GWENT: The Witcher Card Game

GWENT: The Witcher Card Game

View Stats:
Remove or rework Nilfgaard
Okay, obviously they won't remove one of the game's six factions, but I do and always have believed that Nilfgaard is fundamentally flawed in its entire design. It breaks most rules that every other faction has to follow, and it gets to do so with little to no cost. Playing against them feels like playing make believe with a child who just conjures up an everything-proof shield and an everything-destroying sword who also steals every good idea you have whenever you start to win.

Removal cards usually have some kind of requirement to use? No, take Yennefer, Van Moorlehem (who's requirement of the targeted card having a status comes basically for free with most of the cards Nilfgaard has between bleeding, spying, and poison, not to mention cards that already come with statuses like shield and veil), and as many free poison cards as you want that the enemy will be helpless to stop if they didn't happen to pull the one, if any, purify cards they have.

The power of gold cards is balanced out by the fact you can only have one of each and they almost always have to be included in your starting deck? Nonsense, make as many as you like or just steal them from the enemy with Letho, Coup, Sweers, Amnesty, Vigo's Muzzle, Bribery, Assire, Stefan, etc.

The strategy in this game comes from building a unique deck with it's own strategy and synergies? Nonsense, just lock, remove, steal, and deny everything the enemy puts down with cards like Coated Weapons, Experimental Remedy, Assassination, Cadaverine, Tourney Joust, Alba Armored Cavalry, Van Moorelehem Hunter, Letho and his band of merry men, Imprisonment, and pretty much all of the cards already mentioned.

This is all not to mention many smaller but still bullsh*t things like how their scenario, even after being nerfed, is still by far the most powerful, synergetic, and hardest to stop out of all others in the game, so much so that by merely playing it it can beat many other extremely potent strategies that normal play would struggle to top. They also are able to hand out the spying status and others like it's Halloween candy with little to no effort on their part, and this gives them incredible bonuses with cards like Thirsty Dame and Van Moorlehem, whose abilities are triggered without effort so regularly and without question that they might as well not have any caveat at all. They are the only faction in the game that can break the rule of leader abilities having limited uses. They can just whip out Damien and/or Anna Henrietta and have a field day, which they can abuse even further by breaking that other rule about gold cards mentioned above and playing multiple copies of these cards. This isn't balanced out by them having weaker leader abilities either. In fact, all of their leader abilities are terrifying and leave every player on edge not knowing what card they can play for fear of it immediately being locked or stolen using Imprisonment, Impostor, or Enslave. Furthermore, Double Cross forces the opposite effect of encouraging players to rush out their powerful cards before they're ready for fear of the enemy using them against them. These things once again break the gold card rule and can be used multiple times and combined with other cards that do the same thing. And don't get me started on how annoying Lockdown is. Despite this, Nilfgaard's leader abilities all have very high provision limits. The lowest one is still 14, which isn't bad at all. All of the others are 15 or 16, leaving Nilfgaard players with almost no limitation on what kind of deck they'd like to build with what leader.

High-level players will flock to this post saying that Nilfgaard isn't high level and that anyone who is annoyed by them just needs to get good. The problem therein is honestly a larger problem with Gwent overall and why Niflgaard is such a terribly designed faction. To play well in this game, the most important piece, where 80% of the game's strategy and fun comes in, is to build a good deck with great synergies and an overall effective strategy. When it comes to matches themselves, while the order of cards played and general luck of the draw do effect outcome somewhat, the winner of a match is usually decided as soon as the opponents are matched together, simply based on who had the better deck or who had the deck that most effectively countered the other player's archetype. So, "getting good" usually amounts to simply copying the meta deck for that season and quickly climbing to the top rank: not very fun or creative. Decks are inherently tied to their archetypes in this game and usually have little to no option to deviate if they're being effectively countered. In the end, it boils down to "Well, he had a better deck."

With this in mind, the strategy comes in building that deck to be good and able to execute its main strategy that will yield the most points against all opponents. This is where Nilfgaard comes in. Nilfgaard undermines Gwent's strategy at the most basic level. Its cards stop deck strategies and order of play in their tracks by removing, locking, and stealing cards that are played before they can effectively lead into the next card that is played. It makes executing your deck's archetype unbelievably annoying and sometimes impossible by having your keystone cards denied by one of Nilfgaard's countless denial options. This is so annoying, that many of Nilfgaard's victories, and indeed one of its main strategies is not to actually end up with more points at the end of the round but to simply make your opponent quit before the match is over. Other factions are capable of building removal decks in a similar manner, but Nilfgaard does it to a level that is so elevated and effortless that it does not compare. Nilfgaard's problem, is that it's entire strategy does not revolve around spending hours in the library crafting a deck with its own fun set of goals, testing and honing it over time against opponents until it's perfect, but simply destroying everything that the other player, who has done those things, puts down, denying them of the satisfaction and reward for actually taking the time to create something unique in the place where, as mentioned before, 80% of the game's strategy and fun actually comes from.

The true lack of effort on the Nilfgaard players' part is evidenced by the fact that removal, despite the presence of other strategies like soldier decks, has remained the archetype that the vast majority of players use season after season. Even if some would argue it's not effective, it IS incredibly annoying, punishing to players who try to take time to enjoy the game and reap its rewards, and stifling to the overall faction of Nilfgaard by chaining its meta and identity continuously to a low-effort faction that just copies the most popular removal deck of the time and never actually develops into something interesting. The only recent exception to this is mill decks, but those are the exception, not the rule, and, once again are all just copies of eachother that still utilize many of the problematic elements of the faction as a whole. Every faction encounters the problem of copying seasonal meta decks, but, once again, Nilfgaard does it the worst by far. Every player knows that there are really only one or two possibities they'll be facing when they see they're matched to a Nilfgaard player, and it leads to an incredibly boring and predictable game for everyone involved. Everything I've stated so far leads to this main point of frustration, and I think it's why Nilfgaard is, simply put, an incredibly flawed faction, and probably the one in most need of an overhaul in the whole game.

Hopefully, if anyone has actually made it this far in the post, this can lead to discussion instead of more traditional forms of internet communication. I guess we'll see.
< >
Showing 1-15 of 48 comments
pale_horse Aug 1, 2021 @ 3:22pm 
As a general statement I think this sumarizes the problem:

Even if some would argue it's not effective, it IS incredibly annoying, punishing to players who try to take time to enjoy the game and reap its rewards

Making the game un-fun is a losing design pattern. SY is becoming nearly as bad.
Castyles Aug 1, 2021 @ 4:35pm 
Damn. You sure did your homework, there.

Pro-Tip: NG can't really do ♥♥♥♥ against a well thought out Arachas Swarm deck. Follow the main idea, elsewhere, and go with your gut to fill it out.

Pro-Tip#2: ♥♥♥♥ Ranked. Go play Draft and the Events.

But you know what they say, though: "If you can't beat them..."
Last edited by Castyles; Aug 1, 2021 @ 4:36pm
Dhaunas Aug 1, 2021 @ 7:29pm 
I rarely play as NG, but I really enjoy defeating NG (which happens more often than not, by a long shot). Yes, NG is annoying, but not the colossus that people make them out to be, imo.

I will concede, however, that folks that don't have depth in other factions will face much greater difficulty facing NG than those who do. Newer players, in particular, will face the frustration the OP dumped out.
Last edited by Dhaunas; Aug 1, 2021 @ 7:32pm
Gofa Kierself Aug 1, 2021 @ 8:48pm 
Originally posted by Dhaunas:
I rarely play as NG, but I really enjoy defeating NG (which happens more often than not, by a long shot). Yes, NG is annoying, but not the colossus that people make them out to be, imo.

I will concede, however, that folks that don't have depth in other factions will face much greater difficulty facing NG than those who do. Newer players, in particular, will face the frustration the OP dumped out.
I agree. Oftentimes, if the player with a good deck can tough it out through the mind-numbing experience of playing against Nilfgaard, they can win. It's just the fact that it's such an unfun and annoying experience that stifles the faction and game as a whole that's really a problem. Plus, if good old RNG is not on the player's side in drawing the cards they need to stick it through, this can often lead to someone with a well thought out deck losing to someone who's braindead, at no fault of their own. This punishes players who should be rewarded for trying to play the game well. While this could happen technically in any match with any faction, it's to an absurd degree with Nilfgaard.

A lot of people do complain that they're undefeatable, which they're not, and I didn't mean to come across that way in the post. I just think that the way they exist currently detracts from the overall experience of the game. They're literally the fun police of the game.
NivlacACE Aug 1, 2021 @ 9:28pm 
I know you don’t want to get told ‘git gud’ but it’s not reasonable to suggest that the game be balanced around how bad you suck.

Sweers? Vigo’s Muzzle (not even a NG card lmao)? Damien? Anna Henrietta? Stefan? Bribery? None of these cards are good, Anna Henrietta is kinda ok, but the rest haven’t seen any meaningful play since early 2020 for a reason.

The rest is just standard control that most factions have access to either through neutrals or faction cards. Coated weapons is 5 for 5 removal, hardly a stand out, armored cavalry and van moorlehem hunters are just cost effective locks and so on.

Rather than ♥♥♥♥♥♥♥♥ about how unfair it all is learn counters. If you run into too many locks bring purifies, and so on. If you run into too much ball, try to bleed out aristocrats.

tldr: get out of rank 20 and all these problems disappear. If you’re being seriously set back by cards like Damien and vigo’s muzzle you seriously need to reevaluate your deck.
Gofa Kierself Aug 1, 2021 @ 10:47pm 
Originally posted by NivlacACE:
I know you don’t want to get told ‘git gud’ but it’s not reasonable to suggest that the game be balanced around how bad you suck.

Sweers? Vigo’s Muzzle (not even a NG card lmao)? Damien? Anna Henrietta? Stefan? Bribery? None of these cards are good, Anna Henrietta is kinda ok, but the rest haven’t seen any meaningful play since early 2020 for a reason.

The rest is just standard control that most factions have access to either through neutrals or faction cards. Coated weapons is 5 for 5 removal, hardly a stand out, armored cavalry and van moorlehem hunters are just cost effective locks and so on.

Rather than ♥♥♥♥♥♥♥♥ about how unfair it all is learn counters. If you run into too many locks bring purifies, and so on. If you run into too much ball, try to bleed out aristocrats.

tldr: get out of rank 20 and all these problems disappear. If you’re being seriously set back by cards like Damien and vigo’s muzzle you seriously need to reevaluate your deck.
You don't have to be rude man. Sorry my post offended you enough to curse at a stranger you don't know. Thanks for reading. The main point of my post wasn't that NG is unstoppable; it was that they're incredibly annoying and unfun to play against due to cheese and low-effort garbage that no matter what you bring to the table they'll always just use a mind-numbing array of control options to make you want to rage quit instead of deploying any interesting strategy of their own, hindering the potential of the game on all sides. You've never even seen me play dude, c'mon.
Last edited by Gofa Kierself; Aug 1, 2021 @ 10:48pm
pale_horse Aug 1, 2021 @ 11:16pm 
Originally posted by Gofa Kierself:
You don't have to be rude man. Sorry my post offended you enough to curse at a stranger you don't know. Thanks for reading.

Its the same every time, its not you.

Some people think that the only thing worth discussing is winning, and dont care about fun or the design decisions.
TeamSpeakEnjoyer Aug 2, 2021 @ 3:18am 
Yeah I’m for this post as long as you are for complete removal of Syndicate faction, foltest, pavetta, skellige’s reckless flurry ability, vernon roche: merciless, caranthir(which gives second kosychey option) , lippy, sigfrida’s rite etc. Ah yes and I will also want that the removal of aen seidhe sabre as well because Scoia’tael’s scenario is functioning in 1 turn which gives a big tempo + aelirenn.( if you have blue coin you play radeyah and don’t click strategem, you also have your first strategem as well. Then you jam your scenario and it functions directly thanks to 2 aen seidhe sabers. Yeah ball is strong but I cannot play it at the moment I put it on board.
Castyles Aug 2, 2021 @ 6:30am 
For real, though. They need to rework lots of stuff but you know what would be an easy af fix? The RNG. Let me explain below.

Blue coin gets stratagem + 3 cards while red gets only 2 cards. Just add a single card to red to make things more balanced because, unless you're playing certain events, it's, in general, really bad to be the second one to play.

And they should start giving out penalties to roppers.

I NEVER found a single noob doing it. They're still learning but they play. It's always them "elite" ♥♥♥♥♥. Smh.
Last edited by Castyles; Aug 2, 2021 @ 6:34am
Darth Joules Aug 2, 2021 @ 10:16am 
Originally posted by Castyles:
Blue coin gets stratagem + 3 cards while red gets only 2 cards. Just add a single card to red to make things more balanced because, unless you're playing certain events, it's, in general, really bad to be the second one to play.

Before Homecoming and the form Gwent is now there were no stratagems. Back then it was always favourable to be on red coin and being on blue usually always meant loosing. It's still favourably to be on red coin because you can counter your opponent. Predatory Dive anyone?


And they should start giving out penalties to roppers.

It's easy to spot the difference between intentional roping and where someone's having a hard time thinking or math is hard.
Devoras Aug 2, 2021 @ 10:35am 
Nilfgard is the only effective counter to all the worst broken exploit decks, viy, blue stripes, jackpot, mill, koshchey, that stupid card that boosts you based on special cards that scoia'tael is always using. Fix those first, then I'll be on board with you
berend Aug 2, 2021 @ 12:12pm 
Since you actually put a lot of effort into this, I will too.

Originally posted by Gofa Kierself:
Removal cards usually have some kind of requirement to use? No, take Yennefer, Van Moorlehem (who's requirement of the targeted card having a status comes basically for free with most of the cards Nilfgaard has between bleeding, spying, and poison, not to mention cards that already come with statuses like shield and veil), and as many free poison cards as you want that the enemy will be helpless to stop if they didn't happen to pull the one, if any, purify cards they have.
Yennefer's Invocation is indeed a very strong card, remove or steal anything. Still, it places it on top of your deck and that can actually be a downside for two reasons:
  1. You add an extra card to your deck which is -1 thinning and if you invo a gold you do not want to use you reduce your chances on roderick.
  2. You don't want to invo low provision engines which go tall, because you get it into your deck.
Besides, invo can still be pretty bad in some muchups like SK which do not go tall. So the whole value from invo comes from replaying his card.

In case of vincent, it does not even see that much play.. it was played for a while again in ball because it countered some very popular decks. Once they were gone vincent was gone. Vincent is 3 points and 10 prov, its needs to kill a 7 to play its provisions which isn't even good. + You actually need to apply a status, so lets say you use a fangs to poison it first, it actually plays for pretty bad value unless you remove something really amazing.

Originally posted by Gofa Kierself:
The power of gold cards is balanced out by the fact you can only have one of each and they almost always have to be included in your starting deck? Nonsense, make as many as you like or just steal them from the enemy with Letho, Coup, Sweers, Amnesty, Vigo's Muzzle, Bribery, Assire, Stefan, etc.
Nobody plays letho outside Kolgrim decks, nobody plays Amnesty outside enslave decks, nobody plays Muzzle (isn't even an NG card). Nobody plays bribery except for tournaments where the card can be decent in some matchups. Assire? Lol, Stefan? No.

Nobody plays these cards dude, at least not at a decent level.. and if they do play all of the above cards, easy win for me. Because all of them can brick so badly and a lot of them just suck.

Originally posted by Gofa Kierself:

The strategy in this game comes from building a unique deck with it's own strategy and synergies? Nonsense, just lock, remove, steal, and deny everything the enemy puts down with cards like Coated Weapons, Experimental Remedy, Assassination, Cadaverine, Tourney Joust, Alba Armored Cavalry, Van Moorelehem Hunter, Letho and his band of merry men, Imprisonment, and pretty much all of the cards already mentioned.
Removal focussed decks have always been a thing, removal no unit has been as well. But its actually ST who surpasses all others factions in it. So if this is something you want to complain about, you should be complaining about removal no unit ST decks. Because again, none plays the cards you mentioned before. Cadaverine? :')

Ok, Alba armored cavalry and aristocrat hunters are good cards but when they don't hit a proper target, they suck, like all removal cards. Tourney joust? Assassination? Maybe when you keep queueing into removal heavy decks, stop playing engine decks where removal sees value.

Originally posted by Gofa Kierself:

This is all not to mention many smaller but still bullsh*t things like how their scenario, even after being nerfed, is still by far the most powerful, synergetic, and hardest to stop out of all others in the game, so much so that by merely playing it it can beat many other extremely potent strategies that normal play would struggle to top.
Ball is not a viable deck this season, none plays it. It was all season before that is true and it did indeed needed nerfs, which it got, And ♥♥♥♥♥♥♥♥♥ do those nerfs hurt.. "merely playing it can.." is simply not true. Besides, the ball decks from previous seasons with cards like location cantarella are actually quite hard to play and when you do not win R1 you are in a pretty bad spot.

Originally posted by Gofa Kierself:

They also are able to hand out the spying status and others like it's Halloween candy with little to no effort on their part, and this gives them incredible bonuses with cards like Thirsty Dame and Van Moorlehem, whose abilities are triggered without effort so regularly and without question that they might as well not have any caveat at all.
I really start to wonder what rank you even play at.. dames and the other bronze aristocrats only started seeing a bit of play again after people could not trigger ball with roderick and joachim anymore. Still, if you want to play those bronze payoffs you need to play Furgus, need to be devoted AND you need the long round. Why are you giving spying ball players a long round? Hm?

Originally posted by Gofa Kierself:
They are the only faction in the game that can break the rule of leader abilities having limited uses. They can just whip out Damien and/or Anna Henrietta and have a field day, which they can abuse even further by breaking that other rule about gold cards mentioned above and playing multiple copies of these cards. This isn't balanced out by them having weaker leader abilities either. In fact, all of their leader abilities are terrifying and leave every player on edge not knowing what card they can play for fear of it immediately being locked or stolen using Imprisonment, Impostor, or Enslave.
Nobody plays Damian because it sucks, even when it went from 5 to 6 power, it still sucks. You need defender, you need to draw the combo, you need to time it right, NG is already prone to bleeding and there are better high end golds to play so the card is just never played.

Anna can be good, depending on the meta and your deck. For example when NR pincer siege was played a lot + the SY jackpot deck. Anna just sucked ass because it does not do anything without extra setup, so I cut it again after and started playing other aristocrats.

Originally posted by Gofa Kierself:
Furthermore, Double Cross forces the opposite effect of encouraging players to rush out their powerful cards before they're ready for fear of the enemy using them against them. These things once again break the gold card rule and can be used multiple times and combined with other cards that do the same thing. And don't get me started on how annoying Lockdown is. Despite this, Nilfgaard's leader abilities all have very high provision limits. The lowest one is still 14, which isn't bad at all. All of the others are 15 or 16, leaving Nilfgaard players with almost no limitation on what kind of deck they'd like to build with what leader.
Yeah you just described one of the few upsides double cross still got. That effect and the trigger of assimilate. Lockdown does not exist anymore dude, are you joking? KEKW. Well it exists.. but it locks for 1 round.. that makes 0 sense and nobody with any braincells playes that.

I find it kinda funny that you complain about NG leader, even tho most top 500 players would agree NG got the worst leaders right now, and they keep making current ones worse and refuse to add better one.

Originally posted by Gofa Kierself:
High-level players will flock to this post saying that Nilfgaard isn't high level and that anyone who is annoyed by them just needs to get good. The problem therein is honestly a larger problem with Gwent overall and why Niflgaard is such a terribly designed faction. To play well in this game, the most important piece, where 80% of the game's strategy and fun comes in, is to build a good deck with great synergies and an overall effective strategy. When it comes to matches themselves, while the order of cards played and general luck of the draw do effect outcome somewhat, the winner of a match is usually decided as soon as the opponents are matched together, simply based on who had the better deck or who had the deck that most effectively countered the other player's archetype. So, "getting good" usually amounts to simply copying the meta deck for that season and quickly climbing to the top rank: not very fun or creative. Decks are inherently tied to their archetypes in this game and usually have little to no option to deviate if they're being effectively countered. In the end, it boils down to "Well, he had a better deck."

You know, I have many complaints about this faction, but none of the complaints you have. You know what my complains are? Kolgrim, cloggers, mill, RNG based cards which might steal one of your best cards from your deck and you autolose (location -> alchemist), cards like cantarella.. hyperthin trash.

Ok my intention was to keep replying to the rest but your post from here on just transforms in a total rant..

Originally posted by Gofa Kierself:
Hopefully, if anyone has actually made it this far in the post, this can lead to discussion instead of more traditional forms of internet communication. I guess we'll see.

I mean you can ask for a meaningful discussion but your entire post suggests you are not open for discussion. You made up your mind already and are just ranting about what you think are facts. You never pose a question. You even go so far as expexting what good players might respond and already dismiss it outright in your initial post without even waiting for a response.

Look, I won't claim I know it all so well, these are just opinions after all. But I play in team bandit gang (check them out, awesome guys really happy I could join) and I reach top 300 pro rank every season for the last few months (except the current ♥♥♥♥♥♥ meta). I talk with my teammates on discord a lot and many of them made top 64 or top 16 plenty of times. That is what I am also aiming for! These are really really good players and when I read your complaints it is just so out of touch with what is really happening in gwent right now.. none complains about this because it really is not an issue.. Real lockdown, that was an issue and killed many archetypes.. but it got removed quite a while ago.

Many pros quit this month because the wanderer card completely broke the meta, every deck rn is just some mid range non-devotion pile with wanderer, heatwave and some other tall removal cards to counter wanderer (like Ivar in NG) and a lot of thinning (hence why we see mill all of the sudden again on ladder, which you also mentioned in your post but I am pretty sure you didn't figure out why people suddenly play mill). We have completely broken SY leader and cards, SY is mileeeeeeeeeeeees ahead of any other factions and trashes every single NG deck with eez.

Actually what I find most amazing that you didn't mention the most broken NG card ever, or combo rather. Blight makers and mage assassin.. even at 6 prov its still to good. This combo actually made ball decks so freaking strong previous season because they could win R1 really easily, or tempo pass on blue (tempo passing as NG.. nice) or defend the bleed easier without having to invest golds.

Now, I think I have said it all. I don't know what level you play at but I am sure it is not pro rank, and that's fine. I just do not understand how you can be so confident in all your opinions knowing you are not playing at the top. None of those complaints are actually a problem in Gwent right now. We get a big update tomorrow luckily because everyone is done with this ♥♥♥♥♥♥ meta. You didn't complain about a single thing actually worth complaining about, I tried to mention some above but it's just the surface.




Gofa Kierself Aug 2, 2021 @ 1:04pm 
Originally posted by berend:
Since you actually put a lot of effort into this, I will too.
I appreciate the actual response to the points I made. You bring up a lot of good counters and seem to know the game quite well, and the initial paragraphs of my unplanned essay especially were pretty ranty and rage-fueld to be quite honest, so you've got no qualms from me for tearing them apart. To be honest, I've recently returned to the game after a few months off and haven't gotten to play or see a lot of the new cards that you mentioned or the current meta. I was just seeing a lot of the same tired old NG decks that I'd been seeing season after season even after awhile away and, after admittedly losing to one of them last night, it tipped the scales and made me decide to write a lengthy forum post to vent my frustration. I was and still am annoyed that the same boring and copied control decks from NG were still being spammed out constantly by most NG players I encountered, and I do think the faction's over-reliance on removal and gimmicky rule-bending actually hinders its potential for actual strategy quite a bit while also punishing players who do try to strategize. ST has a similar problem regarding control, but this post was about Nilfgaard. As for other cards, factions, and decks that you mentioned that have the same problems that I didn't mention, I would only agree with you and bring up the fact that, like you said, one post is only the surface, and I can't bring up every thought I have about everything in the game in a single thread (you already saw how long my post was on its own). I'm far from a pro, but I do have time in the game and figured I was allowed to share my thoughts, as you had the right to tear them down, though maybe not my character as you hinted at in your response. I hope my bad opinions didn't waste too much of your time.
Odium Aug 2, 2021 @ 1:31pm 
The main problem is NG is all about deck manipulation, both decks.

Other factions cannot do that very much. So you are kind of stuck doing your thing while they control their deck, yours, and the board.

It just feels like they are playing with different rules.

Add to that the fact that playing them makes you feel smart so it attracts people who think they are being clever.

There is often not much counter play to them.

I played 9 games today and 8 were vs NG.

SY is still stronger but it is the way playing against them that makes you feel that really puts people off.
berend Aug 2, 2021 @ 1:32pm 
Originally posted by Gofa Kierself:
Originally posted by berend:
Since you actually put a lot of effort into this, I will too.
I appreciate the actual response to the points I made. You bring up a lot of good counters and seem to know the game quite well, and the initial paragraphs of my unplanned essay especially were pretty ranty and rage-fueld to be quite honest, so you've got no qualms from me for tearing them apart. To be honest, I've recently returned to the game after a few months off and haven't gotten to play or see a lot of the new cards that you mentioned or the current meta. I was just seeing a lot of the same tired old NG decks that I'd been seeing season after season even after awhile away and, after admittedly losing to one of them last night, it tipped the scales and made me decide to write a lengthy forum post to vent my frustration. I was and still am annoyed that the same boring and copied control decks from NG were still being spammed out constantly by most NG players I encountered, and I do think the faction's over-reliance on removal and gimmicky rule-bending actually hinders its potential for actual strategy quite a bit while also punishing players who do try to strategize. ST has a similar problem regarding control, but this post was about Nilfgaard. As for other cards, factions, and decks that you mentioned that have the same problems that I didn't mention, I would only agree with you and bring up the fact that, like you said, one post is only the surface, and I can't bring up every thought I have about everything in the game in a single thread (you already saw how long my post was on its own). I'm far from a pro, but I do have time in the game and figured I was allowed to share my thoughts, as you had the right to tear them down, though maybe not my character as you hinted at in your response. I hope my bad opinions didn't waste too much of your time.

Anyone is allowed to share their thoughts and opinions. It is just how you present them. You can take a humble approach and ask questions as you go and wonder why things are like this, instead of saying stuff like "This is by far the most powerful.." or "Nonsense! do this.." or "Every player knows.." etc etc. These are all pretty bold claims!

I mean we've all been there dude, I rage quit this game many times because of nonsense happening in matches.. But usually it stays by raging on discord so my stupid raging does not get picked apart by someone who is just casually chilling and got nothing to do like me right now.. hence why I took so much time to respond. I am actually happy how you responded to my reply. Because I re-read it and I was pretty direct and bold in some of the things I said there as well.

NG has always been a control heavy faction that is indeed true, that's why I think NG could keep its decks devoted for so long even though many people switch to non-devotion decks to play cards like heatwave. NG did not necessarily need those.

Well my friend, you picked a bad time to return, better wait for the update tomorrow! Because I think I have never seen so many pro players agree on the fact how terrible this meta is. Many just decided to call it quits few days into the season and play the next one.

Oh and I don't mind reading long posts, share what you want to share.
< >
Showing 1-15 of 48 comments
Per page: 1530 50