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- The maximum XP a unit can gain in a single battle is 180. (I think. If you fight an enemy far enough above your level, or maybe expected game stage, their HP is doubled -- try fighting e.g. Enk when you're level 9 and haven't entered a second region yet, vs. level 12 after you've opened it up -- I've never played out such a battle but maybe it's worth more than 180.)
- The XP gained is based on the level of the unit gaining the XP, and the level of the enemy mob. I'm not sure if anything else comes into play; I'm not ready to rule that out yet.
- Early on, if you fight an enemy that's +/-1 from your level, you gain 120 XP; for -2 to -4 levels, there is a 15% XP reduction; for +2 levels, there is a 20% bonus; etc. However, the numbers start getting worse as the game continues. I haven't yet determined what the worsening is based off of (just level? Avyanna's leadership? game stage or castle tier? do units held in reserve count against you in any way?).
- Importantly, as a consequence, the total amount of XP you gain is different, depending on the order you fight battles in. You benefit from fighting enemies that are just above a breakpoint (e.g. early in the game, 1 level below you is good, 2 levels below you is bad, 2 levels above is good if you can hack it).
- Another consequence is that you may benefit from delaying harvest of quest XP when you're already strong enough to win the next battle.
- However, the benefit from microoptimizing this is rather small. I stopped trying roughly when my base battle XP gain dropped from 120 to 96 for a reason I haven't yet determined. I'm also unsure whether/how enemy mob level adapts to e.g. your own level when first entering an area.
- I did a quick experiment bringing fewer units into a battle; this helped in e.g. Disciples II but it doesn't help here.
- I noticed that units that I didn't bring into battle were still leveling up, but I haven't yet checked whether that's purely from quest XP or whether they were also gaining XP from battles.