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I dont understand why an 'ok' game should earn a lot of negative reviews.
Reviews are so positive because game does well enough on all fronts without glaring issues.
I read through some negative reviews and they are completely brainless 9/10 times.
Your opinion has plenty of flaws but at least I can agree with some points.
AI isn't great, whole early game chunk is piss easy, and writing can be weak.
It's hard to take you seriously when It takes just few hours of game time to unlock classes, You didn't spend much time with the game... They are more powerful then mercenary hence made available little later so you can spend some time with allrounder learn what works for you and get a grasp of the skill trees. It's a power up so it should come after some time, don't you think?
Your blind hate towards female protagonist is something you should think about for yourself. Her strong woman persona isn't overdone... you get really three different characters there if you feel like role-playing consistently dialogue choices.
I think the sinister Avy has the most flavour as a character.
The protagonist is a bit bland and maybe not suitable for Disciples game mentality (too little melancholy and longing, too much strength and decisiveness), also has a lot of Mary Sue in her (it's quite hard to piss off companions - they always try to find excuse for her bad behavior and it's very easy to romance them all by just saying one sentence with a heart as if she had 20+ charisma in D&D) but woke? No, not really. She feels like some sort of viking warrior woman type which isn't terrible kind of persona given she's a mercenary.
Most of us do not understand this.
Probably because of Steam policy, people who refunded game after trying can not write review.
So people start game, see how Very Easy difficulty is only option for it and just refund it.
Those who stay (some do not know that they can hire units, so they start zones with 2 heroes instead of 2 heroes + 6 units) write that difficulty is ok. And add that they hate losing battle, which never happens in this game. You auto-win most of fights, literally ("Conquest").
Well said, not a fan of that either, but woke haters aren't better then the other side, any female with a bit of charisma is a woke marry sue for them.
It's sad to see how they are just like a passenger on a wrong bus not really understanding where are they going.
Worse for me is that she doesn't seem like a sad person and Disciples was special because of the sadness in just about every major character (sadness in many spectrums such as missing old days, feeling their cause is hopeless, feeling sorry for others suffering, feeling sorry for deaths they caused or simply going on killing spree due to lack of other ideas and traumatic experiences)
There are flaws in this game for sure, but I enjoy, and whilst I could only invest about 20 hours into it so far, I could imagine to play it for 100 or more. So in my opinion, it deserves a positive feedback.
yeah... people with different opinions are strange :-)
people in comments admit:
1. combat is weak(flawed);
2. writing is weak;
yet same people say, they like game.
why?
two core characterics needed for just fine rpg. both not good enough.
that is why it is strange.
can combat be fixed by patching? it is possible.
can writing be fixed by patching? i do not think so.
so on what premises rate this game as good, i have a hard time to understand.
as for protagonist. my main point is, there is no any script REASON main character gender can not be decided by the player. granted, i have not finished game. and most probably will not. yet so far, there is not a single stroke in game script, that means protagonist MUST be female. that is why i say its badly smells for wokeness bs.
i play many characters over tes or fallout games. men and women. great!
and on subject on woke bs...
can not you see how desperately woke devs avoid to portrait strong, moral men anymore?
i all latest games i saw or tried, it was hard to even come by strong, moral men as a companion. oh, what a coincidence...
ok, i said all i wanted. cheers to all.
1) No in story point for female - agreed so far. I suppose it's budget and simply a design choice. Same as we get forced to play a man in something like Jedi Fallen Order. No real reason outside of design choice.
2) No moral strong man in games lately. I don't know. Maybe? It's a bit complicated. A lot of games has character creation and they leave that role to the player if he wishes to. This kind of character is usually considered boring or generic. More - the main character in Disciples Liberation isn't exactly moral, nor any of her companions. When I look at for example Pathfinder Wrath of the Righteous some of the best and most liked characters are male although not really moral types.
Other than that.
Combat is fun despite flaws. The story is okay. It lost a lot of Disciples dark fantasy feel but there is some of it still left. It's obviously not as colorful as say Heroes of Might and Magic title. Some are happy to play a Disciples title again with hopes for next title to have much better writing, soundtrack and some improvements to gameplay. The game doesn't cost as much as AAA titles. Thats why it deserves something like 7/10 or 8/10. Not 10/10 but it's not 2/10 either
No, people who lack logic, are strange.
This is combat game, but it is so easy that combat do not matter. This is Story-mode game.
I am ok with making game uber-easy. Developer decision, they know better. It is their product. I am ok with casuals like game where they cant lose and always win (losing battle due to bad decisions is no-no for some, ok).
But why make so many spells/units/mechanics, if they do not matter at all? What is logic behind this?
We do not complain about woke. Or sodomy or other perversions.
None cares about this _specific_ game promoting sodomy, because all modern games do this.
Problem is that this game is too easy.