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Speaking of updates, will the updates that took place ever since July 2022 be available on Steam someday or will it be a priviledge of Discord members?
Still a Huge List of:
Known bugs
Inventories
(Severe: results in item loss) Pantry, medical, and junk pile inventory: item deletion occurs during 2-way transfers if max inventory weight is reached at any point during transfer.
(Cosmetic) Clicking 'Take all' when checking junk pile, then switching to medical tab will result in an incorrect inventory view until closed and re-opened
Items in the junkpile cannot be identified by hovering over them with the mouse cursor.
Individual items cannot be withdrawn from the junk pile - only the "Take all" command can be used.
Searching for bottles of water in storage and then adding them to supply will correctly give plastic but not add water to the supply; it also does not remove the water bottle from storage until the storage screen is closed and reopened.
(Severe: results in item loss) Patches fixed "Added a limit to the number of craft jobs that can be queued on the workbench" - but this is still an issue when choosing to plant seeds, repair equipment, recycle items at the workbench, recycle items at the armory, or mix drugs
(fixed in 1.0.12) Placing an electric knife or a spiked knuckle duster in a T4 recycler and then removing it still leaves the lower-tier weapon in the output screen, and will generate that weapon.
Automatic inventory will occasionally allocate 1 less travel ration when going to a location, resulting in a weakness debuff for any fights at that location. It can be worked around by manually allocating travel rations at, or above, the required amount.
Factions
Trading with a faction and getting a terrible deal for yourself will cause reputation damage with the faction (unknown if this only happens after destroying a faction or not)
(fixed in 1.0.12) Sometimes trading with a faction will grant negative rep
(fixed in 1.0.13) The APR-16 faction reward weapon has no ammo nor any way to create ammo
Completing the third quest for the Old Clan gives no reward
Rare item missions: if radioed to complete but do not have the rare item the job will get stuck unable to be completed
When completing the faction job to "capture a member from X faction," the wrong prisoner can be taken if you have more than one (it is unknown if this only happens to factionless prisoners, or if the job always takes the prisoner from the first cell built)
(Rare) Destroyed factions can still attack; apparently the last destroyed faction isn't completely gone; this can lead to a situation where the "End" quest is triggered over and over, covering the map with "End Game" tiles
(fixed in 1.0.14) Sometimes quest objectives don't show up on the map.
When a quest requires the exploration team to have a high level of perception, according to the description of the quest from the quest giver, no items relating to the quest can be found regardless of the team's perception skill.
Faction Goals
(Cosmetic) The "Advanced Mechanics" repair vehicles faction goal isn't actually part of gameplay
Construction
Construction of more then 1 snare trap at a time can cause them to cease to catch rabbits
Deconstructing a rabbit snare with a rabbit caught will cause a visual bug where rabbit remains and repeating this 3 times will break spawning.
(fixed in 1.0.11) T1 Water containers can not be deconstructed
Prison beds lose durability with no way to repair them (workaround: deconstruct the prison and rebuild)
Medical bed only seems to allow corpses from your own faction or prisoners to be added for an autopsy
(fixed in 1.0.12) Effective planter continues to degrade even when not in use and cannot be completely deactivated
(fixed in 1.0.11) Planters and greenhouses always return ★ results unless you have no ★ seeds of that type in your storage
(Tooltip) Cabbages' description says it can only grow from 16-18°C but it can grow from 12-22°C; rice is also incorrect
(fixed in 1.0.11) T3 sink doesn't seem to work after first use
(Possible bug, may be intended gameplay) Unable to remove burnt down items from shelter
(fixed in 1.0.11) Characters won't use a second table if the first is occupied
(Fixed in upcoming patch) Saving while someone is eating at a table can cause the character to become stuck and never move again
(fixed in 1.0.14) Sometimes a few random blueprints can never be found
(fixed in 1.0.12) (Cosmetic) Duplicate blueprints can be found when searching the same location
Skills
(Tooltip) Perception skill "Automatic Repairing" actually works at about 14%, not 0%.
Emergency Tourniquet, which has a 50% chance of working according to the skill description, has a 0% chance of working.
Battles
(Cosmetic) Saving and loading with shelter-breach corpses left unattended will render these corpses non-interactable (workaround: loading the game can cause the corpses to return to normal until the next time the game is saved)
Enemies running away during combat can remove all UI options from the combat interface, forcing a reload to continue playing
(Cosmetic) Alt-tabbing during a battle can sometimes move your characters far off screen
Loading a save made during the breach door cutting process will reset it to the beginning of the door cutting time. An exploit of withholding breaches is to simply daisy chain saves/loads without allowing the door to be totally severed from the shelter.
Weather
(fixed in 1.0.11) Heating is insanely more difficult than cooling
Interface
(Cosmetic) Using First Aid kits from inventory on the map screen will update a character's health, but the map screen's health for that character isn't displayed correctly until leaving the map screen and opening it again
(Cosmetic) Tooltips sometimes "stick" and don't go away until reloading
(Cosmetic) There are multiple issues with carrying corpses or items where they do not disappear from the character's hands if the job is cancelled or the game is reloaded
(Cosmetic) Sometimes bookshelves and the tools for the workbench don't show when loading the game (workaround: put the items in the junkpile and then get them out, or try reloading)
(Cosmetic) Locations such as outposts, faction bases and work locations show "Common items found" in their location description, but since the locations cannot be searched, the window can mislead players to think that they can search the location.
(fixed in 1.0.12) Floppy disks occasionally will not work (workaround: keep trying over and over, or move the radio transmitter)
A truck in a garage will slowly sink downward into the ground and eventually become unusable on each save/load. (Workaround: each time you send a truck on a mission, it will reset the height.)
Calling for traders using the radio transmitter does not work, and after the task is completed the character interfacing with the transmitter does not move away - stuck until forced to move by a command.
Travel
When sending out an exploration team with a dog, if the dog is stuck interacting with an object such as its bed, the team will be stuck on the map, unable to travel or return to base, stuck in limbo. Reloading an earlier save and interacting with the dog to "unstuck" it will allow the team to deploy successfully.
When a team has broken limbs, encountering another group in the wasteland (regardless of how it ends) will result in the limb being restored immediately afterwards.
Changing the formation of the exploration team while on the map does not change the formation - it remains the same formation as the one established before the team leaves the shelter.
Loading a save with a party on expedition will reset the progress of the tile they are currently on.
Not really. The game still has a huge number of bugs and no amount of pretending it doesn't have a bunch of major bugs isn't going to get people, such as myself, who won't buy the game until they fix all those bugs.
And, no, the 'Just Reload' advice is crap.
The game was called Xcom Enemy Unknown, the original one. One of the best and the most original games ever invented.
I don't really think y'all deserve good games. You totally forgot to actually have fun. You totally forgot that the game that is not an MMORPG is supposed to be finished at some point. You just need the same version of some washed out principle, like CoD or whatever, going on over and over again. With marginally better graphics and absolutely nothing new, because, y'know, that could bring new bugs, so let's avoid any originality.
At some point, a movie is finished and released to cinemas. A bread is finished and given to people to eat. You don't go to a bakery to yell at a baker like an entitled spoiled brat that you want more bread because you bought it once.
Honestly I agree with the op, It's sad and sounds like it's mostly the publishers fault as usual. That said you as the consumer should be protected when this happens, because it happens alot.