GWENT: The Witcher Card Game

GWENT: The Witcher Card Game

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Cheating.....
I have to ask, is there cheating in this game. Im not complaining but sometimes it seems like some players are playing cards that are insane, one after another... And since Ive only played this fro a month off and off again... Are there cheater in this game and is cd project red aware off this???
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Showing 1-15 of 23 comments
Lagrange Oct 1, 2021 @ 6:12pm 
There is no cheating in Gwent of the kind you're referring to, has not been spotted till date. You have had events of win-trading, which was eventually caught, you have had people banned because they were tanking their rank on purpose, but there has been no kind of cheating where players can spawn and play any card they want. The fact they are getting good cards is partially based on luck, but mostly based on good deck building with tutors and deck thinners to make the draws consistent.
Last edited by Lagrange; Oct 1, 2021 @ 6:13pm
LotusBlade Oct 1, 2021 @ 10:33pm 
There is no cheating, but there is thing called MetaGaming, which is just a version of cheating, but "legal". It is when people construct deck in a such way that it breaks game entirely, giving them incredible power over normal decks. Using metadeck requires EVERY SINGLE card being used in specific order on specific turn giving almost zero room for randomness. If they mess up the order, they rage quit, cus esle win is impossible.

Examples of such deck:
- A player tries his best to LOSE round 1 and force you to skip round 2 to not lose card advantage over him. In round 2 you pass and he starts putting Patience cards to prepare 250+ power Griffin (or whatever that creature called). That monster will regain it's power in next round and will return back to deck from field. On round 3 such enemy summons immortal witcher who sucks all points boosts from deck to boost himself. Boom, he has 250 points, now go beat that ammount.

It's easy to spot such decks - they always have 25 cards.

- Example 2. Skellige player on round 3 puts Tank to save other cards, then Eist who can return 2 discarded cards back to board, then Sayana who doubles next unit ability and finaly a bird who discards 2 cards from you and 2 from enemy hand. So how this works is: when 2 cards left in your hand and 3 in his, he summons bird and discards 2 cards with power 10-12, then they return back to board and you discard 2 of yours - thats the end of round 3.

...

While many MetaDecks need carefull planning, Nilfgaard does not.
1) You can place Necromancer (4 points) who summons golem (3) and apprentice mage (2), then mage shoots random target for (2) = 11 points with basic bronze.
2) But hold on, it can be improved. Summon disloyal unit Yohim De Vatt who gives enemy (+4), but you summon random unit from deck and give him (+8). If that was Necromancer, gg = you got 15 points in a single turn.
3) Buuuuut, hoooold on. You can use echo card Mercy on enemy Yohim, to deal 3 dmg and reuse disloyal freak once more = 18 points turn.
So just in 2 turns Nilfgaard can do 15 and 18 points move, and that echo Mercy will copy itself back to your hand for next round, pff. The problem is, this tactic requires no preparations, you just do it from get go. Skellige does have basic strong moves like this for 14-15 points, but they require a lot of planning and lucky draws.
Last edited by LotusBlade; Oct 1, 2021 @ 10:56pm
Lλmbdλ Oct 2, 2021 @ 3:46am 
Archgriffin is pure meme
Yrden, Igni or even Scorch counter this deck entirely
If you want to talk about metadecks, check more around Relict MO or Syndicate where people play always the exact same damn cards xd
Last edited by Lλmbdλ; Oct 2, 2021 @ 3:46am
dragonbeast6 Oct 2, 2021 @ 3:48am 
Originally posted by LotusBlade:
There is no cheating, but there is thing called MetaGaming, which is just a version of cheating, but "legal". It is when people construct deck in a such way that it breaks game entirely, giving them incredible power over normal decks. Using metadeck requires EVERY SINGLE card being used in specific order on specific turn giving almost zero room for randomness. If they mess up the order, they rage quit, cus esle win is impossible.

Examples of such deck:
- A player tries his best to LOSE round 1 and force you to skip round 2 to not lose card advantage over him. In round 2 you pass and he starts putting Patience cards to prepare 250+ power Griffin (or whatever that creature called). That monster will regain it's power in next round and will return back to deck from field. On round 3 such enemy summons immortal witcher who sucks all points boosts from deck to boost himself. Boom, he has 250 points, now go beat that ammount.

It's easy to spot such decks - they always have 25 cards.

- Example 2. Skellige player on round 3 puts Tank to save other cards, then Eist who can return 2 discarded cards back to board, then Sayana who doubles next unit ability and finaly a bird who discards 2 cards from you and 2 from enemy hand. So how this works is: when 2 cards left in your hand and 3 in his, he summons bird and discards 2 cards with power 10-12, then they return back to board and you discard 2 of yours - thats the end of round 3.

...

While many MetaDecks need carefull planning, Nilfgaard does not.
1) You can place Necromancer (4 points) who summons golem (3) and apprentice mage (2), then mage shoots random target for (2) = 11 points with basic bronze.
2) But hold on, it can be improved. Summon disloyal unit Yohim De Vatt who gives enemy (+4), but you summon random unit from deck and give him (+8). If that was Necromancer, gg = you got 15 points in a single turn.
3) Buuuuut, hoooold on. You can use echo card Mercy on enemy Yohim, to deal 3 dmg and reuse disloyal freak once more = 18 points turn.
So just in 2 turns Nilfgaard can do 15 and 18 points move, and that echo Mercy will copy itself back to your hand for next round, pff. The problem is, this tactic requires no preparations, you just do it from get go. Skellige does have basic strong moves like this for 14-15 points, but they require a lot of planning and lucky draws.


Interesting, that certainly sound alot like the player I was playing. I dont reaqlly care if I win or lose. I just having fun but it was certainly informative. Thank you.
LotusBlade Oct 2, 2021 @ 8:45am 
I am also just playing for fun. If i get -1 card difference, i just keep playing. If i casted something wrong and wasted card, i keep playing. Round one won with -1 card, every other player would just pass in my place - i keep playing. It feels like other people simply lost something inside of them and became robots who forgot how to appreciate basic fun.
Adastra✴ Oct 2, 2021 @ 8:08pm 
Originally posted by LotusBlade:
I am also just playing for fun. If i get -1 card difference, i just keep playing. If i casted something wrong and wasted card, i keep playing. Round one won with -1 card, every other player would just pass in my place - i keep playing. It feels like other people simply lost something inside of them and became robots who forgot how to appreciate basic fun.
HUH??? Is this Google translate?
Adastra✴ Oct 2, 2021 @ 8:09pm 
Originally posted by LotusBlade:
There is no cheating, but there is thing called MetaGaming, which is just a version of cheating, but "legal". It is when people construct deck in a such way that it breaks game entirely, giving them incredible power over normal decks. Using metadeck requires EVERY SINGLE card being used in specific order on specific turn giving almost zero room for randomness. If they mess up the order, they rage quit, cus esle win is impossible.

Examples of such deck:
- A player tries his best to LOSE round 1 and force you to skip round 2 to not lose card advantage over him. In round 2 you pass and he starts putting Patience cards to prepare 250+ power Griffin (or whatever that creature called). That monster will regain it's power in next round and will return back to deck from field. On round 3 such enemy summons immortal witcher who sucks all points boosts from deck to boost himself. Boom, he has 250 points, now go beat that ammount.

It's easy to spot such decks - they always have 25 cards.

- Example 2. Skellige player on round 3 puts Tank to save other cards, then Eist who can return 2 discarded cards back to board, then Sayana who doubles next unit ability and finaly a bird who discards 2 cards from you and 2 from enemy hand. So how this works is: when 2 cards left in your hand and 3 in his, he summons bird and discards 2 cards with power 10-12, then they return back to board and you discard 2 of yours - thats the end of round 3.

...

While many MetaDecks need carefull planning, Nilfgaard does not.
1) You can place Necromancer (4 points) who summons golem (3) and apprentice mage (2), then mage shoots random target for (2) = 11 points with basic bronze.
2) But hold on, it can be improved. Summon disloyal unit Yohim De Vatt who gives enemy (+4), but you summon random unit from deck and give him (+8). If that was Necromancer, gg = you got 15 points in a single turn.
3) Buuuuut, hoooold on. You can use echo card Mercy on enemy Yohim, to deal 3 dmg and reuse disloyal freak once more = 18 points turn.
So just in 2 turns Nilfgaard can do 15 and 18 points move, and that echo Mercy will copy itself back to your hand for next round, pff. The problem is, this tactic requires no preparations, you just do it from get go. Skellige does have basic strong moves like this for 14-15 points, but they require a lot of planning and lucky draws.
This post is such a head-scratcher I'm not sure it's sarcastic or not
IKnowGunFu Oct 2, 2021 @ 9:13pm 
Scorch, though a lot of people don't play it. It's hard to run counters for every possible type of deck you may encounter. In the end it often comes down to a sort of rock-paper-scissor of deck archetypes.

Update: I just played that deck... he gave up in the first round when I ruined his overly complicated combo. No scorch required. :-p

Last edited by IKnowGunFu; Oct 2, 2021 @ 11:32pm
berend Oct 3, 2021 @ 5:33am 
Originally posted by Adastra✴:
Originally posted by LotusBlade:
There is no cheating, but there is thing called MetaGaming, which is just a version of cheating, but "legal". It is when people construct deck in a such way that it breaks game entirely, giving them incredible power over normal decks. Using metadeck requires EVERY SINGLE card being used in specific order on specific turn giving almost zero room for randomness. If they mess up the order, they rage quit, cus esle win is impossible.

Examples of such deck:
- A player tries his best to LOSE round 1 and force you to skip round 2 to not lose card advantage over him. In round 2 you pass and he starts putting Patience cards to prepare 250+ power Griffin (or whatever that creature called). That monster will regain it's power in next round and will return back to deck from field. On round 3 such enemy summons immortal witcher who sucks all points boosts from deck to boost himself. Boom, he has 250 points, now go beat that ammount.

It's easy to spot such decks - they always have 25 cards.

- Example 2. Skellige player on round 3 puts Tank to save other cards, then Eist who can return 2 discarded cards back to board, then Sayana who doubles next unit ability and finaly a bird who discards 2 cards from you and 2 from enemy hand. So how this works is: when 2 cards left in your hand and 3 in his, he summons bird and discards 2 cards with power 10-12, then they return back to board and you discard 2 of yours - thats the end of round 3.

...

While many MetaDecks need carefull planning, Nilfgaard does not.
1) You can place Necromancer (4 points) who summons golem (3) and apprentice mage (2), then mage shoots random target for (2) = 11 points with basic bronze.
2) But hold on, it can be improved. Summon disloyal unit Yohim De Vatt who gives enemy (+4), but you summon random unit from deck and give him (+8). If that was Necromancer, gg = you got 15 points in a single turn.
3) Buuuuut, hoooold on. You can use echo card Mercy on enemy Yohim, to deal 3 dmg and reuse disloyal freak once more = 18 points turn.
So just in 2 turns Nilfgaard can do 15 and 18 points move, and that echo Mercy will copy itself back to your hand for next round, pff. The problem is, this tactic requires no preparations, you just do it from get go. Skellige does have basic strong moves like this for 14-15 points, but they require a lot of planning and lucky draws.
This post is such a head-scratcher I'm not sure it's sarcastic or not

Nah I think this guy is really convinced that this is the absolute truth.
Lagrange Oct 3, 2021 @ 4:58pm 
Originally posted by LotusBlade:
I am also just playing for fun. If i get -1 card difference, i just keep playing. If i casted something wrong and wasted card, i keep playing. Round one won with -1 card, every other player would just pass in my place - i keep playing. It feels like other people simply lost something inside of them and became robots who forgot how to appreciate basic fun.
A one card difference was a big deal back back in the days (all hail silver spies), but now tempo and resilience makes up for the loss quite easily.
CockerMan Oct 4, 2021 @ 3:10am 
Originally posted by LotusBlade:
There is no cheating, but there is thing called MetaGaming, which is just a version of cheating, but "legal". It is when people construct deck in a such way that it breaks game entirely, giving them incredible power over normal decks. Using metadeck requires EVERY SINGLE card being used in specific order on specific turn giving almost zero room for randomness. If they mess up the order, they rage quit, cus esle win is impossible.

Examples of such deck:
- A player tries his best to LOSE round 1 and force you to skip round 2 to not lose card advantage over him. In round 2 you pass and he starts putting Patience cards to prepare 250+ power Griffin (or whatever that creature called). That monster will regain it's power in next round and will return back to deck from field. On round 3 such enemy summons immortal witcher who sucks all points boosts from deck to boost himself. Boom, he has 250 points, now go beat that ammount.

It's easy to spot such decks - they always have 25 cards.

- Example 2. Skellige player on round 3 puts Tank to save other cards, then Eist who can return 2 discarded cards back to board, then Sayana who doubles next unit ability and finaly a bird who discards 2 cards from you and 2 from enemy hand. So how this works is: when 2 cards left in your hand and 3 in his, he summons bird and discards 2 cards with power 10-12, then they return back to board and you discard 2 of yours - thats the end of round 3.

...

While many MetaDecks need carefull planning, Nilfgaard does not.
1) You can place Necromancer (4 points) who summons golem (3) and apprentice mage (2), then mage shoots random target for (2) = 11 points with basic bronze.
2) But hold on, it can be improved. Summon disloyal unit Yohim De Vatt who gives enemy (+4), but you summon random unit from deck and give him (+8). If that was Necromancer, gg = you got 15 points in a single turn.
3) Buuuuut, hoooold on. You can use echo card Mercy on enemy Yohim, to deal 3 dmg and reuse disloyal freak once more = 18 points turn.
So just in 2 turns Nilfgaard can do 15 and 18 points move, and that echo Mercy will copy itself back to your hand for next round, pff. The problem is, this tactic requires no preparations, you just do it from get go. Skellige does have basic strong moves like this for 14-15 points, but they require a lot of planning and lucky draws.

xD

Meta decks are decks that are... in meta (obviously), they are the strongest decks at given time ergo people play them.

Archgriffin is a meme

All decks should have 25 cards, because less cards = more consistent draws and I am sure you don't need more than 25.

Kambi is a bad meme

Blight maker needs 10prov commitment and doesn't get full value when going first or when playing against no unit. Also more cards on enemy table's side easier it is to get value out of something like bleeding.

Are we really gonna complain about Eist in 2021?

Originally posted by LotusBlade:
I am also just playing for fun. If i get -1 card difference, i just keep playing. If i casted something wrong and wasted card, i keep playing. Round one won with -1 card, every other player would just pass in my place - i keep playing. It feels like other people simply lost something inside of them and became robots who forgot how to appreciate basic fun.

If somebody's whole gameplan revolves around 1 play that they messed up, then most likely they will forfeit. But I assure you nobody forfeits after making one or even just couple of mistakes. Winning with card disadvantage still gives you last say in r3, sometimes it's good idea to even go 2 below to win the round when you invested in it heavily or if you need a long 3rd round.

Originally posted by Laurone:
If you want to talk about metadecks, check more around Relict MO or Syndicate where people play always the exact same damn cards xd

Screw MO Relics braindead deck that even autistic 2yr child can play to great succes. As for Syndicate it requires thinking in most decks even current meta one, exceptions would be something like last seasons' Pirate Cove where you just put every gold card with good
coin to point ration and clicked the units you had money for without thinking too much. Otherwise SY requires thinking and is really fun to play, as well as capable of winning without running Whoreson, Drill, Freakshow and other dominant units. I would argue they have almost biggest amount of memes possible to build out of all factions.
Last edited by CockerMan; Oct 4, 2021 @ 3:50am
Ser Alexander Oct 5, 2021 @ 12:45am 
Originally posted by LotusBlade:
There is no cheating, but there is thing called MetaGaming, which is just a version of cheating, but "legal". It is when people construct deck in a such way that it breaks game entirely, giving them incredible power over normal decks. Using metadeck requires EVERY SINGLE card being used in specific order on specific turn giving almost zero room for randomness. If they mess up the order, they rage quit, cus esle win is impossible.

Examples of such deck:
- A player tries his best to LOSE round 1 and force you to skip round 2 to not lose card advantage over him. In round 2 you pass and he starts putting Patience cards to prepare 250+ power Griffin (or whatever that creature called). That monster will regain it's power in next round and will return back to deck from field. On round 3 such enemy summons immortal witcher who sucks all points boosts from deck to boost himself. Boom, he has 250 points, now go beat that ammount.

It's easy to spot such decks - they always have 25 cards.

- Example 2. Skellige player on round 3 puts Tank to save other cards, then Eist who can return 2 discarded cards back to board, then Sayana who doubles next unit ability and finaly a bird who discards 2 cards from you and 2 from enemy hand. So how this works is: when 2 cards left in your hand and 3 in his, he summons bird and discards 2 cards with power 10-12, then they return back to board and you discard 2 of yours - thats the end of round 3.

...

While many MetaDecks need carefull planning, Nilfgaard does not.
1) You can place Necromancer (4 points) who summons golem (3) and apprentice mage (2), then mage shoots random target for (2) = 11 points with basic bronze.
2) But hold on, it can be improved. Summon disloyal unit Yohim De Vatt who gives enemy (+4), but you summon random unit from deck and give him (+8). If that was Necromancer, gg = you got 15 points in a single turn.
3) Buuuuut, hoooold on. You can use echo card Mercy on enemy Yohim, to deal 3 dmg and reuse disloyal freak once more = 18 points turn.
So just in 2 turns Nilfgaard can do 15 and 18 points move, and that echo Mercy will copy itself back to your hand for next round, pff. The problem is, this tactic requires no preparations, you just do it from get go. Skellige does have basic strong moves like this for 14-15 points, but they require a lot of planning and lucky draws.

You're looking at the game completely wrong
SweGamerExtreme Oct 8, 2021 @ 1:39am 
From my experience there is no cheating. players can though build their own deck if u didnt know and thats how they have almost only good cards cus they probably on have good cards in deck.
Lλmbdλ Oct 8, 2021 @ 8:07am 
Originally posted by Warol "Bestia" Kojtyła:
Originally posted by Laurone:
If you want to talk about metadecks, check more around Relict MO or Syndicate where people play always the exact same damn cards xd

Screw MO Relics braindead deck that even autistic 2yr child can play to great succes. As for Syndicate it requires thinking in most decks even current meta one, exceptions would be something like last seasons' Pirate Cove where you just put every gold card with good
coin to point ration and clicked the units you had money for without thinking too much. Otherwise SY requires thinking and is really fun to play, as well as capable of winning without running Whoreson, Drill, Freakshow and other dominant units. I would argue they have almost biggest amount of memes possible to build out of all factions.

Yes you can do great things with Syndicate, I just hate the one and only deck I've seen played : Whoreson, Drill, Freakshow, Surin, Novigrad Justice and Ferko etc
The "classic" LP
ANA SİKİCİ Oct 15, 2021 @ 11:10am 
use no unit scoia'tael if you want to get rid of meta players. Snipe their greedy units with geralt: igni, make a demonstration of manhood with Harald Gord, take a good walk in the Forest of Brokilon and don't even think about hitting on a dryad. They'll chop up your belly otherwise.
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Date Posted: Oct 1, 2021 @ 4:59pm
Posts: 23