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Target creature is transformed into a creature that belongs to its same race, and gains a massive amount of Attack, Intelligence, Defense, and Speed.
Someone was saying it made nether boss fight too easy.
Vlora 3rd's gimmick is that whenever one of your creatures ends their turn, she gets a turn of her own, nukes your party for considerable damage AND still gets an action afterward.
I know there's a strat to deal with her, but for the life of me, I just can't seem to figure it out...
Or I don't think ill have an issue with her bevause my team is mostly counter attacks from a valkyrite scout. So anytime im attacked 3 of my creatures attack and 2 of them can rez. And I also have the trait than when one of my creatures rezzes they attack 3 times.
So maybe some combo of those strats?
Pretty sure my setup would make quick work of her without much effort. It has worked against 99% of everything else.
Annointments:
Cleric: Heal effects proc with at max health
Bloodmage: Your creatures take reduced damage equal to 10% of the total damage received in the fight
Warden: Defending gives defensive and rebirth (used for rebirth)
Siegemaster: Wipe all debuffs when your creatures defend
Siegemaster; Your creatures start the battle defending
The crux of the setup is outlasting enemies. As long as they are vulnerable to burn and/or do not apply blight that pierces blight immunity this setup makes almost every encounter feasible. Creatures are guaranteed 1 auto revive at the start of battle and automatically revive as long as they get a turn. 10% chance to get a turn whenever healed, healing occurs multiple times per enemy.
then build a diabolic horde team revolving around what u picked
u can never go wrong with diabolic horde
ah, and be sure to 'use' 1 mimic's trait so u always get the first turn