Helltaker

Helltaker

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Turning a puzzle game into...
...a game that suddenly requires fast reactions and memorizing patterns is a questionable decision. I gave up in frustration after having beaten phase 3 of judgement after many tries and then saw how phase 4 was even worse. F*cking double-width-cross-chains! 8[
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Showing 1-15 of 18 comments
Honestly I didn't bother memorizing the pattern, I just used a signal to tell me when to dodge. The chains have like 3 states: not there at all, grey, and white (deals damage). When it is grey, that is your signal to move away; pay more attention to that than anything else and you'll be mostly good.

There are 1 or 2 places where memorization helps keep you healthy, but they aren't that bad.
I could easily dodge chains that only were either horizontal or vertical that way. But when they were crossing and/or several tiles wide, I dodged into another chain just a little too frequently.

I'm sure it can be done and maybe even is easy for people used to playing reaction-games. I played this because a friend wanted to know if I can solve a puzzle that he had to look up online. I genuinely enjoyed the puzzle-part.
Concentrate on dodging rather than predicting the pattern or memorizing it. That worked pretty well for me after 10-15 attempts. Actually the reaction thingy part of the game was better than looking for the abyssal fragment things. that ♥♥♥♥♥ made me tilt my ass off.
This last part is annoing, i dropped game at this.
No, don't worry, you can keep the normal women. Leave the demon waifus to the professionals.
It's profoundly rude, and IMO that's probably intentional. The game really does try and trick you into thinking that the game is over with Lucifer being collected, and the sheer whiplash of going from 'limited moves puzzle game' to 'diet bullet hell' probably wasn't developer oversight. Judgement's supposed to be a shock to your system; and I think that might also be why the game is free: I'd feel a lot less good with having a trick played on me if I'd spent money for a puzzle game.
Originally posted by Crasical:
It's profoundly rude, and IMO that's probably intentional. The game really does try and trick you into thinking that the game is over with Lucifer being collected, and the sheer whiplash of going from 'limited moves puzzle game' to 'diet bullet hell' probably wasn't developer oversight. Judgement's supposed to be a shock to your system; and I think that might also be why the game is free: I'd feel a lot less good with having a trick played on me if I'd spent money for a puzzle game.
This. Your theisis is even hinted at in dev commentary.
Gave up on the fourth phase. Got a bit repetitive. The art style and characters are great. I'm not really keen on puzzle games but hopefully the team does more with these characters in the future.
Personally, I liked the quick reaction time boss fight. Might have something to do with me liking bullet hell games.
personally i loved the hard shift at the end.

i loved the challenge.

too bad it was just the last stage.

If the dev ever decides to expand on the concept, then i would love to have the puzzles with limited movement, and then shotgun reaction round for something like bossfights.

Took time to get used to it but it was a blast after i got down how and when to dodge
i like that change after all if this person will make another game a few different kind of puzzles will be necessary a music based games would be cool!
Wait what? People are actually mad at the last part? For real? I LOVED it. It was an awesome "final boss" to this game. Was just challenging enough to be enjoyable but not annoying; at least in my opinion. And who could've known Judgement could be so adorable.

Also loved the more hidden aspects of the game. Made me very curious if there's more coming.
The final level of the game is one of those instances where it appeals to people who enjoy failing dozens upon dozens of times, because to them, it makes the eventual victory even better. Many other people, however, don't get that rush of reward chemicals from the brain for persevering and making it over the hurdle. For them, the challenge itself is not a source of enjoyment, and only serves to make getting to the bits they actually want to experience profoundly draining.

Sadly for me, I tend to fall into the latter camp. I'm typing this while paused during the fourth phase of the final level. I've failed several dozen times already, and any sense of fun has since evaporated. I'm only still going because of the mentality that "I've made it past the first three phases, if I stop now I'd have to endure them all over again".

Ultimately its a matter of taste, and for those who enjoy both puzzles and twitchy reaction-based timing games, I'm sure this is a hoot. For those who signed up for the former and don't have the mental wiring to derive enjoyment from the latter, I can offer my sincerest sympathy.

Quite enjoyed the rest of the game though, and I would like to see more of the demon ladies and the setting.
Originally posted by 24Blackbirds:
The final level of the game is one of those instances where it appeals to people who enjoy failing dozens upon dozens of times, because to them, it makes the eventual victory even better.

? I died a grand total of 3 times - one time because I was laughing at one of Judgement's statements.

But the other things stated is correct - it's all a matter of taste. I personally don't understand how this is so extremely difficult to some folks, but at the same time I do understand those who don't play games needing reflex and quick thinking might get put off of the final level.

That said, I'm in the boat of wanting -more- of this sprinkled in with the puzzle aspect of the rest of the game. Having both my long and short term thought processes being challenged sounds like an awesome idea to me. Either way, hopefully if they do make a sequel or whatever to this game, they'll keep user input and suggestions in mind.
I'm not exactly "mad" at the last part.

It just took me by surprise and I became frustrated because I didn't have the skillset required to beat it within a timeframe I was willing to invest.

Just wanted to share my experience incase the developer is interested in it. Not wanting to judge or slander the game about it.

Actually, you can look at it really positively too because the game managed to make me experience an emotion I otherwise wouldn't have had.

I normally don't play games of which I think would end up frustrating me. But this one managed to present itself as a game of which I thought it wouldn't. So I got invested in the game by the part that behaved according to my expectation and then got confronted with something completely different. If the game had started like that, I wouldn't even have played it in the first place. But due to making me invested, it managed to make me put myself out of my comfort-zone and experience a genre I otherwise wouldn't have seen enough of an incentive to try out.
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Date Posted: May 16, 2020 @ 2:58pm
Posts: 18