ago.