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thank you for reporting this to us! In order to investigate it further, we need as much information as possible, as every hint helps to provide a solution.
Please send an email with a brief description of the problem as well as your system information and which version (digital or retail, standard or deluxe) of Disciples: Liberation you're playing to our technical support via support(at)kalypsomedia.com.
Thanks,
Kaarl
Nobody can say conquest is a problem, because we don't know how the system is intended to work. Should a mob 2 levels under always have the conquest option? If so, that's not happening.
Tell us what is supposed to happen and we can tell you when it isn't. Problem is an assumption of intention, we don't know the intention.
I personally never want to play a fight where the enemy is under my level, because i can beat enemies 5 levels over my level with minor issue. Total leadership of the enemy is probably also in the formula along with level. Right now it seems completely random as to which enemies you can conquer, there's no indication or rules described. The combat in general is pretty easy with little punishment for losing, so the more easy fights there are the more tedious it is.
I was thinking of making a post "to the devs" myself about this. I'm in Liberation mode 20+ levels higher than the next enemy, finishing the battles around the middle of round one, with melee chasing all the corny ranged running jerk offs, and can't get to use conquer.
The conquer function should be mandatory except for story line battles, if you've severely overpowered enemy units.
Kaarl (developer) - I do not see why you need any more information than was provided by OP. The *conquer* option was perfectly implemented prior to liberation mode (LM). But almost from the get go in LM you are forced to fight mobs that are less than half your level.
As a result the game becomes terribly tedious even to the point one stops playing - as I have done until this is fixed.
If that's the case it preempts more important factors like number of heroes, levels and relative power, so you end up fighting a lot of trivial battles. If you are running a 10 hero party, they don't have a tier to compare to so you are forced to fight everything really.
The reason I suspect this is because I spent most of the early game in Liberation Mode with a party of 9 heroes (didn't use Sebastian) and a Skeleton Warrior. After Veranto'or I couldn't conquer much at all regardless of how much I out levelled the enemy party since that's when tier 3 and 4 units start becoming more prevalent. It wasn't until I swapped the Skeleton Warrior out for a Dracolich (and a White Dragon on the backline as well) that I was able to conquer pretty much everything again until the end of the game.
Like I said, I could be wrong, but if I'm not just try to put at least 1 of the max tier unit you can afford in your party to increase the chances that you can just skip the tedious battles.
Problem is adding trash mobs. Why they were added in first place? What is purpose of them, what do they add to game?