Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No, it didn't.
Before Discord we'd just be in a Teamspeak (or app of choice) server.
Voice chat has only ever been used rarely in games. Mostly because it is generally not needed. Unless you're playing some high-level tactical game, the most that is needed is a ping button and maybe a "Need ammo/healing" macro.
Some people don't even know they have a mic on. PS5 controllers have built-in microphone and it is ON by default. Even on PC, plug the controller and mic is on.
At least on Xbox, people with mics are the ones who play with a headset, so at least there's a chance they actually want to communicate.
When you hear dogs barking, kids crying, parents fighting or an echo from their own game, it's 100% a playstation user.
Just kidding, sort of. I only use it with people I know. The other reason I turned off voice chat for Exoprimal is that there is always that random twit that decides to leave their mic on and blast terrible music non-stop.