Siralim Ultimate

Siralim Ultimate

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Raikomaru May 21, 2021 @ 8:48am
Vlora 3rd: How To Counter
Yes, it's me again, stuck on another boss refight. Put simply, I don't know, at present, how to either get around Vlora's gimmick or work it to my advantage, hence me asking here.

...given that 3rd-tier boss refights are the only things I seem to get stuck on with regularity, to the point where they suck all the fun out of the game for me, it's almost like they're the worst thing in Siralim Ultimate right now and probably need a good looking-at. :p
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Showing 1-7 of 7 comments
Cyborg009 May 21, 2021 @ 8:57am 
Might want to try the spell Evolution
Target creature is transformed into a creature that belongs to its same race, and gains a massive amount of Attack, Intelligence, Defense, and Speed.
Someone was saying it made nether boss fight too easy.
Karakas May 21, 2021 @ 11:50am 
If You are not telling what the trait and the problem is, only people wo are as far as You and People who remember the Boss can help You.
Raikomaru May 21, 2021 @ 1:16pm 
Originally posted by Karakas:
If You are not telling what the trait and the problem is, only people wo are as far as You and People who remember the Boss can help You.
Ah right, my bad.
Vlora 3rd's gimmick is that whenever one of your creatures ends their turn, she gets a turn of her own, nukes your party for considerable damage AND still gets an action afterward.

I know there's a strat to deal with her, but for the life of me, I just can't seem to figure it out...
brian7772 May 21, 2021 @ 1:54pm 
How about using the class that lets people attack even when they don't get a turn just attack.

Or I don't think ill have an issue with her bevause my team is mostly counter attacks from a valkyrite scout. So anytime im attacked 3 of my creatures attack and 2 of them can rez. And I also have the trait than when one of my creatures rezzes they attack 3 times.

So maybe some combo of those strats?
leqesai May 23, 2021 @ 1:13am 
Originally posted by Raikomaru:
Originally posted by Karakas:
If You are not telling what the trait and the problem is, only people wo are as far as You and People who remember the Boss can help You.
Ah right, my bad.
Vlora 3rd's gimmick is that whenever one of your creatures ends their turn, she gets a turn of her own, nukes your party for considerable damage AND still gets an action afterward.

I know there's a strat to deal with her, but for the life of me, I just can't seem to figure it out...

Pretty sure my setup would make quick work of her without much effort. It has worked against 99% of everything else.

========== CHARACTER ========== Leqesai the Pyromancer Achievement Points: 1121 / 4289 (26%) Time Played: 100:31:54 Game Version: 0.9.11 Total Perk Points: 1550 ========== CREATURES ========== Level 2911 Frozen Spirit Fused with Ancient Spirit Spirit / Life Health: 33212 Attack: 11362 Intelligence: 26796 Defense: 15733 Speed: 10494 Innate Trait: Dreams of Ice After your creatures are healed, they gain 25% Defense. This trait does not stack. Fused Trait: Essential Dignity After your creatures are healed, they gain a random buff. This trait does not stack. Artifact: Katrina's Wall 59% Defense 36% Health / Defense 36% Health / Intelligence 59% Intelligence 30% Dodge Chance 30% Damage Reduction Katarina's Return Raze Glowing Stone (Rarity: 232) 13% Attack / Intelligence 6% Rebirth On Damage 6% Immune On Damage 19% Intelligence Trait: Mouth For War Trait Slot: Katarina's Return: When your creatures take damage, they recover 30% Health. This trait does not stack. Spell Gems: Raze Requiem Conflagration Relic: Moonfire & Sunfury, Mystical Orbs of Vertraag (Rank 21) ------------------------------ Level 2910 Dancing Wisp Fused with Sturdy Gargantuan Wisp / Nature Health (3): 48914 Attack: 16601 Intelligence: 12232 Defense: 19222 Speed: 9325 Innate Trait: Overpowered This creature deals 100% more damage. After this creature takes damage, it is sent to the bottom of the Timeline. Fused Trait: Defer Pain When this creature takes damage, 90% of the damage is delayed until the start of its next turn. Artifact: Holy Bulwark 59% Defense 36% Health / Intelligence 36% Health / Intelligence 36% Health / Intelligence 30% Damage Reduction 30% Dodge Chance Savior Requiem Lustrous Globe (Rarity: 131) 6% Feared On Damage 19% Intelligence 10% Damage Reduction 25% Spell Potency 6% Snared On Damage 18% Intelligence / Speed Trait Slot: Savior: This creature takes 50% of the damage in place of your other creatures from attacks and spells. This trait does not stack. Spell Gems: Conflagration Raze Snowstorm Relic: Bloodseeker, Hungering Dagger of Mortem (Rank 62) ------------------------------ Level 2911 Bestial Koloss Fused with Nexus Amaranth Koloss / Life Health: 36708 Attack: 11077 Intelligence: 16311 Defense: 20977 Speed: 12236 Innate Trait: Hearty Appetite After your creatures gain Attack, Intelligence, Defense, or Speed, they gain 20% of that amount as Maximum Health as well. This trait does not stack. Fused Trait: Collective Unconscious After your creatures gain Defense, they gain an equal amount of Attack. This trait does not stack. Artifact: Diablo's Claw 59% Attack 59% Attack 36% Health / Defense 36% Health / Defense 30% Damage Reduction 30% Dodge Chance Ceaseless Flame Affliction (Empty Nether Slot) Trait Slot: Ceaseless Flame: When an enemy takes damage from Burning, it has a 50% chance to take this damage a second time. This effect can repeat multiple times in a row. Spell Gems: Raze Conflagration Requiem ------------------------------ Level 2911 Phase Knight Fused with Undolim Seraph Phase Warrior / Life Health: 39611 Attack: 18354 Intelligence: 12243 Defense: 13984 Speed: 12236 Innate Trait: Endurance Aura Your creatures take 80% less damage from all sources other than attacks and spells. This trait does not stack. Fused Trait: Ever Upwards If this creature has Defended at least one time this battle, it resurrects allies with 50% Health each time it Defends after that. Artifact: Phoenix's Longsword 59% Attack 36% Defense / Speed 59% Speed 36% Health / Speed 30% Damage Reduction 30% Dodge Chance Metaphor Affliction Polished Prism (Rarity: 98) 14% Health / Speed Protect On Cast Trait Slot: Metaphor: After an enemy takes damage from Poisoned, Burning, or Blighted, your creatures recover Health equal to 35% of the damage dealt. This trait does not stack. Spell Gems: Raze Requiem Conflagration Relic: Blazefury, Flaming Soul of Vulcanar (Rank 60) ------------------------------ Level 2911 Frostfire Efreet Fused with Oculum Leech Efreet / Death Health: 33212 Attack: 17480 Intelligence: 11660 Defense: 19806 Speed: 14859 Innate Trait: Living Flame After an enemy takes damage from Burning, deal 30% of that damage to all other enemies. Fused Trait: Bloodlust Your creatures always have Leeching. Artifact: Longsword of Crippling 59% Attack 36% Attack / Speed 36% Health / Attack 36% Attack / Defense 30% Damage Reduction 30% Dodge Chance Flubris' Engulfing Affliction (Empty Nether Slot) Trait Slot: Flubris' Engulfing: When an enemy takes damage from Burning, it loses 20% Attack and Defense. This trait does not stack. Spell Gems: Conflagration Raze Requiem Relic: Thousand Needles, Honed Bow of Apocranox (Rank 31) ------------------------------ Level 2911 Surathli Fused with Immortal King Avatar / Life Health (3): 59708 Attack: 11077 Intelligence: 16606 Defense: 17480 Speed: 22724 Innate Trait: Prayer Position At the end of your creatures' turns, they Defend. Your creatures take 90% less damage while they're Defending. This trait does not stack. Fused Trait: Celestial Fortitude Your creatures cannot take damage that exceeds 20% of their Maximum Health. The amount of damage prevented cannot exceed 100% of the creature's Maximum Health. Artifact: Stormshield of Timewarp 59% Defense 36% Health / Defense 36% Health / Speed 36% Health / Defense 30% Damage Reduction 30% Dodge Chance Carnal Genesis Raze Glimmering Trinket (Rarity: 63) 13% Attack / Intelligence 12% Health / Speed 10% Dodge Chance Trait Slot: Carnal Genesis: After your creatures are healed, they have a 10% chance to move to the top of the Timeline. This trait does not stack. Spell Gems: Raze Holy Protection Conflagration Relic: Arbiter, Holy Shield of Surathli (Rank 23) ------------------------------

Annointments:
Cleric: Heal effects proc with at max health
Bloodmage: Your creatures take reduced damage equal to 10% of the total damage received in the fight
Warden: Defending gives defensive and rebirth (used for rebirth)
Siegemaster: Wipe all debuffs when your creatures defend
Siegemaster; Your creatures start the battle defending

The crux of the setup is outlasting enemies. As long as they are vulnerable to burn and/or do not apply blight that pierces blight immunity this setup makes almost every encounter feasible. Creatures are guaranteed 1 auto revive at the start of battle and automatically revive as long as they get a turn. 10% chance to get a turn whenever healed, healing occurs multiple times per enemy.
Angry By Default May 23, 2021 @ 6:07am 
first pick 1 of thoses 3 -> hp, int or atk
then build a diabolic horde team revolving around what u picked
u can never go wrong with diabolic horde
ah, and be sure to 'use' 1 mimic's trait so u always get the first turn
Last edited by Angry By Default; May 23, 2021 @ 6:08am
Cyborg009 May 23, 2021 @ 7:15am 
If you have Anointment available, you could use Ascendant (Astrologer), Your creature with the highest Health starts battles at the top of the Timeline. Just use health scrolls and artifact stat to boost health on that creature.
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Date Posted: May 21, 2021 @ 8:48am
Posts: 7