STRAIN
PHOBIE Feb 15, 2023 @ 11:45pm
Demo Test
- menu seems to work, music could be muted

- very limited inventory leads to UI/UX fighting, it's not a great way to play a salvage game.

- performance can use some work, long loading times, lowering graphics quality had 3FPS difference (16 instead of 13)

- inventory mousewheel scrolling goes the wrong direction

- right-click to consume does not work in shop (but says so)

- items from storage or fridge cannot be used for crafting/cooking, instead must be put into inventory, this is not good because the inventory is too small and limited, and also carrying items from storage to storage is not a meaningful task; we already collected them, that's enough.

- no auto-crafting or crafting-queues

- there is no item stacking in inventory, every (same) item occupies one space

- very high stats loss per time, and for no apparent reason

- hard to find some items (sewing kit, wooden planks)

- too many wood items. we have a saw, so just "wood" will be enough, we can make it fitting, maybe no need to differentiate planks, boards, 2x4 etc.: but it would be okay if we immediately get an unlimited inventory

- this all works together where player has to often leave and enter house, which will need additional loading times and busy work

It's a good concept if it can come together, plus there is Heinz Beans and Tomato Soup so the game is automatically great. TP as currency is an interesting idea. At the moment most of the existential dread the game evokes comes from controls and agency loss, not from the gameplay content.

Right-click to go back or close would be better. Auto-looting/auto-pickup should probably be added, also good storage mechanics where the best strategy isn't putting everything on the floor. There should be a way to know when food or items "expire", currently they vanish inexplicably. Stats could get some polish, there can be better feedback for a stat that was just raised (e.g color coding, or a "+10" bonus lingering beside the stat for a minute). Bathing and sleeping shouldn't require waiting time.

Hope this helps.
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PHOBIE Feb 16, 2023 @ 9:03am 
Found some more stuff:

- while in storage cannot use items (same as in shop)
- looting a wood palette lead to the item falling through a wall and unreachable (once)
- found an invisible bag next to the key shop that could be looted, but had no content
- grabbing 3 wood parts from storage had a large hygiene drop (only once, couldn't repro)

- talking to "real" npc gives sanity but there are some with one-liner replies, and the shopkeeper, who don't give any. it's not immediately clear why this is so.

- the stealing mechanic isn't transparent or narrated, feels like randomly taking agency away, where player can only guess what happened, or if anything happened at all. someone pilfered my TP while I was sleeping in the street, which seems to indicate it's working, but i could only see that as a result of 0 TP left, no otherwise signaling.

- there was a large amount of planks that can be nailed to the windows, supposedly to reduce stealing risk, but there is no transparency as to progress vs. effect or a stat for it.

- it wasn't always clear what had to be done to increase base level to be able to build more items. apparently painting the walls sometimes gives a point and sometimes not, not sure about planked up windows.

- for some upgrades higher tier items were needed (wooden pole, metal bar). but if we focus on getting a sustainable early game on, we never see them, because we are busy finding 10 small 2x4, 5 large 2x4 to fix the windows, and heaps of planks, nails and boards. the descriptions are a bit unfortunate because "wooden pole" could be a long 2x4, and a "metal bar" seems close to a "metal pole".

- after bribing vice, charlotte will still repeat her advice how to bribe him, maybe she can say something new or we could tell her it worked. not sure if she says vice or vince, there
may be some inconsistency.

- inconsistency in quest where the "to do" list says we should go to "the club" but it isn't clear that that's a club, so to do list knows more than npc tells us

- a number of items where we can't be sure how to use them and how many we need, e.g. torn hand wraps, broken bats. in case we don't need more than one that could be less prevalent in the random loot container, or have its specific container that can be avoided if other loot is preferred. for "hair elastic" it wasn't clear why we can "read" it, and then it vanishes. not sure that does anything. this leads to a situation where the game is difficult to playtest, because the loot pool is diluted with questionable items, adding artificial difficulty on top of an already difficult game.

Would have liked to test it more, but I didn't get to the next area (club?) because I was too busy upgrading and not dying. Maybe there could be a debug mode for playtesters. Seems like a lot of ideas went into there (liked the posters with reminders not to drink tap water, and talk a lot to people). I wish all the best for further development. Hope this helps.
PHOBIE Apr 6, 2023 @ 12:22pm 
It's been a couple months and no answer, so I guess there's no actual interest to work with the community.
Elk Apr 24, 2023 @ 8:47am 
I'am sure Lana reads this, takes her notes and is thankful for the input, but she also streams almost every day 2-10 hours on Twitch and interacts with about 300 viewers, so she works almost every day together with the community, but on another channel then this forum, obviously ... I guess this will change, when the project progress further (see also the successfull kickstarter campaign and her Youtube channel)
Last edited by Elk; Apr 24, 2023 @ 8:53am
PHOBIE Apr 24, 2023 @ 1:48pm 
If they register for EA on STEAM and say they want to work with the community then they should have done so on the forums which is here. Twitch is another company; the deal is with STEAM and their community though.

I'm reasonably sure they didn't even read it; a polite reply takes a mere minute.

It's been a waste of my time and lost potential to get some easy fixes in. What a bummer.
Laczek Jun 23, 2023 @ 12:00pm 
Survival system is too annoying. Drains too quicly, sometimes i can't do mission because again i must cook some s***t or watch tv.
ChaosShadowElite Jul 2, 2023 @ 11:35am 
Phobie gave some incredible feedback for this game which has potential but is in a pretty sorry state at this time. Having played this in Next Fest, it doesn't look like any of the feedback was acknowledged though I didn't play nearly as much as Phobie. Poor framerate on a powerful gaming computer, terrible inventory, too high stat loss, long loading times, can't use item's from storage etc, etc, etc. Also being unable to skip/fast forward anything is a horrible design decision. It's around 5 seconds to search every single thing and then there's sleeping, hygiene etc. Maybe I missed something as I didn't play for too long. Sort of intolerable.

Also for someone to try and defend the lack response by saying the dev streams..... what? The dev could literally respond to the comment on stream. It'll be no ones fault but the devs when the game fails. 2000's graphics with 1980s gameplay in 2023, and an Electronic Arts mindset of ignoring their community. This has made me lose the little interest I had left in the game. Not that the dev will see this or care lolol. If they did, at most could get an immature shout out on the dev stream and the same sorry game.
please add russian subtitles and Lana im your viewer :luv:
Njordy Oct 3, 2023 @ 6:11pm 
Originally posted by SenpaiSamurai:
please add russian subtitles and Lana im your viewer :luv:
So, you just watch her w/out understanding what she's been saying?
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