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Keep in mind that a spell socketed in an artifact will only be cast, if a certain action (depending on the type of artifact) was taken by the bearer.
For reference:
Sword - chance to cast on attacking with your creature
Shield - chance to cast on defending with your creature
Helmet - chance to cast on provoking with your creature
Boots - chance to cast on dodging with your creature at the start of your creatures' turn
Staff - chance to cast on casting with your creature (does not stack with itself)
The best type of spell gems to socket depends on you setup. In your case, you may benefit from spells that speed up your buff gain (Flame Lash, Spell Ward, Nourish, etc.).
A lot of times it is best to socket utility spells, which do not depend on spell potency for their effect, since you don't have to worry about the casters intelligence or other effects that influence a spells strength.
As an example, my cheesy Siegemaster build benefits from being attacked and provoking, so I socketed the spell 'Duel' into each of my creatures' artifacts. My lineup isn't very adept at casting spells, but it doesn't matter, since 'Duel' just does what it does without needing a powerful caster.
So if I socket "Dark Ritual" into sword is this going to kill my target or my character - if it kills enemy it would be OP as hell - instant kill with 100% stat steal of attack/speed and all buffs