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Feels like a turn 0.5 win, to me. lol
But mimic is such a "obviously" choice, a hot-ticket item. I suppose I'm not surprised by anything when someone fuses it with mimic. I'd rather turn 1 with a mimic, because you get the choice then and there of what to do, in case your 5 spells would backfire and flay your own team alive.
Mimic is great yeah but i just use the Astrologer Anoinment. Get's the Job done as well. Well in the end it comes down to what you wanna "waste" one trait or one anoinment.
One of my favorite spell combos involves water salamander with a grimoire purgatorian team using morph death, the spell that turns enemies into death and chroma's shelter to make one creature immune to damage before turn 1. Then make sure the invincible creature is a raging storm so your other creatures can't drop below 5% health.
I still have to test if raging storm blocks instant death
That's a good strat; and certainly a fair assessment of my hot take! lol
End of the day; I always like to chime in with my -5 cents to advocate for less actions. Just kinda tired of losing myself in the weeds of 100 actions each click, or 1000 actions without ever taking one!
If you have the following:
anointments:
Temporal Concentration
Incantation
Spell Gems:
Timewalk w\Generous
Improvised Recitation w\Generous
Improvised Recitation w\Generous
Creatures/Traits:
All the same race
Trait: Hubbub
Trait: Barbearian
This WILL crash your game every fight you get into, unless you get lucky and run into a creature who happens to interrupt spell casts/provokes, like a tremor, or elf monk, or nix informer.
Timewalk's turn bump resets the caps on allowed casts, for some reason, and improvised recitation can chain cast itself into infinity, theoretically. So, as long as timewalk gets cast on another creature who's also casting Improvised Recitation and timewalk: conglaterations! you have beaten Siralim Ultimate! Literally!
1:
The Lost paired with Blue Tether
This will cause the creature to take all blue tether damage for the whole team.
Paired with phase mastery, aeolian and malignant storm in its artifact slot and you can have full damage immunity without two blue tether creatures
2:
Creature 1: The Lost + Thylacine + Red Tether
Creature (ideally in slot 6): Thylacine + Bard Fool + Trait Launcher
The above combo will create an attack redundancy with your thylacine creatures while also applying 95% damage dealt reduction to the enemy team
Any additional godspawn creatures added to this combo will continue the attack redundancy up to a maximum of 15x6 attacks whenever any of your creatures attack
I was building a Amaranth Build and while doing so, i came up with a quite nice single Creature Combo. Altough it definitely needs a full team to fully shine.
Memento Mori
Pharaohs Beckoning
Anticipation / Death's Bite / Subjugation
Memento deals Indirect Damage to a single Enemy equal to this Creatures Defense whenever it get's attacked.
Beckoning forces a attacked Enemy to attack your Creature 3 Times for 25% normal damage
Anticipation : This Creature attacks enemies randomly 3 times each time a enemy dies.
Now Anti isn't the best pick for Boss Battles since if no one dies, memento has less time to shine.
Death's Bite After each Allys Turn, this Creature attacks a random Enemy for 30% Damage
And Subjugation Extra Damage equal to the amount it has greater then it's Opponent for maximum Damage, assumming you can push your Defense high enough.