Hylics 2

Hylics 2

ACCTPAXAHb Aug 31, 2020 @ 6:44am
An important message to Mason Lindroth
Hello, Mason Lindroth. I am your long-time and loyal fan, following your work since 2015.
I want to express my gratitude for you giving the world such an amazing Hylics series. Thank you and your composer Chuck Salamone, who created with you such a wonderful soundtrack for Hylics 2. Your games are a breath of fresh air in the world of faceless and conveyor projects that spend millions of dollars. The most important thing in your games is the soul.
I understand that you developed the game alone, and you need a well-deserved rest, you have the right to do so. This is backbreaking work.
Now I want to go to the questions that I created this topic for.
Would you like to expand your brainchild at least a little, allowing you to plunge into this surreal world again?
I love Hylics 2 as it is now, but still.
Looking at the first trailers of this game, I have a genuine feeling that they have a slightly different atmosphere. The colors was more subdued, and there was a sense of detachment and coldness (this can be seen in 0:35-0:40 Hylics 2 Preview) . The game looked glummy. And this is very cool in my opinion.

What I like most about the first trailers is the battle backgrounds, and the way you used shaders.
(Cool battle backgrounds in: 0:42, 0:56, 1:50 Hylics 2 Preview and 1:23 Hylics 2 Trailer 2.)
Judging from the trailer, you used different shaders for the same type of enemy, and this gave each battle with the same enemy a greater personality.
This can be seen in 0:42 and 1:02 Hylics 2 Preview. Post Dog and Cave Cineast have different shaders.
1) Tell, what do you think about adding to the game the ability to include in the options an alternative visual style shown in the first trailers? After all, these are all shaders, so you wouldn't have to redraw the sprites. You may also still have old sprites of battle backgrounds.
2)What happened to this beautiful city? He didn't fit into the game? (1:43 Hylics 2 Preview)
3) The game could also be expanded by adding new optional side-scroller locations, adding some boss in this.
While playing the game, I was hoping that the boss would be waiting for me in one of them, but, alas.
4) Again, speaking of shaders. It would be great to be able to customize the visual style of the glove in combat mode, giving players the ability to customize its color in options.
New Mundul has a multi-colored glove shop, and they all look beauty.

I'll repeat myself, I love Hylics 2 even in the form that it is now, but what I have listed would not belittle all your work as a creator and artist. On the contrary, the game would become much deeper from a visual and atmospheric point of view
I am well aware that adding all this will be quite difficult, but it would be a great gift and a final twist that would brighten up the expectation of your new work.
Even if it comes out as a paid add-on, I'm willing to pay for it.
I hope that you will see my post and answer what you think about it.
I also hope that I did not offend or offend you in any way.
Guys, also write in the comments what you think about all this. If you are in solidarity with me, support me in the comments, Mason should see our common desire (if it is really common) and our love. He must understand that if he agrees to this, his work will not be in vain.

Thank you all for your attention.

https://www.youtube.com/watch?v=XMC_69eJdw4&feature=emb_logo
https://www.youtube.com/watch?v=7Fpbkpsx3cM&feature=emb_logo
Originally posted by masonlindroth:
1- Regarding the shaders at 0:42 in the preview, it was inconvenient to keep track of separate shaders for battles in cave areas so that was scrapped. The other backgrounds could be implemented; I’m also not completely satisfied with the current situation.
2- Some changes were made to the plot. The design of a level that was to be set in the city was unsuccessful. I felt that navigating the city on foot was not fun. So the area was scrapped.
3- We’ll see. I need to resolve the lingering getting-stuck-on-corners issue before designing a third platforming level.
4- Customizable glove colors is unlikely. The glove sprites are 2-color black & white so they wouldn’t look good with changed colors, I think.
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Showing 1-4 of 4 comments
Mr. No One Aug 31, 2020 @ 4:24pm 
I dont think "please do X" is the kind of advice this particular developer wants based on previous public interactions, I think he wants to just be left to do his own thing. He's not even that concerned that people are trying to buy his merch and can't.

Also, you can go into options and turn off their intentionally tweaked indexed color palette to it's original non-tweaked version. It's definitely a lot colder.
The author of this thread has indicated that this post answers the original topic.
masonlindroth  [developer] Sep 15, 2020 @ 10:02am 
1- Regarding the shaders at 0:42 in the preview, it was inconvenient to keep track of separate shaders for battles in cave areas so that was scrapped. The other backgrounds could be implemented; I’m also not completely satisfied with the current situation.
2- Some changes were made to the plot. The design of a level that was to be set in the city was unsuccessful. I felt that navigating the city on foot was not fun. So the area was scrapped.
3- We’ll see. I need to resolve the lingering getting-stuck-on-corners issue before designing a third platforming level.
4- Customizable glove colors is unlikely. The glove sprites are 2-color black & white so they wouldn’t look good with changed colors, I think.
Last edited by masonlindroth; Sep 15, 2020 @ 10:04am
ACCTPAXAHb Sep 15, 2020 @ 11:44am 
Thank you for your answer ^^
Good luck!
Mr. No One Sep 24, 2020 @ 1:29pm 
I love reverse psychology.
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Showing 1-4 of 4 comments
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