Siralim Ultimate

Siralim Ultimate

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Animator anointment
So folks are aware the Animator has no anointment.

And as a die hard Animator user I think it should allow you to use the Animatus in other specializations.

The reason I think this should be the thing for them is Its true power comes from the perks for the Animator. And it being "unlocked" for other classes/roles feels like a perfect thing for "mastering" the undead class.

Anyone has thoughts?

Edit:
Wanted to add in case folks may confuse things
It's trait is
Brilliant Creation
15% More Attack/Intelligence for each dead creature on your side
15% More Defense/Speed for each Living creature on your side.

Edit 2:
What I'm meaning is if i want to try new classes I can just use the Animatus as just another swing/cast monster Vs re leveling a new monster from scratch.

The Mastering of the Animator class literally just lets you use the Special monster and thats it. Without the Animator class perks themselves the Animatus isn't strong and cant be fused. But if you had him from day 1. More then likely its the highest level you got.
Last edited by |WOZ| MaxManAtArms |; May 1, 2022 @ 8:24am
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Showing 1-5 of 5 comments
SirFish&ChipsIII May 1, 2022 @ 12:38am 
I mean.

You can use anointments on the animator class? So just unlock the ones you want and add em to it
Firlefanz May 1, 2022 @ 3:09am 
Animator is a solid choice for a starter spec and I do like its concept. I think it is a great spec to introduce new players to strategies involving a single strong damage dealer... however, its power quickly falls flat toward the endgame compared to other specs.

I mean its innate trait is kinda "meh" and you can't even fuse it properly, so that's already one missing, potentially vital, trait slot.
You can fuse it temporarily, but for that you need to have a creature with a desired trait in your party, most likely a trait that only benefits a single creature (otherwise it would be a bit of a waste). Odds are you are going to bring an additional single creature trait, because Animator has 2 perks that copy traits from Animatus' party members.
Unless you are using those two creatures as, for example, supporting damage dealers, you are already 'missing' 3 trait slots.

I'm aware one can go for a more powerful 'Tanucrook strategy', but with Misery Nemesis being not too uncommon, I'd rather not.
To be fair, this can be somewhat mitigated by bringing Rengas for temporary fusion and possibly a Tech Reaper as additional support. Ancestral Phoenix is a given for that approach, of course. Animator's auto-revive perks are a nice addition as well.

I also haven't tested Feign Death spell with Animatus' allies yet. Perhaps one can use it to abuse the heck out of Thrive on Death and similar effects?

To get back on topic, I think the other specs do well enough without access to Animator's perks. They are either solid enough to not be interested in Animator's benefits or just irredeemably awful by comparison (looking at you, Druid).

Originally posted by SirFish&ChipsIII:
I mean.

You can use anointments on the animator class? So just unlock the ones you want and add em to it
You forgot to mention to add Imlers/Imlings as well! :o
HeraldOfOpera May 1, 2022 @ 6:14am 
Originally posted by Firlefanz:
Animator is a solid choice for a starter spec and I do like its concept. I think it is a great spec to introduce new players to strategies involving a single strong damage dealer... however, its power quickly falls flat toward the endgame compared to other specs.

I mean its innate trait is kinda "meh" and you can't even fuse it properly, so that's already one missing, potentially vital, trait slot.
You can fuse it temporarily, but for that you need to have a creature with a desired trait in your party, most likely a trait that only benefits a single creature (otherwise it would be a bit of a waste). Odds are you are going to bring an additional single creature trait, because Animator has 2 perks that copy traits from Animatus' party members.
Unless you are using those two creatures as, for example, supporting damage dealers, you are already 'missing' 3 trait slots.

I'm aware one can go for a more powerful 'Tanucrook strategy', but with Misery Nemesis being not too uncommon, I'd rather not.
To be fair, this can be somewhat mitigated by bringing Rengas for temporary fusion and possibly a Tech Reaper as additional support. Ancestral Phoenix is a given for that approach, of course. Animator's auto-revive perks are a nice addition as well.

I also haven't tested Feign Death spell with Animatus' allies yet. Perhaps one can use it to abuse the heck out of Thrive on Death and similar effects?

To get back on topic, I think the other specs do well enough without access to Animator's perks. They are either solid enough to not be interested in Animator's benefits or just irredeemably awful by comparison (looking at you, Druid).

Originally posted by SirFish&ChipsIII:
I mean.

You can use anointments on the animator class? So just unlock the ones you want and add em to it
You forgot to mention to add Imlers/Imlings as well! :o
Animatus can copy races IIRC, so there's that. However, the real trick is to use Ultimate Trickery to turn all your creatures into Animatuses.
Firlefanz May 1, 2022 @ 7:32am 
Originally posted by HeraldOfOpera:
Animatus can copy races IIRC, so there's that. However, the real trick is to use Ultimate Trickery to turn all your creatures into Animatuses.
Yeah, the race change is a neat thing too. Definitely handy to have!

I'm not sold on Ultimate Trickery however. Last time I checked, the RI modifier limiting extra traits was one of the possible hidden ones. And giving up all those artifact trait slots for perk benefit isn't too attractive, IMO.
Admittedly though, it's really fun and wacky when it actually works to its fullest extend! c:
I wasn't aware there was a trick to make the game flag your party as animatuses. Apparently i haven't dont enough deep diving into the tricks of the game and I'm a pleb.
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Date Posted: Apr 30, 2022 @ 11:28pm
Posts: 5