Exoprimal
Is Roadblock a Liability?
Pretty much all of Roadblock's attacks fling small dinosaurs away from him, which doesn't help when he doesn't kill them in doing so and your team still needs to shoot them to get the job done. Sure, he's useful for stopping some of the attacks from large targets, but wouldn't another DPS be useful in almost any scenario?
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Messaggio originale di Yogofu:
nymneo is the kind of guy to play Witchdoc and take the dominator while the team fights 2 Big Dinos at once :P

Kinda right. I'm usually in a premade though. Our squads aren't afraid of large dinos except ankylo, evokers, trex because we've gotten it to the point of instant deleting any other in 5 seconds with only sometimes using an ult.

If i'm solo healing, I probably won't take the dom but lately we have always had a nimbus so it is safe to grab it. One of the biggest Liabilities is letting a random take the dom UNLESS said rando is really dumb and better off using it lmao like a Roadblock that won't stay on point.

I'm genuinely probably the best Witchdoctor in the game too. I do not "main" characters in games with hot-swapping though, and have played him a lot less recently due to teammates leveling support. I do not care how dumb of a brag it sounds either, I haven't seen a single WD do what I can do with him since maybe once in beta.

I don't really wanna help any aspiring WDs because I do not want to see good WDs on the enemy team. Other suits ill gladly give advice for.
seems good to me
He doesn't seem to help much most of the time. He's not bad, but the game mode is a race, and he doesn't pack enough heat to help as much. I think there are times when he can do well, and that's probably why there's the option to swap armor at any time, and why there's usually some time to actually do so while the next 'mission' is opening.

I'm still very early in the game though, and this opinion may change at higher levels and with mods installed.
hes just there to hold block.
Messaggio originale di Sunblade:
hes just there to hold block.
thus slows ur team down in a game about dps and racing that is one less dps and slows down ur team in progress
Hmmm im actually on the edge with Roadblock. all his attacks crit the Tri, making him optimal for that dinosaur.
With the jump jet system installed it also makes him a royal pain in PvP to fight against as he can jump into the lines stun everyone with a shield bash and throw everyone around with his punches.

Honestly Roadblock is a powerhouse, just not used effectively by a few.
Roadblock is actually EXCEPTIONALLY useful in a lot of scenarios. Roadblocks that focus on DPS are doing it wrong, but as a tank main, I can confirm that he trivialises encounters that would otherwise wipe a team.

Fighting a carno? Roadblock is your best friend. Trike? Trivial. Neo Rex? With properly timed taunts, it will literally NEVER attack anyone but your shield AND with the shield perk, you can block all of it's beam attacks.

Roadblock is a ♥♥♥♥♥♥♥ MVP and y'all better love him
Messaggio originale di IcyCaress:
Roadblock is actually EXCEPTIONALLY useful in a lot of scenarios. Roadblocks that focus on DPS are doing it wrong, but as a tank main, I can confirm that he trivialises encounters that would otherwise wipe a team.

Fighting a carno? Roadblock is your best friend. Trike? Trivial. Neo Rex? With properly timed taunts, it will literally NEVER attack anyone but your shield AND with the shield perk, you can block all of it's beam attacks.

Roadblock is a ♥♥♥♥♥♥♥ MVP and y'all better love him

Honestly think he is the best tank for all PvE scenarios... apart from snipers and flying dinos.

Krieg Id say is the next best tank due to his ability to make a safe space.

Will be curious to see how the Alpha versions will change the flow since... everyone gets a shotgun.
With Roadblocks new ability to deploy his shield makes me think he might become less useful in dealing with a sudden change, such as a charging dino from the side that you now, cant turn your shield to defend.

The real Liability is Zephyr, low health, high risk and highly dependant on a pocket healer. Almost everytime I see one in the team I seem them always running back to where they are meant to be with 20% health left.
Messaggio originale di AkumaOuja:
What the hell are you smoking. Roadblock's m1 sends basic enemies flying in every ♥♥♥♥♥♥♥ direction and he has no answer to pteranodons.

They don't send them so far you can't just follow up with your next attack. Walking forward isn't mechanically hard. And also it's straight forward. No dispersion.

Pteranodons are ranged character mechanics, primarily DPS. But you can taunt them to make them easier for your team to handle them. Learn to work your strengths and weaknesses?

Messaggio originale di AkumaOuja:
His shield is great and his taunt is alright but those are the only parts of his kit that work. He disperses the hell out of enemies.

Nope. All of his pushes coalesce groups of enemies together, because chances are you're pushing those enemies into more of their wave, which makes AOE attacks much more effective.

Messaggio originale di AkumaOuja:
Meanwhile Krieger can wipe an entire ♥♥♥♥♥♥♥ wave of trash raptors at range by himself by just suppressing it to death,

You mean his gun which takes several seconds just to kill a raptor? It's way too low DPS to be useful. Plus it doesn't coalesce groups of enemies into their wave to make AOE effective.

Messaggio originale di AkumaOuja:
easily nukes mid-sized dinos to death in short order with a missile barrage and bit of Gatling fire,

His missiles are not sustainable DPS, even with his gun. Yeah, they do a bit of damage, but they don't do that much DPS that CCing an enemy for your actual DPSes couldn't do, which Roadblock can do.

Messaggio originale di AkumaOuja:
and his shield while weaker is still exceptionally useful in any situation and never has to worry about being flanked while forcing enemies to pile up at the edge of his shield,

You mean that shield that will never stay up even when big dinos happen? It's not sustainable. It's only marginally useful if you need to pick someone up in the middle of a swarm, which is one of the drawbacks of Roadblock's shield. Then again, Roadblock just needs to taunt a short distance away and peel for the team, which is literally something Krieger cannot do.

Messaggio originale di AkumaOuja:
which unlike the chaotic spray Roadblock leaves everywhere is really easy for your team to spray down with ranged fire.

You don't play Roadblock if you think he disperses enemies everywhere. Either that, or you're not paying attention to Krieger which literally does the same thing.

Messaggio originale di AkumaOuja:
He's also more mobile in general because his dash is infinitely better both as a mobility tool and as another way to clear a pile of raptors along with having a double jump/hover.

His hover is a terrible double jump that just feels terrible. And if you give Roadblock a catapult and run triple dash on him, he is super mobile, and even sprints faster than most exosuits. Roadblock is strangely mobile, and it definitely helps the efficacy of his taunt.

Messaggio originale di AkumaOuja:
There's no contest.

Agreed. There is no contest against Roadblock, because he is the best tank out of all of them. He can peel, do moderate damage with waveclear, and coalesce enemies for better AOE effectiveness. Krieger can't do any of this, and his DPS is absolutely poor.
Ultima modifica da Bisexual Lion's Pride.tar.bz2; 17 lug 2023, ore 21:45
Messaggio originale di 0wnz0r:
Messaggio originale di nymneo:

Entirely wrong. Krieg has the best anti-air with shoulder missles, his shield is one of the best tools in pvp/swarms and can be upgraded to get a fat chunk of increased health AND push players out, preventing them from contributing to any objective. His gun easily ramps up damage and can fire forever before overheating even though 8 damage a bullet seems low, if you are constantly firing on a weakpoint for the entire heat meter then its pretty much 8x600. His dodge needs work but when modded gives increased defense, and even unmodded kills 20-30 in a swarm or if its the smallest dinos then completely wipes out the spawn.

Krieg also requires no skill to play, and even bad players easily contribute with him. Mura is highest skill tank, and RB is biggest liability who is actively detrimental to the team for every single objective fact pointed out in this very thread. At the moment, Zephyr players are learning their lessons, and now dodoblockers need to.
kreig is the worst.

murasame draws aggro n kills entire swathes o dinos plus is good in pvp.

roadblock draws all enemies to one focal point where ur team can eviscerate em while ur healer hopefully heals u. both swarms AND big dinos become trivial. good at defense in pvp as well.

kreig is weak n his shield is only situationally good.

ur wrong bro jus stop embarassin urself already.
God what a ♥♥♥♥♥♥♥ idiot. Krieg's the best tank and better than half the assaults at their job while he's at it, what are you smoking.
It feels like each Tank is very situational as they have situations they all do very well in, and then situations they are terrible in. Each class and exosuit is situational yes, but I think it is more prevalent on tanks. Roadblock I'd say is great at any kind of tight quarters fighting and tying down enemies. If your team has a lot of damage he does well by keeping the enemies busy. Krieger is a decent generalist tank as he has a mix of everything in his kit, but if the fight gets up close is when he has trouble. Murasame is an off tank, he is durable and can deal damage on par with DPS but he is very limited on protecting his team and he doesn't do very well if his team doesn't let him get his counters off or in defense missions unless he's keeping big dinos away from the point.
I like Roadblock as I always play tank characters, but outside of dealing with the medium (if they even bother looking at me after I taunt them) or large dinos, I feel like I just stand there half the time since normal dino are so easy to kill that if my team mates even have a quarter of a brain (which is asking a lot in this game from what I've seen) they will kill them before my shield ever comes into play. When it comes to killing Pterodactyl or anyone up on a high ledge, I have the shoulder cannon, but that can only do so much and makes me feel bad. Maybe when the real PVE comes out on the 28th, Roadblock will shine a little more.
I actually feel like they are pretty well balanced. Not by default, not by a long shot, but once you get the mods, everyone is pretty evenly matched for their optimal functions. Roadblock can successfully lock down enemy dinos so your team can just unlock on them and they are stuck in a kill box. That really does make a difference if your team is properly coordinating. When a good Roadblock holds the enemy in place, I can just unload into their weakspot and tear them up damage wise. A barrage can set the area on fire and rip their health down by a third himself. A whole team can focus fire it down in like 15 seconds due to it staggering. Half of the time they take so much damage they also start flopping on the ground so the shield can recharge and they can hold them for their entire lifespan.
Only when they push up to the spawn points in escort/point defense on a team with only one ranged exo on their team whilst ignoring calls to group up.

Same goes with Murasame players.

You know who you are.
Ultima modifica da A Bonafide Skeleton; 20 lug 2023, ore 3:03
I think overall the problem is people not understanding that someone going down is going to tank your DPS more than anything. Whether someone is doing 100% potential DPS or 60% potential DPS, if they're doing 0% because they're dead AND have to be revived, you could be losing 2/5 of your total effective DPS.

If Roadblock does a better job at keeping other people alive by preventing dinos from damaging them, it sounds like he's doing his job. Whether a Krieg or Marsume does 20% DPS or more, it's still a net loss if they're less effective at keeping people alive which causes you to lose up to 2/5 DPS.
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