Adrorium

Adrorium

ferhat2 Mar 25, 2023 @ 3:14am
will this game look like star trek elite force 2 and star trek voyager elite force ?
?
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Showing 1-12 of 12 comments
Beholder  [developer] Mar 27, 2023 @ 6:14am 
This is complicated to answer,

In terms of graphics: I am not very good at art, that's why I rely on models and not on textures; you might have noticed that there are almost no textures in the game, most blocks have fixed colors. So in terms of graphics I think the feel will be similar (more triangles rather than textures).

In terms of gameplay: Adro is very very different from ST EF 2, concentrating more on spaceship management, space sim things, inventory management, crafting, progression and looting rather than mostly fighting. However there are/will be many similarities, wreckages will be procedurally generated and will have hostile internal robots, there will still be first person fights when looting and the vibe will be space themed.

However, from very early on I added modding to the game to allow the community to build whatever experience they want, many things are modable including gametypes, missions, recipes, items, ships, blocks, models, textures and other things that can turn Adrorium into ST EF2. Also modding is very easy( json based).
ferhat2 Mar 27, 2023 @ 11:50am 
can i build my own design spaceship ?
ferhat2 Mar 27, 2023 @ 11:53am 
and when will the game come full out to the public ?
Beholder  [developer] Mar 27, 2023 @ 5:51pm 
You can build your own design, if you play the tutorial(training) you will learn how, you can add decks and change the layout of each deck with any tool and patch plates, build and remove any blocks you want, with or without creative, you can save the design as a file and load it similar to saved games(from creative panel or with spawn command).

The game has been public since 2017, download the playtest/demo to play it. The Steam release will come as soon as I get enough wishlist so not any time soon.
ferhat2 Mar 28, 2023 @ 1:41am 
its danish mange tak for at du ville bruge din tid med mig er maget glad for det du må have en godt og dejlige dag spil udvikler :steamthumbsup:
Beholder  [developer] Mar 28, 2023 @ 3:36am 
Thanks, have a nice day as well, and please use english.
ferhat2 Apr 3, 2023 @ 3:39am 
can i build a space station with my own design and will this game be like kind of x4 foundation style a living universe where you can in have fun in
ferhat2 Apr 3, 2023 @ 3:47am 
and we need steam workshop so i can share my ship to the world and share my own design of space station on steam workshop
Beholder  [developer] Apr 3, 2023 @ 6:28am 
- I don't have time to research x4 foundation at the moment. I don't see why you can't have fun in the Adro universe, there are drones, wreckages, pace stations, asteroids, planets in the sectors (you can try the demo or the beta playtest to experience it).
- Any ship that has no engines(but has weapons/shields) is considered a space station, buy a ship from station, move it into position, add a rocket launcher and remove the engine, now you have your own space station.
- For now there is no way in vanilla to buy a ship of a specific design(can only buy a 3x3 new ship) but you can spawn it from creative menu or make a easy mod that spawns your own station instead of the vanilla one.
- Workshop (for mods and ship designs) is on my list with medium priority.
ferhat2 Apr 3, 2023 @ 8:10am 
okay
noncom Apr 8, 2023 @ 2:42am 
Originally posted by Beholder:
In terms of graphics: I am not very good at art, that's why I rely on models and not on textures; you might have noticed that there are almost no textures in the game, most blocks have fixed colors. So in terms of graphics I think the feel will be similar (more triangles rather than textures).

I totally understand that, but I'll just mention that there are now AI tools that help with that. On the Unity asset store there are even assets that integrate texture generation into Unity, both using the APIs like Midjourney (probably some of them are a bit paid APIs now) and offline AI models which work locally.

I'm not saying that the game should necessarily have textures or something like that, I like the style as it is, just pointing out that the times have changed and the possibilities have greatly expanded.
(though I'd wish for the inventory grid to be straight lines or smth like that, so that the eye doesn't get distracted by it :D).
Beholder  [developer] Apr 9, 2023 @ 6:33am 
- adding textures/models is trivial and the internet is full of free stuff, however I really like doing everything myself so I don't plan to get any external asset, at the very least I will redo some of the current ones. The reason I can afford to do everything myself and leave the graphics in a less developed state is because modding is intended to complement the game, modders can very easily redo the blocks, textures, item icons, sounds and animations with graphic overhaul mods while I can concentrate on features. Besides, any texture or high poly model is a dent in performance.
- I plan to redo the crafting ui next update but I have no good ideas for the item slots t the moment, if I will come up with something grid like I will see if it fits.
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