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Games are intrinsically tied to challenges, there is no game without those. You have to solve a puzzle, or best somebody (or something) while following certain rules, otherwise you're not playing a game, you're doing a chore. That's why I said I consider mmorpgs a few steps back on the game's evolution tree: simply because nobody figured out how to adapt a regular single-player experience to environment of mass online, they didn't come with anything better than those hideous "game mechanics" of doing brainless little digital chores to control everybody's progress - which later became a staple because no commercial company would want to risk their investments into a "brand new" mmorpg they are about to add to market by trying something radically new and more resembling a game. While many people whose RL sucks big deal readily jumped on this bandwagon for a false sense of achivement by doing those brainless little chores, to feel themselves significant.
There is no nicer way to put it, unfortunately. MMORPGs are crappy games, in general. GW differs from the majority by actually offering a somewhat challenging combat system which you need to master and which allows you to show way better results when mastered. Like, something that is a mundane thing in single player games, but is a rare beast in mmorpg genre, right.
Some players just don't want to play a game, right, we already established it.
I'm puzzled what are you even talking about. Raids? Fractals CM? Strike missions may be? Majority of the game is kindergarden where an old dude like me, who has a reaction time and perception of a potato and wasn't able to handle playing Overwatch in unranked due to this, can run solo, even the hardest OW content like HoT offers, most of it. With a build chosen for fun and looks primarily, playing from a gamepad. Assuming ofc you're really into the game and learn how to play it, learn how to use your build's combos and strong sides. Yea, it's not a kind of game which you can play with one hand, while holding a beer in the other.
Eh? It's called "getting hit back" in their case, like, you know, when those meele fighters hit somebody, they're hit back. Or does annihilating mobs from a safe distance without repercussions sound like a good game design to you? You won't put that beer in your other hand down no matter what, aint' you? :)
Oh, that actually explains a lot. I'm just not sure why Anet should listen to those who are not really interested in playing their game though. At least until it's dumbed down to a state when you don't need to learn anything and just can press a couple buttons, killing everything that moves ofc. Crossing my fingers they will never listen then.
It really is as simple as that.
Thanks for the build been playing a necro for a bit and love it compared to the other classes.
In fact, while I do quote the easier starting professions (necro, ranger, guardian, warrior), I think I would have been bored had I started with with ranger.
But then the game was not as complex at launch, so maybe that helped some.
I waited way to long doing this and missed out on some sweet cash.