Disciples: Liberation

Disciples: Liberation

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Raelic Nov 23, 2021 @ 5:10pm
Soft Lock warning.
It's possible to get stuck talking to Orion. I was doing the dialogues on the Meet the Companion screen and chose to look at the map, but I had already ventured to all the areas. So the map is blank and you can't cancel out of it.

I'm at the part in the story where all the races are on one map.
Originally posted by SpookyFox:
Hi @Raelic,

thank you for reporting this to us. On which system do you play Disciples: Liberation?

Could you please send us your savegame so we can take a closer look? support@kalypsomedia.com

Please also include a brief description of the issue in your mail.

Cheers
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Showing 1-12 of 12 comments
The author of this thread has indicated that this post answers the original topic.
76561199098883563 Nov 24, 2021 @ 12:11am 
Hi @Raelic,

thank you for reporting this to us. On which system do you play Disciples: Liberation?

Could you please send us your savegame so we can take a closer look? support@kalypsomedia.com

Please also include a brief description of the issue in your mail.

Cheers
Raelic Nov 24, 2021 @ 9:47am 
Originally posted by SpookyFox:
Hi @Raelic,

thank you for reporting this to us. On which system do you play Disciples: Liberation?

Could you please send us your savegame so we can take a closer look? support@kalypsomedia.com

Please also include a brief description of the issue in your mail.

Cheers
PS5, I'll send an email. Great game! Thanks. Having a lot of fun.
Same for me. is there any way to fix this? Playing on PC
Last edited by Deputy sheriff Chebi; Nov 25, 2021 @ 9:47am
VinBG Nov 25, 2021 @ 11:38am 
same here, the battle befor battle with fallen angel
VinBG Nov 25, 2021 @ 11:54am 
just go to the map(you have the quest battle for varantor) and make camp, but the map im town really needs close button
ZeoR Nov 27, 2021 @ 9:30pm 
Same here, I'm not sure what to do now.
Raelic Nov 27, 2021 @ 9:34pm 
Just load an auto save. I lost a few minutes personally.
Burialsoup Dec 12, 2021 @ 8:18am 
Just ran into the same problem on PS5.I also just loaded a previous version, but the bug is still there.
Raelic Dec 12, 2021 @ 10:07am 
Yea, I've run into a few bugs ever since. Nothing crazy or game breaking though. All of these are PS5, not PC.

The new items/alerts on the left no longer popping up. I think this was caused by dismantling a lot of items at once. It causes the alerts on the left to just stop. So when you open a chest, it's just blank. You still get the item.

In the blacksmith the icons on the shards sometimes don't load. It's usually the Deluxe reward one on the far left of the first section.

I'll have the save circle on the bottom right just there permanently sometimes.

You can skip out of the final cave in the game to the zone and complete everything up to the beast. The dialogue will still act it out like the beast is there, but you have to complete the cave for it to actually appear. You can do this by L1 to base from the cave and then fast travel to another zone. Then fast travel to the final area.

Seeress frost spell will sometimes crash the PS5. It's repeatable on the fights it happens on, but works fine on other fights. I thought at first it was because there were AOE ground effects also on, but that's not it.

When you first encounter the dragon Enk in Plains of Widows and the Dragon Hunter, if you kill the dragon first and complete the Dragon Hunter quest, it will give you the dialogue to complete the quest, but it won't actually complete. The ? will stay and you don't get rewards.

You can't scroll down the list of companion quests in the journal. This can be seen when you first choose the zone in Act 2 after doing all the dialogue with the companions and getting their quests.

Not a bug, but something bugging me right now...

The NE dungeon in Grayleaf has a wall behind the tome that I can't figure out how to open in Liberator mode. I don't remember having an issue with it in normal mode, but I'm waiting to see if I can figure out how to open it later. Maybe I chose a different dialogue option? I don't know. Could be something to do with the vampire queen. I killed her in normal mode, but left her alive in Liberator.

Recommended changes/updates....

Default the training to max level and allow people to adjust lower if needed instead of the way it is now.

When dismantling, don't show the same resource more than once on the alerts to the left. Allow for mass dismantling and combine all the resources into one alert per type.

When hovering the conquer button, add a tooltip for when it's not available. "This is part of a quest."

Remove the Gather Resources button and just automatically do it when returning to base.

Find a way to get players to level 80 in Normal Mode and to get the true boss in normal mode so you don't have to play through again for two trophies.

A way to dismiss units you no longer need.
Last edited by Raelic; Dec 12, 2021 @ 10:16am
Raelic Dec 15, 2021 @ 10:23pm 
The way the conquer option works really makes Liberation mode a pain. It has to be tied to either the command points or the tier of your units. It's not level. So if you have a full group of companions instead of units, you'll never get the conquer option in act 3. And there are a lot of battles in Act 3.
sandman25dcsss Dec 15, 2021 @ 11:56pm 
Originally posted by Raelic:
The way the conquer option works really makes Liberation mode a pain. It has to be tied to either the command points or the tier of your units. It's not level. So if you have a full group of companions instead of units, you'll never get the conquer option in act 3. And there are a lot of battles in Act 3.
I think it should be tied to total strength of your army taking into account everything. I tried 2 opposite armies in normal mode: no companions and only companions, the former let me skip hard battles, the latter forced me to fight easy battles.
Wizard May 30, 2022 @ 11:16am 
Originally posted by SpookyFox:
Hi @Raelic,

thank you for reporting this to us. On which system do you play Disciples: Liberation?

Could you please send us your savegame so we can take a closer look? support@kalypsomedia.com

Please also include a brief description of the issue in your mail.

Cheers
Question is, why cant we get out of the map screen without being forced to travel? Why is this simple feature not implemented ?
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Date Posted: Nov 23, 2021 @ 5:10pm
Posts: 12