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Fordítási probléma jelentése
Reset and destruction cards are kryptonite against consumption monster decks. I've definitely been on the receiving end of an Artefact Compression or Curse of Corruption card held back to the end of a round. And I can't count how many times someone has played a Geralt card to wipe out all my work.
For every strategy, there's a counter strategy. You just need to prepare your deck with a few cards that are flexible enough to counter lots of different enemies.
The game has a solid fanbase.
The goal of Gwent isn't to prevent your opponent from playing cards but to end the game with more points on your side of the board. You don't need to prevent your opponent from playing to win. You need to play better than them. Vampires isn't even the best deck in the meta: Harmony Elves and Soldiers Masquerade are both far stronger. Vampires aren't so powerful that they can't be beaten, it's just that you may be inexperienced in the game and unaware of the meta which means you're struggling against those who are.
By far the best counter to Monsters is Geralt: Yrden. It resets an entire row. You let your opponent fatten up all his consume cards, and then just demolish all those extra points at the end of the round. Sure, it's just their base unit strength but a good Yrden against a Monsters player can hit for 40, 50 points+. That is easily game winning in most scenarios, and if it isn't, then your problem isn't what the opponent is doing on their side of the board but what you aren't doing on your side.
You can also focus on locking or removing the consume cards he plays in order to get value from destroying Dettlaff or Ruehin.
MO consume decks also struggle from a lack of removal or disruption. So if your opponent isn't clearing your cards, then you can set up and play your own combos. Skellige (either self-wound or Gedyneith-Lippy) are very strong when allowed to set up. Same with Hoard or Firesworn Syndicate. Or Harmony Elves, or dwarves.
Cahir ruins these consume decks because every time your opponent consumes, Cahir gains the same amount. So decks that play tall will always lose to him if they can't clear him off the board.
I use skellige, I loved having my animated pirates and ships on the board while the drum music is beating, but I did adjust a bit over time from my pure pirate fleets. I feel I have a decent adaptable deck now, with lock, a boost as well as lock removal, row effect, decent mid-units with the ships and pirates, direct damage attack spell, wild boar to do damage to everything, the greatsword snowballs and dagur if I need them, lots of resurrecting from the graveyard cards in case my opponent gets cheeky and kills some of mine(very good counter to poison spam), a geralt to kill one big unit.
Harmony isn't too bad because it relies on having a lot of smaller units which are great for boosting my units when combined with my storm and wild boar. I had one match where my opponent was getting absolutely crazy boosts with harmony but because I was lucky and had all 3 of my snowballs out(both dagur and two greatswords) I was actually outpacing him in the end.. though only just barely.
I would love Cahir but he's the wrong faction, I'm also hesitant to be reliant on power on one single unit, too many ways to have him destroyed and then you've lost the round, better to have your boosts spread out. I hate to do it, but maybe I can replace uma's curse with Yrden just for when I'm up against vampire respawners. Yrden is a little too niche a card for my liking, would be useless in a lot of battles. However I've lost all 6 battles I've had against the vampire respawners, and not just by a little. It also only resets one row and he tends to spread them out over both rows so I'll still also need something else in addition to yrden.
Please ditch Uma's Curse. The random variance with Uma is so bad that he doesn't even get run in Assimilate decks. You want something that fits your strategy, especially for a high-provision gold card. You don't want to put so many of your limited provisions into rolling the dice. Other decks will be playing things like Scenarios, Draugr or Great Oak for those provisions, cards which reliably get big points. You should absolutely run either Regis or Hemdall instead which have great synergy with the rest of your deck. And maybe consider Geralt: Igni as your tall unit removal because you might get lucky with weather effects and be able to kill multiple units.
Don't fall into the trap of trying to build a deck that does everything. You can't counter everything unless you run a control deck and you shouldn't try. Instead try to predict either the most popular strategies or the things that counter your strategy.
Also, you just have to accept that some decks just do better against your strategy. There will always be some good and bad matchups, that doesn't mean that the thing that beat you is broken or that it's impossible to beat. If you play pokemon, is Charizard broken just because it can beat Venusaur? It might seem that way to the Venusaur player, but it isn't because it has plenty of counters.
Uma has saved me a few times by allowing me to do things I normally couldn't. To be honest the main reason I added it originally is because I was playing the season of magic and it lets you summon 2 gold cards at once, but I got tired of that dryad summoning card that's way too powerful in season of magic and went to classic instead. I think I may have to replace it with something else, I might need a more powerful row effect like ragnarok instead, I had some problems with a dwarf deck that had too much armor so I couldn't boost my units.
As to the last paragraph, that's exactly what I want to do. I want to have at least a decent chance of winning any match and being adaptable enough to switch strategies on the fly to compensate. Otherwise what's the point in playing some matches? If the outcome is determined before you even start I might as well forfeit immediately if I can see I'm up against a leader/ faction that I know I can't beat.
But I do appreciate you taking the time to give me advice, thank you.
Don't make the mistake of thinking that because a card won you a game that it was a good choice to put it in your deck. Maybe Uma wins the game for you 3 times out of 10. But maybe another card would have changed the 7/10 losses into wins or draws instead. You're not going to win every game, so a cards that consistently wins games is better than one which produces highlight reel-worthy plays but is a worse option than something else you could have included 9 games out of 10.
You could consider adding Surrender or running Reckless Flurry as your leader ability as they can get around armor.
Bad or good matchups don't make it impossible to win. It just makes it more difficult if someone has the right tools to deal with your strategy, or you don't have the right tools to deal with theirs.
I quickly made a list for a deck like yours if you want to see it here:
https://www.playgwent.com/en/decks/d321408a994b5f6f0ed34f40c668b44b
You can also see similar decks Midrange SK and Greatswords are both tier 2 here:
https://teamleviathangaming.com/meta/
I think Gwent will grow steadily over time, but grow it will.
On which planet and which dimension do you live where gwent is dead. The jupiter? :)
Play heartstone to really know what pushing on players to spend money really means.
Gwent is by far the best cardgame when it comes to collecting cards for free. By. FAR.
I have 665 cards and the only thing i bought was 1 year ago the starter pack and last week thronebreaker because come on 9,99€ for a 30 hours witcher story? Yes!
If i hadnt bought the starter pack i still would have those cards.
I now have gathered 5000 ore to spend when master mirror drops and everything that comes out double will be scraps so even more cards.
Dont know where you NEED to spend money in this game.