Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for your card-using magician, I think the motif fits for Mesmer perfectly (being that Magicians irl are also called Illusionists). If cards would be the mechanic, you can do something similar to the Bladesong and sort of replace your clones/phantasms with cards. They could have a "deck" they pull from and fill their 3 bubbles with and different cards could have different phantasms or personal effects like becoming invisible while summoning a hoard of phantasms for a short time or teleporting you while converting all condis to boons. The focus would be on the amount of different card effects while the utilities are focused on manipulating your card draws and an elite skill that just casts all card effect you have at once.
As for the Risen idea, you'd probably able to pass that off as a Revenant elite spec, maybe channeling Joko but he sort of takes over your body, turning you into an Awakened for a period.
subclasses : purifier , inquisitor and bulwark who can soak insane amounts of damage
purifier new weapon type : grenade launcher
inquisitor new weapon type : gunblade
bulwark new weapon type : shield and lance
Weapon skills have low cooldowns and "combo" in various ways. The longer you keep a combo chain running, the more powerful the effect (to a limit).
Utility skills would be flip-over skills that always add to a combo to keep it going, but dramatically change what the utility skill does after use. Like it would start as a block, then maybe flip-over to a bleeding skill, then retaliation, then back to block.
Ultimates pause the combo, like a self-daze, allowing the player to reposition, avoid mechanics, or move on to the next group of enemies.
humans : clockwork
asura : one of the big golems you can use during the main campaign
charr : big ass mecha cat
norn : dont know , something big
sylvari : a big plant monster
Monk, like from the first Guild Wars.
I know there is a Guardian, but it's not the same.
I wanted to see a Foefire-themed Revenant spec channeling king adelburn that played like a mage with an emphasis on long-range nukes.
I wanted a ronin-themed thief spec that used greatsword but emphasized quick attacks and counters.
I wanted a bard elite spec, for mesmer, maybe using bows.
I wanted a vehicle pilot spec for engineer, like having the charr tank from the Grothmar Valley minigame as a class mechanic.
I wanted a 'bar fighter' spec for Warrior where you get a whole bunch of improvised weapons as weapon kits like engineer, but they're all meant to be used and disposed of quickly.
Mechanized were-form for the Norns is PERFECT. Raw power and primal fury, amplified by technology!
Yeah, exactly. Just like Vander in arcane. 😊
Been a while since i played, but i think now pistols can be equipped with more variety, which could maybe allow me to roleplay as plague doctor without needing to sacrifice 20k of my health.