Disciples: Liberation

Disciples: Liberation

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Why am I forced to fight so many trash mobs on 2nd run?
Is it an enemy tier thing? I am level 48 but I am not getting the option to "conquer" random, wandering enemy groups that are level 35. I thought maybe it was because I only use companions, so no higher tier generic faction units. At any rate, it's very tedious having to fight every single fight when the level gap is so big
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Showing 1-15 of 17 comments
Drayn Nov 22, 2021 @ 7:46pm 
I think conquer is broke. I sometimes conquer enemies higher than my level and have to fight wanderers 5 levels below
ArchAnge1LT Nov 22, 2021 @ 8:37pm 
It is tedious cause the difficulty is non-existant. It is like a chore of moving units when you know the conclusion already. I don't think they can really make it challenging with the current game system and setup.
madracc00n Nov 22, 2021 @ 10:58pm 
They should fix conquer,it is rly weird.Why cant i auto with lvl 45 party vs lvl 30 random parties.
Kaarl  [developer] Nov 23, 2021 @ 2:13am 
Hi Unacceptable Condition,

thank you for reporting this to us! In order to investigate it further, we need as much information as possible, as every hint helps to provide a solution.

Please send an email with a brief description of the problem as well as your system information and which version (digital or retail, standard or deluxe) of Disciples: Liberation you're playing to our technical support via support(at)kalypsomedia.com.

Thanks,
Kaarl
Drayn Nov 23, 2021 @ 10:50am 
Originally posted by Kaarl:
Hi Unacceptable Condition,

thank you for reporting this to us! In order to investigate it further, we need as much information as possible, as every hint helps to provide a solution.

Please send an email with a brief description of the problem as well as your system information and which version (digital or retail, standard or deluxe) of Disciples: Liberation you're playing to our technical support via support(at)kalypsomedia.com.

Thanks,
Kaarl

Nobody can say conquest is a problem, because we don't know how the system is intended to work. Should a mob 2 levels under always have the conquest option? If so, that's not happening.

Tell us what is supposed to happen and we can tell you when it isn't. Problem is an assumption of intention, we don't know the intention.

I personally never want to play a fight where the enemy is under my level, because i can beat enemies 5 levels over my level with minor issue. Total leadership of the enemy is probably also in the formula along with level. Right now it seems completely random as to which enemies you can conquer, there's no indication or rules described. The combat in general is pretty easy with little punishment for losing, so the more easy fights there are the more tedious it is.
Originally posted by Kaarl:
Hi Unacceptable Condition,

thank you for reporting this to us! In order to investigate it further, we need as much information as possible, as every hint helps to provide a solution.

Please send an email with a brief description of the problem as well as your system information and which version (digital or retail, standard or deluxe) of Disciples: Liberation you're playing to our technical support via support(at)kalypsomedia.com.

Thanks,
Kaarl
Thanks very much for replying Kaarl, but as Drayn said, I am not sure if this is a technical issue or a gameplay issue. The option to "conquer" encounters appeared more frequently during my first playthrough where I was using generic units in my army as opposed to using all 9 companions at once, so I think maybe it's just the math for skipping combat being messed up somewhere?
madracc00n Nov 23, 2021 @ 9:29pm 
Originally posted by Drayn:
Originally posted by Kaarl:
Hi Unacceptable Condition,

thank you for reporting this to us! In order to investigate it further, we need as much information as possible, as every hint helps to provide a solution.

Please send an email with a brief description of the problem as well as your system information and which version (digital or retail, standard or deluxe) of Disciples: Liberation you're playing to our technical support via support(at)kalypsomedia.com.

Thanks,
Kaarl

Nobody can say conquest is a problem, because we don't know how the system is intended to work. Should a mob 2 levels under always have the conquest option? If so, that's not happening.

Tell us what is supposed to happen and we can tell you when it isn't. Problem is an assumption of intention, we don't know the intention.

I personally never want to play a fight where the enemy is under my level, because i can beat enemies 5 levels over my level with minor issue. Total leadership of the enemy is probably also in the formula along with level. Right now it seems completely random as to which enemies you can conquer, there's no indication or rules described. The combat in general is pretty easy with little punishment for losing, so the more easy fights there are the more tedious it is.
This
Illuminary Nov 24, 2021 @ 8:05pm 
Originally posted by Unacceptable Condition:
Is it an enemy tier thing? I am level 48 but I am not getting the option to "conquer" random, wandering enemy groups that are level 35. I thought maybe it was because I only use companions, so no higher tier generic faction units. At any rate, it's very tedious having to fight every single fight when the level gap is so big

I was thinking of making a post "to the devs" myself about this. I'm in Liberation mode 20+ levels higher than the next enemy, finishing the battles around the middle of round one, with melee chasing all the corny ranged running jerk offs, and can't get to use conquer.

The conquer function should be mandatory except for story line battles, if you've severely overpowered enemy units.
Last edited by Illuminary; Nov 24, 2021 @ 8:08pm
madracc00n Nov 25, 2021 @ 4:45am 
Originally posted by Illuminary:
Originally posted by Unacceptable Condition:
Is it an enemy tier thing? I am level 48 but I am not getting the option to "conquer" random, wandering enemy groups that are level 35. I thought maybe it was because I only use companions, so no higher tier generic faction units. At any rate, it's very tedious having to fight every single fight when the level gap is so big

I was thinking of making a post "to the devs" myself about this. I'm in Liberation mode 20+ levels higher than the next enemy, finishing the battles around the middle of round one, with melee chasing all the corny ranged running jerk offs, and can't get to use conquer.

The conquer function should be mandatory except for story line battles, if you've severely overpowered enemy units.
Agree.Forced battles are rly bad in any game,when u are So much stronger then ur opponent.
tommy Nov 30, 2021 @ 1:08am 
100% agree with above post.

Kaarl (developer) - I do not see why you need any more information than was provided by OP. The *conquer* option was perfectly implemented prior to liberation mode (LM). But almost from the get go in LM you are forced to fight mobs that are less than half your level.
As a result the game becomes terribly tedious even to the point one stops playing - as I have done until this is fixed.
Chronoja Nov 30, 2021 @ 10:20am 
Maybe I'm wrong about this but I encountered the same thing. What I assume is happening, as the OP suggests, the Conquer mechanic's first step simply considers the highest tier of unit in both parties and if you don't have a unit of equal or above tier, conquer simply fails forcing you to manually battle.

If that's the case it preempts more important factors like number of heroes, levels and relative power, so you end up fighting a lot of trivial battles. If you are running a 10 hero party, they don't have a tier to compare to so you are forced to fight everything really.

The reason I suspect this is because I spent most of the early game in Liberation Mode with a party of 9 heroes (didn't use Sebastian) and a Skeleton Warrior. After Veranto'or I couldn't conquer much at all regardless of how much I out levelled the enemy party since that's when tier 3 and 4 units start becoming more prevalent. It wasn't until I swapped the Skeleton Warrior out for a Dracolich (and a White Dragon on the backline as well) that I was able to conquer pretty much everything again until the end of the game.

Like I said, I could be wrong, but if I'm not just try to put at least 1 of the max tier unit you can afford in your party to increase the chances that you can just skip the tedious battles.
Last edited by Chronoja; Nov 30, 2021 @ 10:56am
Hattori Nov 30, 2021 @ 12:08pm 
Ur not wrong i like 3 tier units couldn conquer ♥♥♥♥ later in a game swaped for two tier 4 units and bam could conquer again.
kirill-busidow Dec 1, 2021 @ 2:14pm 
Conquest is not problem.

Problem is adding trash mobs. Why they were added in first place? What is purpose of them, what do they add to game?
Originally posted by kirill-busidow:
Conquest is not problem.

Problem is adding trash mobs. Why they were added in first place? What is purpose of them, what do they add to game?
I disagree. The trash mobs are not a problem and they add a relatively easy to get more gold and exp. If they are going to be present, they shouldn't be adding 50 years to my playtime because I am unable to conquer them
zaldaria Dec 2, 2021 @ 3:33pm 
your backline matter's for conquest?!
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Date Posted: Nov 22, 2021 @ 2:10pm
Posts: 17