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Things I either don't like at all or aren't particularly fond of, in no particular order:
- Too much fluff - irrelevant little things to do here and there, that don't really add to the environment or attention to detail but just needlessly grow the already massive Hero Panel / Achievement / Story tabs - which is a convoluted mess and cannot be resized or adequately re-arranged. It's not for everyone but some people enjoy it.
- Too many currencies - the idea being that it gives a reason to go to specific maps - it's just extra layers. It could have been dialled back somewhat and has been a criticism from many over the years.
- Too many unpopulated map instances. These all add to player division and a constant state of map closure / map change notifications, especially in older expansions (but not so much base content, since there's newcomers). End of Dragons is notorious for this, but this is part due to the fact that EoD maps are awful... (New Kaineng, anybody?). A lot of the EoD maps offer very little replayability once the collections are done. In fact, much of the game resolves around ticking menial tasks off on a list to complete a map and move on - not as much an actual, fulfilling open world *QUEST* and as a result, the plethora of maps die.
- Far too much reliance on Wiki pages.
- Exploration isn't really a thing. There's vistas and POIs for map completion.
- Copy + pasted meta ideas.
- Metas keep some maps alive longer but outside of this far too much content in the game is dead. I don't care what anybody says, this is the truth of the matter.
- On-screen clutter - this has been a big issue from way back, but these days Anet just find it very amusing to keep piling on. Not being able to see is a great design choice to them but really it's awful. If you express this to people on the official GW2 'yes-man forums of ultimate bias', the mental gymnastics to justify it or blame the person questioning it really is something to behold.
- The game is now, at least in PvE and WvW, 95% AOE.
- UNIDENTIFIED GEAR.
- PvE: much of it is now bundles of mobs rushing you, facilitating the need for AoE (see above).
- What's the point of Guardian Shield, Scepter and Staff in PvE? Hmm?
- What's the point of single-target attacks in much of PvE? Hmm?
- What's the point of a base thief? Hmm?
- All classes can do a bit of everything now. Why have a bunch of classes that specialise in something when they're all very similar? This is somewhat excluding the base classes because they're more MMORPG-oriented in that they're (faux) dedicated classes and original content was more GW1-like.
- Didn't want to include holy trinity and the community prided themselves on GW2 lacking it and it being different.... Guild Wars 2 morphed into having a half-baked idea of holy trinity into certain aspects of the game, which then set off this build slot madness. Also, you get build slots but have one fewer equipment slot (or was it the other way around?) - an encouragement to spend money.
- Roll the dice mount adoption... unless you pay an astronomical amount to pick one. Adoption prices are reasonable though and the skin qualities are very good, besides the ridiculous ones.
- Skinning Jade Bots for 1600 gems... really?
- UNIDENTIFIED GEAR.
- Not enough dye channels.
- No point to partying in open world... most of the stuff is done solo or in a blob, meaning classes don't really need to exist in a certain sense? I'm a Guardian... okay... now what? I have heavy armour that doesn't really mean anything, protection, (you took away my retaliation a while back and I'm still not happy about it), oh wait... screw that! Let's just DPS time! This can be seen as good or bad... but it just takes away from what the combat could have been.
- The game is too focused on DPS checks. Singularly and cleverly overcoming a target with relevant skills in much of the content? Nope. Hit that rotation chain and repeat! This is meant to be an engaging design. This might work for raids and SMs (despite the few other specific roles), but in PvE? Dull. While you can do anything in PvE to an extent, it just makes it incredibly limiting as everyone else and the rest of the game encourages max damage. You can gimp yourself by being different, but outside of the base game maps, having any sense of build creativity, especially during group events makes you feel as if you're hitting things with soggy bread. You're also wasting one of those precious build slots.
- It's reached the point now where full 2x weapon slot rotations are being pushed as the norm in a lot of content. Although if you just want to contribute... just press 1 or cast 1 AoE spell to loot everything because your mish-mash of all skill buttons equates to very little more than an additional chip off the HP block and for... what? An essence of luck and two unidentified gear?
- Want to use older specialisations? You're incredibly limited with some classes as to what you can realistically do in PvE - related to above ^
- Too many builds. To make money, the game necessitates the need for 23,479 different build classes. Want a different elite specialisation with a different weapon? Okay, have fun manually handling that ♥♥♥♥... OR... buy a build slot and an equipment slot. Okay... want to do a raid? New build slot. WvW? That's another 1-2 slots... Fractals? There's more! Yes yes yes yes, the game is *frEe TO pLaY* except it isn't really. And I know, things need to be paid for... but a lot of what is being paid for is the cycle of cosmetic designs. Far less was being sold before and we got better expansions. Now everyone is just being shamelessly exploited and everybody laps it up.
- UNIDENTIFIED GEAR.
- Fluff loot. Salvage. Rinse & repeat.
- End game is pretty much playing dress up... but if you've done one of your builds and like the look of it... you just... dress up another character? Largely pointless.
- Dodge, roll, swiftness, might, alac, yada yada, rinse and repeat.
- Poison is useless.
- UNIDENTIFIED GEAR.
- Far too much reliance on the *you-don't-have-to-but-really-you-do* convenience upgrades.
- Infinite requirement to buy bag slots, salvage tools, shared slots, etc
- Half-assed home instances, improved upon but it's an optional money trap that isn't worth getting into.
- Dungeons were never finished or touched up and abandoned for Fractals, which dropped in popularity very quickly (some are playable, but the population is low). Strike Missions just ended up being raids lite... achievements in the game started getting stupid... like doing the same Raid 50+ bloody times. Map collections are excessive in End of Dragons... etc
- All aspects of the game are a requirement to be played if working on legendary or ascended, which means having to adopt new builds and buy build slots (or awkwardly and time-consumingly fumble in your limited *but optional* inventory space - amongst all the CRAP AreneNet gives people which is made a necessity (foods, utilities, currencies, UNIDENTIFIED GEAR, actual ♥♥♥♥ loot, boosts, trinkets, UNIDENTIFIED GEAR, salvage stuff, etc if you're embracing the unrealistic *OPTIONAL* vibe that people wield as a defence.
- We lost the OG Canach VA.
- The game wasn't meant to take up 24/7 of your game time, but it's now become that, despite there being no gear treadmill.
- Game also still runs like turd.
- Levels are pointless.
- UNIDENTIFIED GEAR.
- The same people idle farming in large groups using scripts that were reported years ago are standing in the exact same spot they were 5+ years ago. ArenaNet reports, typically, do nothing. Plus, these people bolster game player numbers and have a minor effect on TP markets.
- Same crappy music that sounds way too familiar to certain Skyrim tracks.
- UNIDENTIFIED GEAR.
- The aesthetic of the game went from cool/badass to... embarrassingly cringey... we have plushy teddybear dinosaur and turtle mounts, floating abomination skiffs, people dressed up like silly style anime stuff... the badassary was replaced with UwU and politically correct openness (and while I'm all for openness and equality, the theme of the game gets changed). The game has lost it's identity. Logan Thackery would be disappointed by the tutu wearing Charr Female on a pink dinosaur plushy with a loveheart wand... geez...
- Just use a mount to go everywhere! All the time! Rush rush rush rush rush. Mount. Attack. Quickly amount again. Attack. Mount again. Attack. The game feels like it's in a perpetual state of Hologram Stampede. And if you dare run/walk anywhere... good luck because event designs usually are dynamic and dotted here, there and everywhere,
- Unfinished and lacklustre events.
- Bugs, bugs, bugs. There used to be an official bug list on the official GW2 Wiki... it had thousands... they stopped updating it years ago.
- You get access to a free plot in your home instance, but some foods require premier growing space and the limitations are designed to encourage you to spend in the store, otherwise your output is limited.
- They shafted Mac users after years of support - so don't ever think they won't pull the rug out from underneath your feet in any other way.
- You can't actually play how you like, unless you deliberately limit yourself and the items you intend on acquiring.
- Forever spending time in TP, collecting scraps.
- EoD, back to this, yes... Soo Won fight is the worst FPS tanking, eye-gouging, brain-melting, terrible design of all time. Showcases the TROLOLOL attitude of Anet (particle obsessed) devs with their industry leading supercomputers.
- It took us over 10 years to get a custom cursor without mods.
- It took us over 10 years to get the option to turn off bloom individually from other post processing effects. Yes, the broken bloom that burned everyone's retinas and in conjunction with colour grading melted through the back of your skull, through the living room wall, out into the neighbour, across town and off into deep space.
- Setting character levels to low doesn't prioritise between NPCs and real players... hilarious. This is only really necessary in the worst designed metas though... or just endure that 23fps.
- Went from large, thoughtful expansions to quicker-to-make snippets that rushes people into completing content and killing other expansion maps quicker.
- Daily logins were changed to suit expansion purchasers more favourably and also acts as a big in-game advertisement to other expansions.
- There's now a small perma ad in the top left corner of the game under the icons, advertising expansions.
- Perma tools aren't account upgrades but a requirement for each character. Buy some more shared slots and transfer them or buy more tools.
- Tools have glyphs and other bonuses... some are unique... buy them now, or pay karma and get non-perma ones with the bonuses... so your ♥♥♥♥♥♥ paid-for run-of-the-mill perma tools are... just sitting there taking up space until you no longer need the specialised ones? Hmm...
- Navigation anywhere is generally a mess.
- Open world events (solo) outside of the base game are so creationally devoid.
- Open world events (group) are usually just DPS checks. Yawn. AoE spam here we go!
- The gold to gems argument died years ago and has always been bloody ridiculous.
- The buy episodes for gems thing caught a lot of people out and upset them (I never got caught out by this, but Anet's approach and clarity on this had always been poor).
Positives:
- Great story
- Great voice acting (unless you have Logan impersonating Canach, which sucks).
- Class system, upon setup, including character reaction is excellent.
- Excellent feel to weaponry use (in most base game situations).
- Weapon and spell sound effects are very good.
- While I have criticisms with classes and skill effects, having 10-20 is better than having 50-100 that other games have.
- Anet support are usually quite helpful.
Summary:
It piled on existing things, thinking it would make it better... all it did was make the game more cluttered or convoluted, more dilute in the actual experience, classes are essentially classless, and the game has lost it's identity.
Note: I'm not a Mac user... never have been, never will. I was a fan of GW2 and bought the fancy editions of each expansion (HoT and PoF were great, btw...), but the smaller, quicker, filler expansions, that end up being worse value for money and further dilute the game had me stop buying them. SoTO was the first expansion I never bought. I've spent plenty on the game over the years, but I'm far from these whales which only serve to ruin the future of gaming.
Now I'm unsubscribing from this thread as I don't wish to hear the arguments of how I'm a troll or baiting for jester awards. That and I've already shared my opinion.
Enjoy GW3 when it comes out with a subscription and a store, AND in-game currency purchases and more tie-ins with third parties. Imagine it as GW2 x3000. More of everything, including the on-screen clutter and inventory disaster. More particles. More tiny PoIs. More Vistas. It won't be a technical marvel either.
Peace!
your opinions are noted as just that your opinions, I object when people try and tell me what to think about something.
Runs well on my PC when you say it runs badly is that due to your PC having a low single core speed, or are you looking at a screen with hundreds of people one of the zerg rushes? yes that can get a bit bad hence why I said in GW3 thread they need a new engine.
https://steamcommunity.com/sharedfiles/filedetails/?id=3439965063
you dont get this amount of alts in 4.5 hours I also started playing when it went online.
I remember the days of climbing scenery being fun and working at it before we had mounts and gliders,
PS I am sat answering users questions on a discord for a Mod, so its just another chat window.
wtf? did I miss something?
Unidentified gear is mostly a storage solution. Now I don't have to tend to my inventory every 45sec for 3min, but instead attend to my inventory every 5min for 35sec.
Maybe this argument would have weight if they never introduced the "open all" feature a long time ago....or f*ck, just sell it all on the auction house lol
He threw every possible complaint he could find at the game, regardless if it made sense.