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As a Mesmer you want to see all of your mirror, how bad would it be if you couldn't see mirror anymore because of bugs. Just as a comparison.
How many years have to pass before graphical bugs that affect the functionality of a class are fixed?
The priority of designing a new hammer for the shop is of course higher than fixing bugs...
I understand that all other classes except Reaper see no reason to fix the problem. But for someone who only plays the game because of this class because it is so much fun, it bothers them more than others
See also: Guardian mace #3. When you use it, you get a big visual effect with shields rotating around you. The problem is, they often don't despawn. In a typical match, you'll have at least 3 or 4 sets of this visual effect spinning around you, and it only gets worse the longer you play. Hooray for visual effect spam and incompetent devs!
If you can from a fresh start of the game, make a video of the exact steps to reproduce the problem, and send that to ANET, they can probably fix it. But that is the minimum required of you to get it fixed. Otherwise, the problem has to happen to a dev while they have dev tools open monitoring for it or some other issue. And even then, ANET might operate under a dev culture where you are not allowed to fix bugs you find unless they are verified by a stakeholder. This is an oddly common culture for companies with tight deadlines.
If I had to guess, its a graphics pipeline issue. GW2 has a ton of them. You can see some funny ones like if you mount up on your raptor or something, the game wastes time first rendering the stock raptor, then swaps it out for your skinned version. With the assumption these 2 processes would happen at the same time, but they race condition and it wastes time loading the wrong one first. You will find race conditions like this all over the game and I bet the reaper weapon disappearing is one of them.
That's right, I noticed that with the raptor too. Or that the skimmer disappears when you open the map while you're riding on it. It comes back as soon as you're floating, but it disappears when you open the map
That sounds pretty terrible too. And I still think that these graphic bugs are no small thing... they can really ruin your day, because you don't just see them once in a while, but for hours, days and weeks
There's a "bug" in WvWvW where the fire temple map has a significant error that makes it practically impossible to use in that area, just because a dev set it to the wrong asset. It looks completely out of place and would be apparent to everybody that it doesn't belong there. That has been around forever too without a fix, among hundreds of other bugs that would be very easy to fix. Honestly, I don't know how bad it looks for the studio or if this is a management issue, but a single junior dev could fix a lot of the obvious and apparent bugs. Hell, an intern could do it.
What looks easy might not be easy at all.
For years, they didn't add any extra hairstyles to the cash shop in Fallout 76. You had a bunch to choose from in game. The cash shop had 2 extra you could buy. But the Devs could not add any more.
They could add masks, helmets, hats, whatever. Not hairstyles.
You cannot make the argument that Horse-Armor-Bethesda wouldn't do an easy fix to sell extra hairstyles.
There was some bizarre code issue that caused server problems when they added extra hairstyles to buy. It took them about 5 years to fix it. That's just how coding goes. Some things that look simple from the outside are actually complex issues.
That sounds really bad. I understand that there are priorities for bugs, but I cannot understand why bugs that have been around for many years are ignored.
You describe the problems of our time very well.
Developers spend 5 years solving problems and fixing something for the shop instead of worrying about everything else.
Fallout 76 is the best example of something like that, the game has more bugs than you can imagine and they spend 5 years looking for a solution to sell additional hairstyles
I understand better than most, as I am a Coder, how complicated "Small" things like this can be.
If it does not stop your damage, or actually Effect your game-play, other than the visuals sometimes, then they are probably just not concerned about trying to fix something which will probably break more things when they do, Fix One thing Break Two more is a coders life.