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Its funny you say this because during Gwent Beta, people would PRAY to not go first. This is to avoid playing 'catching up' with the opponent where you're pressured to win the first round in order to take control of the game in round 3 (where you having last say is optimal). This was a huge problem with several players theorizing and giving opinions on how to fix the 'coin toss issue'. In a nutshell, going second was always preferred.
The stratagem and extra mulligan exist for a reason and that is to compensate the player going first with an advantage over the privileged player going second. You're not back by 5 points, you're simply at a vantage point where the first player must now win in order to sustain themselves in round 3.
I see.. So if I am getting this right.. It was never about pure chance.. But rather something that heavily takes your past history into consideration? If so.. That may explain it.. I win more than I lose. I doubt it would be about how strong my deck is.. Most people I met had a far superior deck to mine.
Mind if I ask you, just out of curiosity, is this you guessing or have you actually read that somewhere?
I don't think it's anything to do with winrate (but I may be wrong), coin toss is pretty much a 50-50 as far as I understand.
I have played Gwent for 2 months now, and am on pro rank. These terms are basically quite standard to most of us.
I do understand that it seems to be advantageous with the +5 going first, but due to the nature of most cards, it's often times better to play on a reactive turn then a proactive turn. (This of course depends on decks, some decks do well with going proactively).
Think about it this way- on round 1, is there any difference if the opponent wins by a 20,30,40 score gap? When you go 2nd, you get the luxury to "control" the opponent by threatening to win on even. If you do, I would say the chances of you winning the game is often times as high as 85% (depends on your draws/opponent's draws too) but you get the idea. Even if you don't win round 1, opponent might have been forced to use a lot of his "good" cards, hence his rounds 2/3 would be meagre at best vs yours.
This makes sense, just regarding an entirely different topic :P
I have felt that advantage.. And I gotta admit, it felt pretty good!
But here is an argument.. Why 5? Why such an arbitrary number? I mean.. I would love to play first with that 5 boost. I am someone who tends to play his cards safely (And so my opponent would rarely find an opening to efficiently attack after). I also tend to play my cards in a way that I kind of drive my opponent's next moves.. Predict and lead.. That kind of strategy.
So for me.. With how it currently is.. I would love to start first. That is an advantage to me.. Unless the boost was something like 2 points, for instance.. That's my balance point.
You will understand how big the disadvantage is when going first, sooner or later.
The compensation isn't arbitrary, but the result of careful design work and rigorous testing, like the nature of all the other game mechanics (except, perhaps, the coin toss
You are right regarding the human memory, in general, that is.. I only played around 40 games and that is not a very huge number so it is relatively easy to remember. I also remember very well the times I had the coin to be tossed on the blue side (Starting first).. That is mainly because these were so rare so I could have easily remembered them. However, I still gave a range of less than 5 and not an exact number, just to be a little more accurate.
A sample of 40 (Now it is up to 60 as I played a lot of games since then and I only got 1 toss to start first, among these 20 more games.. And I clearly remember this as I was having this topic in my mind) fairly follows the normal distribution as per the central limit theory.. And to assume that a perfect average would be around 20 tosses out of 40 for either sides (Considering the huge population of gamers). Having around 2-4 is very low. It is possible, sure.. But it is very rare and there is a good chance that it indicates that this thing might not be random at all (At least a good statistician would consider that thought).
I only asked here because I had my doubts.. Still the game is not going in my favor regarding starting first...
But hey! At least now I don't have an issue with it. I just considered what others said here regarding how disadvantageous for a player to start first.. It is amazing how a single change in perspective can change a lot! Even the outcomes of the games, if I may add (Perhaps it also has to do with confidence? That's just an entirely different topic! :P).
Amen to that!
(Appreciate your reply, btw!
For a different possibility, I realized that in friend matches the inviting player always goes first[www.playgwent.com], but I'm guessing by the context that you weren't playing with friends.
Anyways.. I changed my character and guess what? Now I played 13 matches (I kept counting), 11 of them I started first! What a turn around, huh? Thing is.. I came to realize that it is a huge disadvantage. I really miss how things were before! :D