Guild Wars 2

Guild Wars 2

Zeune May 19, 2024 @ 7:36pm
[OPINION] What is your least favorite content?
I have been working on achieving 100% on the world map, and at about 60% now. By far, my least favorite location has been Straits of Devastation. Map size would not feel bad if there were quests to make it feel like you were doing something besides running around the whole time. Then, one of the worst Vistas... Shark's Teeth Archipelago, the branch at the top that is shaped similar to a thin pyramid you must land on is bad. Not terrible, but looking at it, you don't immediately think; let me jump on to that.

I get asked about content, and I complained about a location lol, but not everybody plays the same, and they likely avoid specific content because of some reason. Let's hear some


Community Responses (based on the users first response only):
* Jumping Puzzles
* Story Mode x2
Last edited by Zeune; May 20, 2024 @ 12:02pm
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Showing 16-30 of 37 comments
Under there May 23, 2024 @ 8:18am 
Pretty much the entirety of EoD.
The maps were okay, but everything else from the class changes to the preachy storyline literally forcing me to slowly walk behind and listen every other quest was awful.

These writers are sniffing their own farts so hard. Not only do they make the story unskippable now, they force you to actively interact with it. Uninstalled and never looked back.
󠀡󠀡 May 23, 2024 @ 9:17am 
SoTo is a disaster and Guild Wars 2 is dead. Playerbase, even the most sunk cost fans are eating each other alive rn:

https://reddit.com/r/Guildwars2/comments/1cy685y/mod_post_quit_the_fighting_and_attacking_anet_devs/?sort=new

Things have gotten so bad, the reddit janitor came out of his closet to throw some his weight/mops around.
Last edited by 󠀡󠀡; May 23, 2024 @ 9:32am
SinisterSlay May 24, 2024 @ 5:50am 
Originally posted by zukobach5:
SoTo is a disaster and Guild Wars 2 is dead. Playerbase, even the most sunk cost fans are eating each other alive rn:

https://reddit.com/r/Guildwars2/comments/1cy685y/mod_post_quit_the_fighting_and_attacking_anet_devs/?sort=new

Things have gotten so bad, the reddit janitor came out of his closet to throw some his weight/mops around.
That's funny but I agree, don't attack individual devs personally. They are just doing the job they are told to do. We can be mad at the writers too but again they were told to deliver something by a deadline.
The devs are definitely in panic mode. Everything in SoTo looks rushed.
Last edited by SinisterSlay; May 24, 2024 @ 5:52am
Teratus May 24, 2024 @ 9:05am 
Considering how much of a toxic cesspool Reddit is, I wouldn't take nor respect it as evidence of anything other than the ranting and moaning of a toxic vocal, minority that nobody should be listening to anyway.

That said, there's certainly some valid criticism of SoTo, I certainly found the last content update very disappointing.
1 or 2 minor things I like about it but that's pretty much it.. definitely the worst of the 3 updates it's had.. and I am curious how things are going to work going forward as well.

I hope for Anet's sake they learned a lot from SoTo and the next expansion will be significantly better.
If not.. then I think there is going to be a drop in interest.. unless they can really appeal to players outside of the actual content.
New Elite Specs or something along those lines may do it but very little that I can see will.
Tiberius May 24, 2024 @ 12:59pm 
SotO was just a huge disappointment
SinisterSlay May 24, 2024 @ 1:53pm 
Originally posted by Teratus:
Considering how much of a toxic cesspool Reddit is, I wouldn't take nor respect it as evidence of anything other than the ranting and moaning of a toxic vocal, minority that nobody should be listening to anyway.

That said, there's certainly some valid criticism of SoTo, I certainly found the last content update very disappointing.
1 or 2 minor things I like about it but that's pretty much it.. definitely the worst of the 3 updates it's had.. and I am curious how things are going to work going forward as well.

I hope for Anet's sake they learned a lot from SoTo and the next expansion will be significantly better.
If not.. then I think there is going to be a drop in interest.. unless they can really appeal to players outside of the actual content.
New Elite Specs or something along those lines may do it but very little that I can see will.
They do learn, but often the wrong lessons. They seem to have thrown out everything that made the game great. Even horizontal progression is barely hanging on. I can totally see them increasing the level cap one day or letting us have another spec.
And they don't iterate very well, if at all. DRMs weren't a bad idea for example, but instead of improving them, they abandoned them. Like everything else they abandon it like a terrible case of ADHD.
But everything SoTo screams rush job. We know they can do better, they just didn't. SoTo was such a rush job there isn't even jumping puzzles anymore. No exploration either. No reason to be on the maps at all except to grind for legendaries.
Last edited by SinisterSlay; May 24, 2024 @ 1:57pm
Astrallight May 25, 2024 @ 1:18am 
You can add the new lonely tower fractal into this list lol. Never played a more dumb map. I spend more time being dead cause last boss is just another aoe dmg pile spammer with an nearly unavoidable oneshot shockwave.
Teratus May 25, 2024 @ 4:50am 
Originally posted by SinisterSlay:
They do learn, but often the wrong lessons. They seem to have thrown out everything that made the game great. Even horizontal progression is barely hanging on. I can totally see them increasing the level cap one day or letting us have another spec.

New specs are still on the table but more than likely we'll see more weapon masteries instead which honestly i'm ok with, I quite like a lot of the new weapons they added with SoTo.

I personally am in favour of them adding new Utility and Elite skills as well, especially if they make a fun little quest out of it like Gw1 had us go out and capture skills from specific enemies.
I really enjoyed that system.

Gw2 used to have a older system where skills would unlock after completing some open world content and that was really fun but also had a lot of drawbacks that people didn't like so they scrapped it.

I think that coming back in a small way would be fun.

I very much doubt the increase in level cap though, the amount of power creep issues that would cause as well as backlash over new gear caps would just mean a lot of headaches for the developers.

They would have to rebalance so much of the existing content to account for higher gear levels and player stats.
This would trivialise much of the games current "hard" content and there are already so many areas of the game where players can feel really OP.

It's just not worth doing that.. especially when we can already get additional powercreep from new abilities and specs etc.

But everything SoTo screams rush job. We know they can do better, they just didn't. SoTo was such a rush job there isn't even jumping puzzles anymore. No exploration either. No reason to be on the maps at all except to grind for legendaries.

Yeah there's definitely some rushed feeling in there.
I'm not against reusing assets, the first SoTo map was actually quite good, I did enjoy playing it and having all the fractals floating around was cool.

But the second map.. Amnytas or whatever.. sucked.
I hate that map, navigating it is a pain and the meta there just blows..
Big cool demon thing.. and it's basically a static image with wigglies attached to it..
There are world bosses from the vanilla game!! that have more animation and life to them than this boss..
Add to that killing it triggers an unskippable cutscene.. now there maybe a technical reason for that but come on.. even as far back as Heart of Thorns people have hated this in meta events.. and Mouth of Mordremoth at least was a much cooler.. if now trivialised boss fight.. that still deserves a second phase btw Anet.

Nayos is just small.. it looks cool sure but it's so compact and since we only got the castle in the last update Nayos literally feels like it's half a map more than a complete 3rd one.
It's disappointing.. this is supposed to be a demon realm, it's just one floating island and a castle.. that's not a realm, that's not even a small country.. it's a Demons bloody vacation home.

Speaking of Demons the Kryptis.. this is probably the only part of SoTo's reusing assets that I don't like.
So many cut and paste enemy types from older content and they look so basic..
The unique Kryptis at least like Peitha, Cerus and Eparch look amazing.. but the rest of them don't even look like the same damn species..

Add to that they retconned other uniqe Demons in the franchise into this same race.. like Kanaxai, the Oni and Deimos..
No... just no Anet, they are not the same race.. they look nothing like the same race.

This was just a bad call and a real immersion breaker for me tbh.
They could have at least made more of an effort to make the general Kryptis mobs more appropriately designed to the Oni and the higher Kryptis beings instead of these weird looking spiky things.

Oh and the floating kryptis.. the ones with that pully beam attack that they constantly spam?.. the one that completely ignores stability and pulls you around constantly in comabt and out..
Yeah those things are the worst things Anet ever put in this game and whoever designed them should have to go and live in a lego house for 5 years without shoes!!! you evil human being XD
Last edited by Teratus; May 25, 2024 @ 4:54am
drbuniYT May 25, 2024 @ 5:37am 
Fractals and such, I just dislike the build entitlement and the tendency so many players have of trying to speedrun everything. I get it, this game is over a decade old, but still.

Other than that, rift hunting is a bore, mostly because kryptids/demons are extremely uninteresting visually.
Last edited by drbuniYT; May 25, 2024 @ 5:38am
LSD May 25, 2024 @ 7:08am 
Originally posted by Teratus:
Originally posted by SinisterSlay:
They do learn, but often the wrong lessons. They seem to have thrown out everything that made the game great. Even horizontal progression is barely hanging on. I can totally see them increasing the level cap one day or letting us have another spec.

New specs are still on the table
Nah, they've explicitly stated that they won't be "looking at" e-specs, i.e, too much work for the half-arsed expansion model we're doing now.

It's honestly a good thing. EoD's e-specs, as well as being obviously slapdash and poorly thought out (even thematically), still aren't anywhere close to being functional/balanced. So much stuff doesn't work with existing stuff (Willbender, Bladesworn especially), lots of older e-specs got nerfed into oblivion to compensate (lol @ Mirage/Spellbreaker), and PvP/WvW balance has been a ♥♥♥♥♥♥♥♥ since.

They know they can't do e-specs. We know they can't do e-specs. They won't be doing e-specs.
Teratus May 25, 2024 @ 8:20am 
Originally posted by LSD:
Nah, they've explicitly stated that they won't be "looking at" e-specs, i.e, too much work for the half-arsed expansion model we're doing now.

It's honestly a good thing. EoD's e-specs, as well as being obviously slapdash and poorly thought out (even thematically), still aren't anywhere close to being functional/balanced. So much stuff doesn't work with existing stuff (Willbender, Bladesworn especially), lots of older e-specs got nerfed into oblivion to compensate (lol @ Mirage/Spellbreaker), and PvP/WvW balance has been a ♥♥♥♥♥♥♥♥ since.

They know they can't do e-specs. We know they can't do e-specs. They won't be doing e-specs.

I don't think they'll do new specs anytime soon, but they're not entirely against doing more.

All the problems you mentioned are valid reasons for why they shouldn't do more just because some people moan about it.

I maintain that stance as well, i'd rather have fewer good specs than bloat the game with lots of bad ones.
Specially when they can just add more weapons or skills etc to give a similar experience without overhauling every class to do it.

If anything I much prefer that since most of the mechanical changes Elite Specs offer I don't really find all that fun anyway.
Case in point, loosing my shroud on Necro specs being a big reason why I only play core and Reaper Necromancers.. I just don't like how Scourge and Harbinger play.
SinisterSlay May 27, 2024 @ 5:49am 
Originally posted by Teratus:
Originally posted by LSD:
Nah, they've explicitly stated that they won't be "looking at" e-specs, i.e, too much work for the half-arsed expansion model we're doing now.

It's honestly a good thing. EoD's e-specs, as well as being obviously slapdash and poorly thought out (even thematically), still aren't anywhere close to being functional/balanced. So much stuff doesn't work with existing stuff (Willbender, Bladesworn especially), lots of older e-specs got nerfed into oblivion to compensate (lol @ Mirage/Spellbreaker), and PvP/WvW balance has been a ♥♥♥♥♥♥♥♥ since.

They know they can't do e-specs. We know they can't do e-specs. They won't be doing e-specs.

I don't think they'll do new specs anytime soon, but they're not entirely against doing more.

All the problems you mentioned are valid reasons for why they shouldn't do more just because some people moan about it.

I maintain that stance as well, i'd rather have fewer good specs than bloat the game with lots of bad ones.
Specially when they can just add more weapons or skills etc to give a similar experience without overhauling every class to do it.

If anything I much prefer that since most of the mechanical changes Elite Specs offer I don't really find all that fun anyway.
Case in point, loosing my shroud on Necro specs being a big reason why I only play core and Reaper Necromancers.. I just don't like how Scourge and Harbinger play.
I sort of expect them to just let us combine especs. Take all 3 if you want. The first in the list determines the mechanic you get, or you get a new skill swap button so in combat you can swap espec.
The power creep is already huge, might as well go further.

If you want the most confused emotes ever, post this opinion on the official forums.
Last edited by SinisterSlay; May 27, 2024 @ 5:50am
Teratus May 27, 2024 @ 8:09am 
Originally posted by SinisterSlay:
I sort of expect them to just let us combine especs. Take all 3 if you want. The first in the list determines the mechanic you get, or you get a new skill swap button so in combat you can swap espec.
The power creep is already huge, might as well go further.

If you want the most confused emotes ever, post this opinion on the official forums.

That would be difficult to implement.. though I am personally all for having the utility skills of elite specs get the same treatment as the weapons did.. becoming available to the core class so all specs and core can use them.

Some people think this takes away too much from the specs but honestly I don't, I think the mechanical changes the specs provide alone are more than enough to keep them unique and keep people using them.
Plus they'll also have the unique traitline to further appeal to people as well, traitlines which will and should also enhance the utility and weapon skills that originally come with the spec.

So much like other traitlines you'll still have to use them if you want bonuses to certain skill types and weapons.
Otherwise you're going to be using skills with diminished capability.. such as longer cooldowns etc.. which is completely fair.

Doing this opens up even more build diversity which I very much like having in Gw2.
SinisterSlay May 27, 2024 @ 8:44am 
Originally posted by Teratus:
Originally posted by SinisterSlay:
I sort of expect them to just let us combine especs. Take all 3 if you want. The first in the list determines the mechanic you get, or you get a new skill swap button so in combat you can swap espec.
The power creep is already huge, might as well go further.

If you want the most confused emotes ever, post this opinion on the official forums.

That would be difficult to implement.. though I am personally all for having the utility skills of elite specs get the same treatment as the weapons did.. becoming available to the core class so all specs and core can use them.

Some people think this takes away too much from the specs but honestly I don't, I think the mechanical changes the specs provide alone are more than enough to keep them unique and keep people using them.
Plus they'll also have the unique traitline to further appeal to people as well, traitlines which will and should also enhance the utility and weapon skills that originally come with the spec.

So much like other traitlines you'll still have to use them if you want bonuses to certain skill types and weapons.
Otherwise you're going to be using skills with diminished capability.. such as longer cooldowns etc.. which is completely fair.

Doing this opens up even more build diversity which I very much like having in Gw2.
The ability to on demand switch especs could lead to combo builds where you can on demand switch between heal and dps. A DPS might not have equipment optimised for heal, but for the "oh ♥♥♥♥" moment it could be super helpful and fun.
Last edited by SinisterSlay; May 27, 2024 @ 8:45am
Originally posted by Teratus:
Originally posted by SinisterSlay:
I sort of expect them to just let us combine especs. Take all 3 if you want. The first in the list determines the mechanic you get, or you get a new skill swap button so in combat you can swap espec.
The power creep is already huge, might as well go further.

If you want the most confused emotes ever, post this opinion on the official forums.

That would be difficult to implement.. though I am personally all for having the utility skills of elite specs get the same treatment as the weapons did.. becoming available to the core class so all specs and core can use them.

Some people think this takes away too much from the specs but honestly I don't, I think the mechanical changes the specs provide alone are more than enough to keep them unique and keep people using them.
Plus they'll also have the unique traitline to further appeal to people as well, traitlines which will and should also enhance the utility and weapon skills that originally come with the spec.

So much like other traitlines you'll still have to use them if you want bonuses to certain skill types and weapons.
Otherwise you're going to be using skills with diminished capability.. such as longer cooldowns etc.. which is completely fair.

Doing this opens up even more build diversity which I very much like having in Gw2.

You know what i am sad about? Relics. They had all the opportunity to make them what the earlier runes last bonuses were, but better and more varied. Yet, now after all 4 updates are done, there is STILL very little amount of relics (and actually how many of them are good/usable/rp-thematically used by players compared to before the change..?), where are all the summons relics for example? Where are most that feel that has actual impact on the build instead of just "do 6 seconds of slightly more dmg when press your Elite skill, so once per minute you get 6 seconds of small bonus to something, that is MOST of them, most are tied to Elite or Healing skill and the ones being about certain stuff like use Shout etc are almost all underwhelming and unforgettable to a point it's hard to even come up with examples when does not remember half of Relics because they suck so hard? :D

So.. i REALLY hope they come up with more actual fun relics to use in next updates quartely updates because current ones are 90% poop and everyone uses the rest 10% of them in every build, because the variety sucks, even for "rp-builds". And that is kinda sad.

Other than that, i kinda enjoyed SotO updates, yes.. the last one was short and without surprises. But the weapons mastery and new weapon for each class and the actual map content been fun for me. Yes the last 2 missions and meta is "ehh.." tier. And yes, has that feeling of being rushed, because clearly their team already has to be working on the next update "Janthir Wilds" or whatever it's gonna be, but hope they learn from their schedule and that update will not have as rushed last episodes again due to then having already deadlines pushing in for the 2025 DLC lol..

Personally i like the quarterly update model, gives me more to do, yes in smaller doses, but i like it. They just are at their limits on schedule i feel. Either they need to hire extra folks there or scale down the ambition from content amount a bit, because scaling down from quality is not good. Then all the writing (or what can do with it within deadline, i bet they had to scrap some content/ideas to make this all happen in deadlines).

Maybe next update will be about chill adventure, not any demonic dimensions or dragons or gods.. or maybe they have some long story plan going, and we gonna meet some other folks that we later will all need as allies (like Peitha & friends) against some big bad evil in future/next update(s). Who knows. But i wish next DLC does not have a last update that feels rushed.

Will pre-order when it comes available tho, because who would i be kidding if said i would not? I am GW2 addict and thus all available content must be purchased immediately. The collection MUST be complete! ^^

I wish everyone has a good starting week! :UDG_Heart:
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Date Posted: May 19, 2024 @ 7:36pm
Posts: 37