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People play heroes 3 and Disciples 1 & 2 to this day. I know alot of that is in russia & eastern europe so westerners might not care but that playerbase has been loyal.
The reason for example Heroes 5 did succeed and 6 & 7 + Disciples 3 & the expansion was a disaster is because the devs never listened to what the fanbase wants.
In the same way you cant inject life to a horror franchise by making it a actionrpg, this seems to be something that nobody asked for ? I dont know maybe im missing out, all i see is contrarians that say WOW PREORDERED just to "stick it up to the people that dislike the changes".
Isnt it ironic that Kings bounty´s newest sequel abandoned the core gameplay and went for a shift in the franchise aswell ha ha..
Maybe its the console nieche as you say, dont think console players play that much strategy, very few sucessfull titles are on consoles that are not RPG, ARPG, FPS, TPS and its derivatives.
The only one that comes to mind thats a strategy is the Halo RTS wich was fine..
Well hopefully this brings any kind of sales or if it just flops the Publisher decides to sell the IP to someone that cares.
While i agree to a extent on the name, it probably isnt that easy to discren since this was a rts series. For example Dark messiah of might and magic is a better name for a game set in the Might and Magic universe than "main title" + subtitle, you want to make sure the user expectations are set directly from just a discernable name.
Apples and oranges, and they are not the same, their lineage is not the same. Divinity series has a specific storydriven rpg playstyle in all their games, from start to finish.
Disciples was a turn base strategy game that now changed the genre. There was no real reason to even call it disciples, or the game could of been named "Liberation blabla - Disciples" in the veins of Dark messiah of might and magic.
I mean that doesnt speak well for the company, the way the product is treated and the customer loyalty. Depending on marketing and so on a disciples games could succeed.
Considering the heroes franchise reached a 7th edition, remember that people bought the third disciples but hated the changes and the shift from 2D to 3D and removal of some features + the "Heroesification" of the combat and other aspects.
That was a mistreatment of the ip by shifting the core gameplay and aspects of the game.. luckely the main artstyle was in some ways maintained altho i dont know how we went from the Disciples 2 grimdark fantasy to the 3rd one that was a bit of a gothic grimdark fantasy.
You place alot of faith in a publisher, i dont realy understand how/why since its a company at the end of the day, not a buddy you can relie on to make decisions favoring you.
Anyway, il give the game a spin, im just confused and not convinced this was the right way to go.
Hell id rather have a 3rd person soulslike ARPG in the disciples universe tbh than the softshift from TBS to CRPG.
It is also quite easy to compare apples and oranges when it comes to sales. If you sell regularly 10 boxes of apples and 3 oranges(not boxes, just 3) then you next order to your suppliers would be for a box of apples instead of a box of oranges.
Also because you hated the changes made in the third Disciples game doesn't mean that every fan of the franchise hated them. For a lot of us these changes were welcome and long waited for. Also it was done by another company than the current copyright owner and not the same one that made the first two games to boot.
Kalypso is the company that got the rights on the IP after the previous game failed. They repackaged, rebalanced and resold it but didn't really do any major development on the game. And they really didn't sell that much in terms of copies but decent enough for them. Still the game was poorly reviewed so that shows that it does need change and they decided to change it but instead of going back to the roots, to a formula that was almost unchanged with the third game and not proven to be successful today they went forward to another genre that is proven to be quite popular today. You cannot really expect them to have any loyalty to a brand that they do not see any loyalty to.
Now what the new game is revealed they can judge better what to do with the franchise based on responses. If the game does not do well then I doubt we will see another game in the franchise for quite a while. If the game sells well and the majority of the players like what they are seeing then the direction of the series is set. If the game sells somewhat well but they are overwhelmed with feedback that the players want a more classical approach to the series then they will pivot in that direction as well. I do not have trust in Kalypso - as I said before I am predicting what they will do based on their previous actions with Dungeons.
ive been browsing trough the forum threads and you are basically either a paid/unpaid shill &or working for the company in some way since you are in every thread beeing defensive of the devs, the publisher and the choices made to fck this brand that never got a real shot to begin with.
extreemly defensive, and trying to rationalise everything a company does smells like bs
agree, while 6 was fine, it lacked some core features such as map generation and added wierd things, the area conquest, the teleport to HQ default. things that werent even asked by anyone ever in the community.
Thats subjective and your personal opinion.
You cant know what goes on in board meetings if you arent a employee / shill that gets fed insider info for example.
The franchise has nothing but its target audience wich are the people that played the game from the start ? This stupidity that has taken over the 2020s is mindblowing, even politics do this.
The new thing in the last quarter decade has been that devs cater to some majority of sjw´s that dont buy game and assfk the core audience.
Its the same thing here on a micro scale. what a joke. nobody cares whats popular, people never played the divnity games because it was popular.
It became popular because that company kept doing the same góddamn rpg game and franchise and people saw that, loved it, bought into it and word of mouth got around.
The core fanbase was the lynchpin that kept the game and company going. what are you even talking about.
Imagine thinking that crpgs are some big selling point when for example obsidian is disregarding their own pIllars franchise and going for the FPS fallout - bethesda style 1st person rpg and doing whatever else possible but a CRPG, even their last game in the genre (Tyrrany) was a low investment ( arguably great game)
The only CRPGS that people are going to buy into are Pathfinder and Baldursgate, not even Solastra did well. What great market strategy are you smoking about.
.dat were making a game a lot asked for they just did it poorly. I had already said that the game was a failure and that Kalypso just repackaged it right before the sentence you quoted so all of the rest is actually implied already.
Actually what you are saying is subjective and your personal opinion and I am pointing that out.
Of course I cannot know for sure Kalypso is doing what they are doing because of the reasons I am pointing out. What I am doing is pointing out reasons why what they are doing is logical from a business perspective. If you agree with those reasons or not is not really relevant because Kalypso has already done what they've done and getting mad at the person trying to explain what they are doing is kind of idiotic, don't you think?
I've already explained about brand loyalty and brand awareness multiple times. You are a brand loyalist. Their target audience is people who want to play turn-based rpgs and they are using the Disciples brand to get more eyes on the project in order to find those people and not to sell the project to the loyalists.
People do care what's popular hence why it is popular. If you think Solasta did not sell well then you are simply wrong. It sold about the same amount of copies in 3 months that Age of Wonders: Planetfall sold in 2 years. A completely unknown new turn-based-rpg brand basically outsold the biggest active non-4x turn-based-strategy brand. How is that exactly a failure?
The thing though is that the Age of Wonders audience is pretty much the Disciples audience as well but Solasta's audience is only a part of the audience that another turn-based RPG could potentially reach. D:OS2 sold 10 times what Solasta did. So even if Disciples Liberation reach only 10 percent of that audience, the audience it aims for, it will still do as well as if it reached a 100% of the non-4x TBS audience.
Also Larian did not do the same type of game over and over again. They did 2 isometric action RPGs, a third person action rpg, a political simulation-tbs-rts hybrid with aviation elements and then they made a turn-based rpg that really clicked with people and they became ultra popular and they stuck to doing that for a while now. People did not stick with Larian because they did the same game over and over and over. People stuck with them because they constantly changed and innovated on what they were doing.
not being able to teleport in h6 would have made the game even worse.
the biggest problem with the 6 and 7 was... the AI. you can't have a fun singleplayer game with a lousy AI and one that cheats. in h7 the AI knew the map from the beginning. and it was splitting its forces between too many heroes.
About the caring part - the developers cared for the game but the publisher didn't hence why both of these games were released in an unfinished state and even now they are really buggy.