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anyway for better understanding game u need to play all factions to understand what ur opponent may have.
but generally speaking monsers are kinda weak yes
I don't understand the logic here. If I focus on Northern Realms or Skellige I will get higher tier decks for those factions faster. Why would I not want to do that?
if u open not faction based kegs but base game or dlc u slowly will grow all faction bronze.
to craft specific gold cards u need to mill those duplciates.
and also if u focuse now on 1 faction and u might be good at it. but in some point u will reach rank when u deck wont work anymore and u invested all resourses in it. so for that u had more back up plan. kinda. its just my opinon :)
2 factions are always better then 1.
also Skellige at this point very good mostly against everything. good choise
Good ideas. Thanks.
But two really important advices are, always check what each expansion keg has because a few legendaries or epics that you want maybe are at different expansions so you are wasting your ores to get cards that you don't want and also mill your cards but NEVER mill cards that are golds and you have only 1 copy or bronzes that you only have 2 copies. Because the cards are constantly being reworked and even if you mill a few cards from factions you don't play, in the long run you will harm yourself.
OP monsters aren't the best faction right now but if you like them you should keep going. Always rework your deck to see at what aspect you lack and try to craft cards that work really well with your plan. Don't be afraid to experiment. I only play monster so you can definitely do the same as long as you enjoy them.
I started playing Gwent around Christmas. Picked monsters as my main faction because I liked them in the Witcher 3. They were very strong early on due to their simple point slam cards and most new players don't understand the strategies of this game nor do they have the cards to build proper decks. But after you've played even for just a few days you'll start facing decks with a bit more interaction between cards. At this point you'll be at a disadvantage because point slamming simply wont cut it. Deathwish will last you a bit longer but it's an archetype that hasn't seen many changes in a long time - with the exception of the newest monster ability which did help monsters somewhat.
You can make monsters work but it requires that you work towards some recognised meta decks, like vampires or plague maiden.
Over time, you will learn more about the game, knowing how to build Your deck and how to play against each faction.
What I can surely say, there is no such deck which can guarantee You 100% wins against everyone - regardless what faction you play.
And even if you would have such deck, there is still RNG element, which can simply screw up your game.
But I can surely agree that Factions are really unbalanced, and the one I would mostly "blame" is Nilfgaard, which is made in way it can easly counter most of decks.
Faction like Monsters on the other hand, requires to you to predict more and plan you deck and tactics more wisely.
Monsters often rely on high boosting of single units. And like in the real life - the higher you climb, the higher damage you take from fall.
Switched up to vampires and I'm doing much better. Finding it much more fun to play too.
Have put together an insect deck for when I get really good with vampires, as their spawn/consume strategy seemed really interesting ( got slaughtered by it when against a good player ).
Nearly done a Wild Hunt/Ogroid deck for domination/attack.
Am also putting together a beast deck I'll be using once I get some of the higher tier beasts ( dragons ) to come back to the consume strat later.