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回報翻譯問題
Raptor is not that bad, it's just a faster horizontal movement, that's it. It won't allow you to skip everything as easy as flying mounts do, actually many maps (PoF speifically) have contraptions designed to dismount your from ground mounts (those damned spikes you never see coming).
Don't think that's enough. It should be both this and some steep grind wall. I would go even further and limit mount usage on pre-mount era maps too. Like, to use mounts freely in HoT you would need to develop some additional masteries or clear certain percentage of the maps there using the native mechanics. Until then you would be only allowed a limited mount usage, like, 10 minutes per day, so you could still use them in a pinch, but that's about it.
Please for the sake of everyone's sanity, "game designers" need to stop doing that "solution". It wasn't good in WoW and it wasn't good in FFXIV either. It even made those games worse because maps then were designed to be as inconvenient as possible, because you are expected to unlock flying. As much as I hated the original Skyscale grind, it at least gave you a permanent unlock that isn't map specific and isn't deprecated in this way where you constantly have to grind back to 100% whenever a new map releases. This is extremely masochistic.
The problem with boring maps isn't that the Skyscale exists, in fact the other mounts are usually better for traversal at the downside of having to switch. The problem is that all the maps after LS1 are extremely formulaic reskins of each other. Gather/Walk through/Do X to get map currency Y to buy Z. Amazing gameplay. At least LS5 has map masteries... that are reskins of each other. This is the problem with maps being boring, not the environment they're in. There could be a map that is just a flat plane with a grass texture, where all the metas, jp puzzles and events are randomly fired in quick succession with the most ugliest models and textures, and it would instantly be the best map in the game. I'd rather play improved old content than another reskinned map with the same reskinned systems, because that's what makes a map boring.
Even the non-soto Skyscale grind is basically very friendly in that regard, because it frequently timegates you. Just do one thing every day or whenever you have the time. Really, the only annoying factors are the map currencies nowadays for the saddle. The treats drop almost instantly now and while some collections look like much, like the eggs, they're completed relatively fast if you have the wiki open to copy the waypoints. I had done the flight collection in like 25 minutes.
One of the stellar features of GW2 is that you might stop playing but you can return and *immediately* start playing with your friends again. There is no power creep and the gear you have from years ago is still good enough to let you play with your friends that have been logging in every day while you were gone.
In this regard, the skyscale is NOT optional. If you return to this game and you don't have a skyscale and all your friends do, you will be constantly left behind. Even if they try to be nice and constantly wait, you will be continually holding everyone back and they cannot be blamed if they forget and leave you behind. This is what I experienced when I returned to GW2 and it was complete garbage. I got to experience the same BS as if I stopped playing WoW, missed an entire expansion of power creep and tried to return and play with my friends.
GW2 stands out as a MMO where this doesn't happen with gear, but they failed when it came to the flight mechanic offered by the skyscale. Also flight with a skyscale is just incredibly fun, and it's idiotic to bury that behind the out-dated attitude of "You have to kill 10,000 rats before you can have fun in the game" that used to be the mantra of MMOs.
And to all of the posters telling the OP they should quit GW2 or find another game, that's basically telling ANet they should give the middle finger to customers. If you care about GW2 and want to keep its servers running, we all should support ways that keep more people playing, not telling they to quit.
Because it makes absolutely NO difference to your hardcore gameplay experiences if GW2 supports a range of players including casuals - there are plenty of timesinks and grinds to let people earn weapon and armor skins, titles, pets, infusions etc. to show off how much time they've spend playing, but mechanics that are important to gameplay should be readily available to every single player, especially when they are incredibly fun mechanics like flight that draw in new people to try the game, keep its populations healthy, and keep ANet's servers running.
Sorry, but that's stinks like made up reason. That and may be not so considerate friends of yours too, who can't trade a bit of convenience for a joy of being together in one group.
I routinely overhaul all the Skyscale andies on my trusty lizard.
The Warclaw is pretty much on par, but more versatile also more annoying because of the many mini-jumps.