Hylics 2

Hylics 2

Lots of problems so far
There's a fair few things here that need work. The movement is not that great, with a lot of inputs kind of just not registering properly or very delayed, which combines with the terrain which you tend to get stuck on every few seconds for a pretty clunky experience, and Wayne's rigid 8-directional movement doesn't help. Analog movement would be magnificent, if only solving a little bit of the movement woes. Adding to this is the complete lack of controller support, with the game currently only registering my Left Stick.

Enemies like the Poolmen being able to use their duplication ability completely unchecked leads to endless battles resulting in slow death, and the Coutured enemy is able to use Reactive Shield immediately after it runs out, which causes a one-shot killing damage attack, leading again to a nigh unwinnable and long battle.

Said Coutured enemy also caused me to lose access to my airship, as it is now stuck on Somsnosa's island, and with no "Summon Airship" function on the landing pads, my save file is now effectively softlocked.

The game is also incredibly quiet, with music and sound effects too low, but if i were to turn up my speakers, sounds in the platformer minigame would be far too loud (wave attack, and death)

I can't presume to say i would know how to fix any of these issues myself, so i feel bad for even writing this, but there's a lot going wrong here which is a shame. Everything else i am absolutely in love with. The visuals and the story so far are blowing me away and the music is fantastic as far as i can hear. I've had to clock off though. I can't bear to scrape my way back through these issues again to make my way back to Somsnosa.

Sorry to be a pain and just drop a huge nag list.
Originally posted by masonlindroth:
Thanks for the feedback. These criticisms are fair.

It should be possible to summon the airship on the small island between the starting area and Viewax’s edifice, reachable by using the air-dash.
There’s a structure with a sort of array of red tubes.

Poolman’s duplication can be prevented by applying burning status, though, this should be more accessible. You have to… bring a juice to an NPC at the back of the cave below the town to get a key, to unlock the house containing the fire ability. Wayne’s dissolution ability also deals extra damage to poolman.

Controller buttons, but not analog inputs, can be bound via control customization in the options menu (press Q to access it, by default). Of the analog inputs, only the left stick is implemented, hard-coded for movement.
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The author of this thread has indicated that this post answers the original topic.
masonlindroth  [developer] Jun 22, 2020 @ 11:14am 
Thanks for the feedback. These criticisms are fair.

It should be possible to summon the airship on the small island between the starting area and Viewax’s edifice, reachable by using the air-dash.
There’s a structure with a sort of array of red tubes.

Poolman’s duplication can be prevented by applying burning status, though, this should be more accessible. You have to… bring a juice to an NPC at the back of the cave below the town to get a key, to unlock the house containing the fire ability. Wayne’s dissolution ability also deals extra damage to poolman.

Controller buttons, but not analog inputs, can be bound via control customization in the options menu (press Q to access it, by default). Of the analog inputs, only the left stick is implemented, hard-coded for movement.
Last edited by masonlindroth; Jun 22, 2020 @ 11:15am
PsychicSausage Jun 22, 2020 @ 11:21am 
Oh i see! im gonna go give that a do. Thanks for saving my...save, in advance.

Currently schmooving around the controller configuration. Cheers for the swift response :)
TotemSP2 Jun 22, 2020 @ 12:08pm 
I feel a few of the problems with the movement could be solved with a simple ground indicator or drop shadow, so you know where you're going to land. That's been my main source of frustration.
PsychicSausage Jun 22, 2020 @ 12:20pm 
I've got a shadow in mine so i dont know about that one. Is it enabled in the menu?

Ive found that using the in-game controller binding rather than joytokey which i did myself makes control much much much more responsive, so that one was on me. Have since got past the Somsnosa battle and am once again onwards.
Diejoubu Jun 22, 2020 @ 2:47pm 
Originally posted by TotemSP2:
I feel a few of the problems with the movement could be solved with a simple ground indicator or drop shadow, so you know where you're going to land. That's been my main source of frustration.

This would deffo be nice to have
zosimochavez1 Oct 21, 2020 @ 11:05pm 
Hi Developers i love your game its so unique and different i love it i just I have trouble getting around and even jumping its super difficult to jump on certain ledges i feel as though theres a bit of a delay when pressing the directional input im sorry not trying to be a cry baby but maybe a bit tweaking on the maneuverability would help thank you so much and keep up the good work you rock!
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