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I love how part of this community tries to convince the other part that what they love a franchise for bears no importance to said franchise.
And then tells them to go play something else.
Imagine Rockstar released GTA6 and it's a linear walking simulator with QTEs for combat. And if you want real GTA you get told to accept GTA isn't about open world and vehicles so you should go play Saints Row for your fix of that.
MIGHT & MAGIC - party RPG to tbs and medieval arpg in the middle.
Warhammer Fantasy - Total War series, Vermintide, there was a MMO, and even a rugby.
These are all spinoffs from franchises that are alive and well.
Disciples Liberation can probably be counted as a spinoff too, but it's not promoted as one. And releasing a spinoff to a franchise that hasn't seen a proper sequel for a while with fans hungering for one is a sure way to cause some outrage.
And look I don't care if you think the outrage is rational or not. If you're a community manager you know it's a recipe for disaster. Like, if Disciples Liberation was never announced and you told me 'what if they made a new Disciples game' and described what Liberation currently is, I'd be willing to bet money on the fact people are going to be upset about it.
You going around the community trying to persuade people their reaction is irrational won't change this fact.
I also don't understand how you think people are hurting the dev by giving feedback. Feedback is necessary. It doesn't mean any of us want the game to fail.
Stop saying that ***, you all. Problem is it is NOT NEVENDAAR. Making skulls everywhere on landmarks do not make it Nevendaar or dark fantasy.
And game that called Disciples should have something from Disciples. Something! D3 do not have any (except music, not sure if it perfect, but it perfect for disciples game, not worse than d1-d2 soundtracks).
No im aware that D4 be same game. Not related to nevendaar.
And usually it be like that. Someone can again point me a lot of examples where plot be completely rewrited retconnet and with "piano in bushes".
And that isnt normal!
If it be just regular indie-like RPG game... than we should go to Eisenwald, right? Definitely subj deserve a try. But not pre-order. And it can be good game, but not good Disciples.
Disciples is a name. Old-school good game. Liberation - just regular B-class or almost indie game. It cannot be compared, because it already worse. And everyone here know that.
Bethesda's Fallout had gotten a lot of flak for being untrue to the series roots. It had gone on to become its own thing, and Fallout 3's success didn't help Fallout 4 move closer to the classics.
I don't know what you want to hear about Warcraft and what it has to do with anything. I gave you Diablo Immortal as a clear example of Blizzard being out of touch with the audience and announcing a product nobody wanted when everybody wanted something different. But you wrote it off as irrational as well.
Speaking to your previous examples, Halo Wars came out when Halo was at its peak with 3, ODST and Reach on the way. If we only had Halo 2 and after 5 years of waiting people got an RTS the reactions would be similar. But hey at least Halo Wars looks and feels like Halo.
Same goes for Gears Tactics, which I'm playing right now, and it feels like a Gears game adapted to turn-based tactics. A unique turn-based tactics game as well I might add, not an XCOM wannabe. And fresh off the heels of Gears 5.
Keep em coming. And don't forget to tell me I'm being irrational.
The main problems with fallout 3 was mediocre writing, and very linear main story and quests. As for swapping for first person shooter, yeah it was a problem too, but just cause it was done pretty bad, tes engine kinda does not work for shooters. If Bethesda would release the same story in F2 game mechanics it would flop all the same. Series were better in Fallout 1&2 (New vegas is still ♥♥♥♥♥♥♥ great tho). But if something worse than it was before, does not mean it is unenjoyable now.
As for lack of Warcraft 4...I suppose that Blizzard was doing fine before merging with Activision and not developing it. But it made Starcraft 2 for its RTS fans. Maybe it is what disciples series need now - game with the same core, but in another setting.
And as for Divinity series - Divinity II was good (imho) even when top-down view ? series were in bad place. But still DOS 1&2 are better.
It is absolutely justifiable to criticize KM for not making D4. But criticizing the oranges for not them being apples ? It is kinda ridiculous.
But of course you are arguing irrelevant ♥♥♥♥ again. All of those games are part of their respective franchises despite being in different genres from the original series. You tried to argue that mechanics are the core of a franchise and all of these games have completely different mechanics from the originals and yet they are part of the franchise. I gave them as example to you not because I am asking for sequels but because they completely disprove your point.
suppose I agreed and said Divinity changed its approach coming to turn-based combat from realtime.
that's the only change that happened. at its core it's still a classic RPG. Disciples Liberation is again nothing like the classic Disciples in anything but the name.