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What is it with your constant negative investment into a game you dont even own or play?
After seeing them over and over again a few times, I'm very tired of seeing them. I understand that some people haven't seen them, or want to watch them... but it gets old. Every time I hear leviathan talking about replaying a previous instance, I get tempted to quit the match. The last mission is quite a bit of fun to play through, but the number of cut scenes you have to sit through every single time (before, during, and after the mission) really drags down the enjoyment of playing it.
I understand that this can be a difficult problem to resolve. If you have people that want to see the cut scene, or haven't seen it before, what do you do with the people that don't want to sit through it? You can't just start the mission without everyone, and letting the cut scene skippers run around a little while it's playing isn't much better (but at least a little better).
Maybe set up some 'minigames', depending on the length of the cut scene? Just some balloons or something to shoot at. Then you also have the option of just starting the mission early if everyone skips the cut scene.
go home fanboy, i have more time on this game than you, 100 level barrage, 25-30 level on each other class, 650k bikcoin. Game problems are game problems.
You could make any of these skippable but you wouldn't be able to do anything until everyone else was done watching them, and I'm pretty sure the majority of missions like that ONLY occur because someone's due to see it in their story progression, so they have to be allowed to watch the cutscenes without the round progressing without them. You'd just be complaining about having nothing to do but run in circles and emote during cutscenes if they were skippable.
Additionally you could have an "everyone agrees to skip" option except for the aforementioned fact that most likely someone is seeing it for the first time, and as this game is focused around voicechat, having the option at all would very likely incentivize harassing people to skip even if they'd never seen the cutscene before, which would be pretty toxic and best avoided altogether.
Spoilers: Honestly the final mission is the only one that gets a little monotonous watching the carrier fly in and your crewmates give their little dialog bits, and it seems suitable not to compromise on trying to make that one raid relatively cinematic for the first-time enjoyers, since it's literally the finale of the entire story.
Reasonable suggestions, Capcom already has subtle skip cutscene options like that implemented into Resident Evil 5 and maybe RE6 that pops up when one player prompts another.
As for harassment from other players about skipping, it might happen sometimes but I think it really depends on the mentality of the playerbase as FFXIV for example has cutscenes in every dungeon that can be skipped by players actively or if theyve already seen it automatically and people tend not to mind at all to let them watch it.
I think people wouldn't mind waiting through cutscenes if they improved the quality of your wait experience, they should let players configure their mods/rigs/customization while they wait and their in game settings etc. They should also have an area players can drop into to practice a little before the game starts while others watch cutscenes and I think no one would mind as long as they had something to do.
I think social actions should be improved, add a text chat on all platforms it's not that big of a development ask. The game has very little time to be social as every moment is a very tight, moment to moment objective if it isnt a cutscene. The time between cutscenes and pre-game sections could be maximized to be great for socializing and pre-game planning on voice chat etc.
Working my way to the end cutscene, not there yet but i think where the game shines sometimes is, the spectacle factor sometimes. When you see over a 1000 dinosaurs pouring out of the sky it kinda makes your jaw drop sometimes but it does get old somewhat.
I do find there's something interesting about the frantic chaos it creates in the 10 player PvE situations where everyone has to work together to beat a central boss or waves of enemies in a changing environment. Though I think they very much need to carve out specific game modes so you can choose PvP, PvE only, or 10 vs Environment raid type game modes.
I think with cross platform it really boosts the player count so i don't think they should need to worry too much about separating the modes killing the games traffic to certain modes.
I agree that Leviathan is pretty drab/boring, and having to watch him each time is a bit of a chore. There are some simple quality of life things they could do to improve all of these things I think. Some of which mentioned in other comments in this thread.
I do agree there's a bit of a problem with reconnect. Every other play session i get into with Exoprimal eventually I find the game falls into a state of infinite loading before a game before leviathan talks. I believe this might be because one player on either team may have disconnected at some time and caused some kind of issue that makes you not load into the match at all I think it's a bug.
Maybe this causes others to want to leave too mid match because it's actually not uncommon to see alot of [BOT] on teams sometimes. Which I believe they sorely need to add the option to join games currently in progress because if you have a team like I had where 3 players were [BOT] and only myself and one other person were actual people that's literally a death sentence for this game you will lose so they need to add that feature imo.
I think it's just a manifestation of stress from unfavorable things in the game building up, I believe I understand it. Because while this game has alot of great elements to it, it feels every so often something else pops up that lessens the flavor of what you were just enjoying at every turn.
I think alot of the problems with this game is actually due to being a new intellectual property and a new type of game under capcoms belt, they really haven't done an Overwatch esque hero shooter before. So I think this is a form of growing pains where they will have to do alot of testing and tweaking to improve upon the game.
Like the story for example feels very secondary to the gameplay, very bland player character customization besides the exosuits and disjointed storytelling whiplash. Which kinda disappoints me a bit because it's using RE Engine and the main menu gives me DMCV vibes which uses the characters very well in the menus to give more fun subtext behind each personality but in Exoprimal it just doesn't land the same way but I hope it can someday.
Also, some of the cut scenes are just too long, which is weird because the actual cut scenes in the main story are pretty tight in general.