GWENT: The Witcher Card Game

GWENT: The Witcher Card Game

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Vindictus May 24, 2020 @ 10:16am
Poison NOT working?!?!?
Poison from Rot Tosser did not effect (did not show little green flask) Boat Builders and Dimun Light Longship after the cow exploded, they got no poison and I tried twice to make sure the first time was not a fluke.
An Craite Warcrier.
Uzon0764
Last edited by Vindictus; May 24, 2020 @ 10:18am
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Showing 1-5 of 5 comments
FightFear May 24, 2020 @ 1:56pm 
Maybe the Skellige Player could have used selfwound to destroy the cow? Then the effect of the cow is not triggered.
Ratatouille May 24, 2020 @ 1:57pm 
I also have a consistent bug where only one Passiflora Peaches is getting a plus one for the hoard 4 effect. The one on the back row gets it.
I think it is to do with how the game counts effects and coins? When I have plain 4 coins for hoard it works, I think.
And then it's consistent with me having 2 coins and Imke on the back row.

There's also very common visual bugs with shield icons and effects not showing.

I've 60 hours logged in 6 days and find the game to be frankly gamebreakingly buggy.

I'm also still unsure whether locks not affecting Defender, Resilient, Shield statuses and combinations of those is a bug or not.
For example someone locked my shielded Vandergrift with resilience and it neither removed the shield nor did he go into discard pile after round end. Same with Musicians of Blaviken and Donimir of Troy. These cases seem to be a straight up waste of a lock that doesn't work.
But when a shielded Imke gets locked she loses shield so idk.
FightFear May 24, 2020 @ 2:06pm 
To be honest... you just need to understand the game mechanics better. I do not mean this in any offensive way. For example only units with "order" or passive abilities can be blocked. Units with status like shield or resilence need to be "purified" - than they lose there status.
Ratatouille May 24, 2020 @ 2:12pm 
I see thanks for clarifying. Donimir is a huge pain in the ass regardless :steamhappy:
Vindictus May 24, 2020 @ 2:43pm 
Originally posted by Ruud van Gümmel #10:
Maybe the Skellige Player could have used selfwound to destroy the cow? Then the effect of the cow is not triggered.
Nope the cows were not destroyed until they were supposed to be, i.e. automatically when they deploy their poison.
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Date Posted: May 24, 2020 @ 10:16am
Posts: 5