Schwarzerblitz

Schwarzerblitz

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Moonshoes47 Apr 20, 2023 @ 5:34pm
This game needs way more mods
seriously a fighting game having mod support like this is super uncommon and the fact it's free its free is even crazier but there is barely ANY mods for this. you think someone would import every Smash Bros or Mortal Kombat 3 model into the Workshop but nope... just Sub Zero along with Iron Man, Spiderman and One Punch Man... not even a JoJo character?
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Showing 1-3 of 3 comments
Andrea Jens  [developer] May 1, 2023 @ 1:48am 
I would love to see more mods myself :') the big issue I see (as the developer) is that one basically has to make all animations by themselves, which might be a higher entry barrier than usual. 3D models must be adapted a bit, but would be fine as long as they don't need facial bones (I had a private DIO and Hatsune Miku mod to test the engine). Rendering results might be... Less than stellar, on a case-by-case basis.
Last edited by Andrea Jens; May 1, 2023 @ 1:48am
Moonshoes47 May 1, 2023 @ 1:34pm 
Originally posted by Andrea Jens:
I would love to see more mods myself :') the big issue I see (as the developer) is that one basically has to make all animations by themselves, which might be a higher entry barrier than usual. 3D models must be adapted a bit, but would be fine as long as they don't need facial bones (I had a private DIO and Hatsune Miku mod to test the engine). Rendering results might be... Less than stellar, on a case-by-case basis.

you could use Mixamo's freee library of 3D animations to cut some time out of developing the moveset. and yeah i understand that this game's retro look isn't all that friendly to newer more modern looking models but hey. i don't mind it as long as i ca play as characters i like

also stage mods must be easy as hell to make. just make a nicely textured box and your done
Andrea Jens  [developer] May 2, 2023 @ 7:53am 
Originally posted by Moonshoes47:
Originally posted by Andrea Jens:
I would love to see more mods myself :') the big issue I see (as the developer) is that one basically has to make all animations by themselves, which might be a higher entry barrier than usual. 3D models must be adapted a bit, but would be fine as long as they don't need facial bones (I had a private DIO and Hatsune Miku mod to test the engine). Rendering results might be... Less than stellar, on a case-by-case basis.

you could use Mixamo's freee library of 3D animations to cut some time out of developing the moveset. and yeah i understand that this game's retro look isn't all that friendly to newer more modern looking models but hey. i don't mind it as long as i ca play as characters i like

also stage mods must be easy as hell to make. just make a nicely textured box and your done

I am not 100% sure whether Mixamo animations are compatible with the in-game skeleton. Replacing the skeleton with another one is a huge can of worms that I would prefer not to open. This leaves the standard mod kit dummy man skeleton, with animations that need to be exported in a 24fps format to .x plain-text mesh file, which might or might not be a huge PITA. But I kind of agree on stages, though.
Last edited by Andrea Jens; May 2, 2023 @ 7:53am
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