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Ahh, well if that's true lets hope it fairs better then some recent ones like Renmant 2, STALKER 2, Black Myth,...etc. I hate the over reliance on Upsacaling tech and that seems to be needed to get any UE5 game to run decently.
I'm not sure if it's only applicable on RTX (with DLSS) cards, but usually the games that run on UE5 get a substantially higher boost in frame rates. At least in my experience, that seems to be the case. Plus, DLSS Q and B has improved significantly in terms of image quality and stability over the years. Yes, it would have been a lot better for us to fully experience the game in it's native resolution but upscaling techs nowadays have improved to the point of "why turn the upscaler off?".
It's plagued Unreal Engine for years (got fairly widespread with UE 3.5, I think), and at this point, it's just a feature of the engine.
The engine can deliver some good looking things - but my God, I hate having to deal with the stuttering on pretty much every UE title..