GWENT: The Witcher Card Game

GWENT: The Witcher Card Game

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Please explain this archtype to me
So now Symbiosis has gotten a vitality archtype. That's great for it's a mechanic that's usually just "oh yea that's a funny little convenience". Now it has a home as an actual deck.

Sadly this deck is, as per Gwent's signature card, completely unbalanced and awkward to ridiculous degrees. It's not even a case of the "let's just see where it settles first!", it's just flat out bad again. The fact that Symbiosis has gotten an additional trigger simply by having the leader ability is nice, but the additional 2 vitality doesn't really do anything for it. There is 1 card in the entire game that actually interacts positively with vitality and it's the Tree dryad or whatever it's called. Do not get me wrong, this is not a bad card especially in a nature oriented deck, but it is extremely vulnerable in pretty much every way possible. It has a tendency to get tall, it can be debuffed and it can be purged from its vitality stacks. This is the literal only card in the game that actually benefits directly from having vitality too, so it's basically shoehorned into the deck no matter what you do.

Vitality is significantly worse than buffing directly, and like pointed out previously, the faction has 1 literal card to interact with it(in contrast to for example NG, which has a card that buffs itself based on buffed units). Outside of that there is nothing synergetic available. So you basically get the Symbiosis and probably around 4 value on average from the signature. That isn't enough to warrant building a deck around, and I really doubt it'll ever be either. It's definitely one of those leader abilities that you could see the opponent carry into the last round without a care in the world.

I like the idea of Dryads and vitality, but the deck needs more tech built around the mechanic. Right now it's just...bad. Symbiosis has gotten quite a bit better with this leader ability, but it's obviously not enough to have it compete with the current tier 1 tier 2 decks.

PS: the new SK leader turned out to be another boring Greatsword ability. I had hoped it would synergize with ships, but alas it's more boring uninspired garbage.
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Showing 1-7 of 7 comments
Darth Joules Sep 1, 2020 @ 3:31am 
The vitality is just a cherry on top of the Symbiosis cake. Same goes for Harmony and poison packages. Symbiosis is really about treant spam, playing Nature cards, and dropping a fat Gord in round 3. It needs a lot of gold cards too, but overall it's not a strong theme.

https://www.playgwent.com/en/decks/77dae24b414e7838fa579e657d92edd6
Snobby Hobo Sep 1, 2020 @ 3:35am 
Originally posted by Darth Joules:
The vitality is just a cherry on top of the Symbiosis cake. Same goes for Harmony and poison packages. Symbiosis is really about treant spam, playing Nature cards, and dropping a fat Gord in round 3. It needs a lot of gold cards too, but overall it's not a strong theme.

https://www.playgwent.com/en/decks/77dae24b414e7838fa579e657d92edd6

Granted, but I'm trying to point more at the whole vitality aspect of the Dryad cards. There's just so little synergy going on there.
Darth Joules Sep 1, 2020 @ 5:21am 
Originally posted by Incredibly average:
Granted, but I'm trying to point more at the whole vitality aspect of the Dryad cards. There's just so little synergy going on there.

Then you're looking at Symbiosis decks the wrong way. Dryads like Grovekeeper and Enchantress don't belong in a Symbiosis deck because they lack synergy.
Originally posted by Darth Joules:
The vitality is just a cherry on top of the Symbiosis cake. Same goes for Harmony and poison packages. Symbiosis is really about treant spam, playing Nature cards, and dropping a fat Gord in round 3. It needs a lot of gold cards too, but overall it's not a strong theme.

https://www.playgwent.com/en/decks/77dae24b414e7838fa579e657d92edd6

Is this your list?

I tried Call of Harmony using the default package waters and seem to be doing really well. Pog.
DT Sep 1, 2020 @ 5:56am 
Ignore the fact one of Dryad "Hamadryad' which have Symbiosis and passive free boost if it has 'vitality'. That probably big part of reason for 'vitality'.

Also

Super Old leader ability : Arachas Swarm
- 15 Bonus provision
- Passive : Spawn 1 power unit when play Organic card.
- Active : Spawn 1 power unit x 5 = 5 power total
Fact Organic card and Drone
- There are only few Organic cards even in MO faction.
- What make it worse is most of Orgnic are trash and only few useful one that people really use.
- 1 power Drone can use for Griffin, Glustwarp, Kik~i queene and Ara Behemoth
- Other than use with those cards mention above. it pretty much useless to all other deck from MO.

New leader ability : Nature's Gift
- 15 Bonus provision
- Passive : Spawn 1(or more if combo with other Symbiosis) power unit when play Nature card.
- Active : Give unit vitality for 2 turn x 3 = 6 power total
Fact Nature cards
- Almost all of ST special card are Nature and much more useful than organic cards.
- Can use with ANY other Deck that not focus on Symbiosis as long as there use a lot of Nature card in there deck. Thanks to first fact i mention above.

If Nature's Gift is really bad what about old Arachas Swarm?

Mr. Incredibly only care about new mistress and never give some love to his old Wife which seem similar but a bit worse. :steammocking:
Last edited by DT; Sep 1, 2020 @ 6:23am
Darth Joules Sep 1, 2020 @ 6:38am 
Originally posted by ✪ Wuhan Warrior 🍉🍉:
Originally posted by Darth Joules:
The vitality is just a cherry on top of the Symbiosis cake. Same goes for Harmony and poison packages. Symbiosis is really about treant spam, playing Nature cards, and dropping a fat Gord in round 3. It needs a lot of gold cards too, but overall it's not a strong theme.

https://www.playgwent.com/en/decks/77dae24b414e7838fa579e657d92edd6

Is this your list?

I tried Call of Harmony using the default package waters and seem to be doing really well. Pog.

Not mine, but one I saved to try out. So you tried this deck with Waters instead of Council?
Originally posted by Darth Joules:
Originally posted by ✪ Wuhan Warrior 🍉🍉:

Is this your list?

I tried Call of Harmony using the default package waters and seem to be doing really well. Pog.

Not mine, but one I saved to try out. So you tried this deck with Waters instead of Council?

Ethinne doesn't fit into a harmony build imo. Harmony seems to be quite competitive although it's reliant into draws since I can't fit oneiro and swapped out call of forest in favor of heatwave inside. But if you can draw your cards... hmmm.
Last edited by ✪ Wuhan Warrior 🍉🍉; Sep 1, 2020 @ 6:47am
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Date Posted: Sep 1, 2020 @ 2:57am
Posts: 7