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The new items/alerts on the left no longer popping up. I think this was caused by dismantling a lot of items at once. It causes the alerts on the left to just stop. So when you open a chest, it's just blank. You still get the item.
In the blacksmith the icons on the shards sometimes don't load. It's usually the Deluxe reward one on the far left of the first section.
I'll have the save circle on the bottom right just there permanently sometimes.
You can skip out of the final cave in the game to the zone and complete everything up to the beast. The dialogue will still act it out like the beast is there, but you have to complete the cave for it to actually appear. You can do this by L1 to base from the cave and then fast travel to another zone. Then fast travel to the final area.
Seeress frost spell will sometimes crash the PS5. It's repeatable on the fights it happens on, but works fine on other fights. I thought at first it was because there were AOE ground effects also on, but that's not it.
When you first encounter the dragon Enk in Plains of Widows and the Dragon Hunter, if you kill the dragon first and complete the Dragon Hunter quest, it will give you the dialogue to complete the quest, but it won't actually complete. The ? will stay and you don't get rewards.
You can't scroll down the list of companion quests in the journal. This can be seen when you first choose the zone in Act 2 after doing all the dialogue with the companions and getting their quests.
Not a bug, but something bugging me right now...
The NE dungeon in Grayleaf has a wall behind the tome that I can't figure out how to open in Liberator mode. I don't remember having an issue with it in normal mode, but I'm waiting to see if I can figure out how to open it later. Maybe I chose a different dialogue option? I don't know. Could be something to do with the vampire queen. I killed her in normal mode, but left her alive in Liberator.
Recommended changes/updates....
Default the training to max level and allow people to adjust lower if needed instead of the way it is now.
When dismantling, don't show the same resource more than once on the alerts to the left. Allow for mass dismantling and combine all the resources into one alert per type.
When hovering the conquer button, add a tooltip for when it's not available. "This is part of a quest."
Remove the Gather Resources button and just automatically do it when returning to base.
Find a way to get players to level 80 in Normal Mode and to get the true boss in normal mode so you don't have to play through again for two trophies.
A way to dismiss units you no longer need.