Hylics 2

Hylics 2

kepross Jul 7, 2020 @ 3:41pm
Cool interaction with 'Charge Up' (Somsnosa Team Wipes)
Hey!

So there's this cool interaction that occurs with charge up that lets you get insane damage on your moves. We all know that you can normally only charge up for one turn, as your next active turn any move you make will consume the charge.

However... if you're fighting an enemy that can cause your characters to skip turns, either via sleeping or indisposition, you can exploit a weird and potentially unintended mechanic behind charge up.

Basically, every turn you remain charged up, you gain additional power. I'm not sure why this is a feature, since you can't use it at all intentionally without fighting the right enemies. The easiest way to make use of this is to slap an encounter with an Eyetrolan (or whatever the floating guys who make your whole team sleep are).

First, get Somsnosa to use charge up. Then, the next actionable character should snap the Eye guy to make all the enemies and your allies fall asleep. If you're lucky, it won't attach Somsnosa but one of your other party members. Keep snapping on the eyetrolan for as many turns as you want, and as soon as Somsnosa is hit or wakes up, use Wave Artifice. You'll kill every enemy on the board with 300 damage or more, ending most encounters with this enemy type effortlessly.

You can also get this to work with the enemies that cause indisposition, but it's a little harder to do since you can't predict when they'll use it, and on who they'll use it on.

Anyways, I hope you guys like this little tip. I'd love to know from the dev if this was intended or not but it's pretty cool anyways.
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Blevak Jul 8, 2020 @ 11:00am 
that's actually pretty ♥♥♥♥♥♥♥'. Would be cool to find a way to harness this naturally, my highest amount of damage that I've been able to do is like 650, would love to find a way to poof the final boss using this.
Blevak Jul 16, 2020 @ 12:24pm 
With poolwine you can kind of abuse it. However, 3 turns of pongorma sleeping translated into like 100 extra damage on an extremely best-case scenario lightning. So I'd need to somehow stay asleep for about 15 turns in a row to do 999.
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