Disciples: Liberation

Disciples: Liberation

Statistiche:
So do you guys like the game?
I kinda do.
However, there are few things that worry me the most:
1. God so much healing. Healing in this game seems to come too easy and so often. Even simple battles tend to last too long, and I dont seem to be able to lose any unit. (I hope it gets harder later on).
2. I really hope there would be an random map/skirmish option. There is no way people would go through campaign that many times. (my opinion).
3. I dont know if different factions would have their unique towns screens like in HOMM3 and other disciples series. I saw some screenshots so I hope they do.

What you guys think?
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Visualizzazione di 16-30 commenti su 48
I really like it. Maybe it is not Disciples game we know and love but it is really solid rpg. Funny thing is that it is more like King's Bounty than recently released King's Bounty 2 :D
There is a lot of healing indeed, maybe too much and I have doubts about the balance of some units (within tier 1, because I have only played the demo so far)
The interface could be more refined - I'm used to the fact that I can play this type of game with the mouse only, it is not convenient to force "ESC" to leave the screen. The minimap would also be a nice add.
Messaggio originale di Grandmaster of Pwn:
Messaggio originale di Cypeq:
I think it's far off from best games in the genre...

can you name some recent games (other than HoMM3, and the Kings Bounty games) that are representatives of this genre? i genuinly want to know.
You didn't ask me, but closest I can think of is blackguard, which was surprisingly enjoyable once you got into it.

The disciples series have always had a bit of a gothic, quirky charm about it, and it seems this has that too, so I'm happy.
Blackguard is different, there you have lots of skills to choose from for everyone on every levelup.
Ultima modifica da sandman25dcsss; 6 ott 2021, ore 2:19
Messaggio originale di sandman25dcsss:
Blackguard is different, there you have lots of skills to choose from for everyone on every levelup.

The game format is the same thiough.
I remember blackguards, highly promising disciples 2 successor, Never got into it. Don't remember why but yeah, missed opportunity on their part
Messaggio originale di sam_502:
I remember blackguards, highly promising disciples 2 successor, Never got into it. Don't remember why but yeah, missed opportunity on their part
Disciples 2 successor???
Messaggio originale di sandman25dcsss:
Messaggio originale di sam_502:
I remember blackguards, highly promising disciples 2 successor, Never got into it. Don't remember why but yeah, missed opportunity on their part
Disciples 2 successor???


Yep thats how it was sold by the conclave of the all knowing journos back in the day. I think it had a second part that also flopped but dont quote me on that
Messaggio originale di sam_502:
Messaggio originale di sandman25dcsss:
Disciples 2 successor???


Yep thats how it was sold by the conclave of the all knowing journos back in the day. I think it had a second part that also flopped but dont quote me on that
Weird, the game is extremely far from disciples 2, different genres even.
Like i said, game journos, writing reviews without even playing games. Happens today too
Blackguards is a Tactical RPG, with very little RPG to it beside in core using Dark Eye system.
Might as well be best game implementation of dark eye. Tactical depth and challenge is surely win for Blackguards. Disciples liberation actually wins on story telling, and true RPG elements. For RPG's hex grid is just one of the means to get combat done, it's not genre defining feature. Disciples fits into classic RPG genre unlike pure TTB games eg. xcom.
Ultima modifica da Cypeq; 6 ott 2021, ore 4:36
Messaggio originale di Cypeq:
Blackguards is a Tactical RPG, with very little RPG to it beside in core using Dark Eye system.
Might as well be best game implementation of dark eye. Tactical depth and challenge is surely win for Blackguards. Disciples liberation actually wins on story telling, and true RPG elements. For RPG's hex grid is just one of the means to get combat done, it's not genre defining feature. Disciples fits into classic RPG genre unlike pure TTB games eg. xcom.
We were talking about disciples 2, not liberation.
I think it is promising and probably a good RPG, but it isn't quite what I expected. It's a story driven SRPG/TRP. Without random maps and skirmishes it isn't really what I am currently in the mood for. I was hoping for an Age of Wonders and HoMM type of experience.

I may still pick it up, but probably not at release.
Messaggio originale di Mivo:
I think it is promising and probably a good RPG, but it isn't quite what I expected. It's a story driven SRPG/TRP. Without random maps and skirmishes it isn't really what I am currently in the mood for. I was hoping for an Age of Wonders and HoMM type of experience.

I may still pick it up, but probably not at release.
Exacly my point. I was also looking for something similiar to AOW and HOMM (my two favourite games of all time). I do know however, that skirmish mode or random maps would probably need to be implemented, because community will crave for those the first time they complete the campaign.
Originally, humans was healing nation in older disciples. Game mechanics for every race worked different. So you can heal, or you can use another playstyle, that is your decision
yeah great rpg dnd game with only a female character to play.... gg ty.
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Data di pubblicazione: 3 ott 2021, ore 2:07
Messaggi: 48