Guild Wars 2

Guild Wars 2

What Class Would You Have Liked To See In GW2
As the title goes I just wanted to maybe start a healthy discussion well not really a discussion, I just wanted to read comments about what other people would have liked to see as a class inside the game. Just a brief rundown of a class and I probably won't respond or quote anything but I just like reading and I thought it'd be fun to see if people outside of me maybe wished or envisioned the game to have other classes that might actually fit inside the game. Obviously it has no impact at all and is just for a bit of fun.

I myself one class I always wished was in an MMO and I think it would fit great in GW2 is a magician class more specifically one who uses cards. I always loved the idea of a class being revolved around a deck of cards where your skill trees would determine what kind of cards would exist inside the deck and then your weapon skills would be things like draw a card and then you had to choose to do something with the card you where holding like either reveal it and then have an awesome effect come out of the card to apply whatever it was or you could discard it to the bottom of the deck to redraw and have profession mechanics to like shuffle the deck.

I always thought a class based on that would have worked tremendously well inside GW2, Another thing I would have loved to see outside that would have been Risen based classes and story. I've spent over a decade destroying the Risen, I'd have loved to actually play a class and experience a story from their side of things lol I think that woulda been awesome.

Anyway that was mine and like I said I probs won't be replying or anything just wanted to read other peoples ideas and stuff, Have a lovely day ^^
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Showing 1-13 of 13 comments
I think GW2 did a good job setting up the professions with the 3x3x3 armor weight class distribution as well as their motifs. The toughie they put themselves in is with elite specs and if they make one for some profession, they're "obligated" to make one for every profession meaning they have to make 9 elite specs at a time. Personally, I think they should have ditched that after the 1st round of elite specs and then released the elite specs in small batches throughout the expansion so they can better focus on balancing and polishing it and the content around them while keeping hype going throughout the expansion instead of just close to release.

As for your card-using magician, I think the motif fits for Mesmer perfectly (being that Magicians irl are also called Illusionists). If cards would be the mechanic, you can do something similar to the Bladesong and sort of replace your clones/phantasms with cards. They could have a "deck" they pull from and fill their 3 bubbles with and different cards could have different phantasms or personal effects like becoming invisible while summoning a hoard of phantasms for a short time or teleporting you while converting all condis to boons. The focus would be on the amount of different card effects while the utilities are focused on manipulating your card draws and an elite skill that just casts all card effect you have at once.

As for the Risen idea, you'd probably able to pass that off as a Revenant elite spec, maybe channeling Joko but he sort of takes over your body, turning you into an Awakened for a period.
Last edited by leo_gear; May 1 @ 4:14pm
Spirit May 1 @ 9:08pm 
a paladin-esque one (main class) with light abilities that are yellow and do heavy fire damage (weapon professions : pistol , mace , one handed sword , two-handed sword , rifle , war horn , spear and torch)
subclasses : purifier , inquisitor and bulwark who can soak insane amounts of damage
purifier new weapon type : grenade launcher
inquisitor new weapon type : gunblade
bulwark new weapon type : shield and lance
Siren.

Weapon skills have low cooldowns and "combo" in various ways. The longer you keep a combo chain running, the more powerful the effect (to a limit).

Utility skills would be flip-over skills that always add to a combo to keep it going, but dramatically change what the utility skill does after use. Like it would start as a block, then maybe flip-over to a bleeding skill, then retaliation, then back to block.

Ultimates pause the combo, like a self-daze, allowing the player to reposition, avoid mechanics, or move on to the next group of enemies.
That's a cool idea! I actually think what I'd like is already in the game, but not as a class. A class that lets you pilot a golem, like Taimi with her Scruffy! Imagine a class where you ride a golem or mech, demolishing enemies with rockets and guns, and also being able to tank hits – that would be amazing!
Spirit May 2 @ 8:22am 
Originally posted by cLoWnHaTe:
That's a cool idea! I actually think what I'd like is already in the game, but not as a class. A class that lets you pilot a golem, like Taimi with her Scruffy! Imagine a class where you ride a golem or mech, demolishing enemies with rockets and guns, and also being able to tank hits – that would be amazing!
i would like to race-specify the bots with skins
humans : clockwork
asura : one of the big golems you can use during the main campaign
charr : big ass mecha cat
norn : dont know , something big
sylvari : a big plant monster
Originally posted by Risen Wukong:
As the title goes I just wanted to maybe start a healthy discussion well not really a discussion, I just wanted to read comments about what other people would have liked to see as a class inside the game. Just a brief rundown of a class and I probably won't respond or quote anything but I just like reading and I thought it'd be fun to see if people outside of me maybe wished or envisioned the game to have other classes that might actually fit inside the game. Obviously it has no impact at all and is just for a bit of fun.

I myself one class I always wished was in an MMO and I think it would fit great in GW2 is a magician class more specifically one who uses cards. I always loved the idea of a class being revolved around a deck of cards where your skill trees would determine what kind of cards would exist inside the deck and then your weapon skills would be things like draw a card and then you had to choose to do something with the card you where holding like either reveal it and then have an awesome effect come out of the card to apply whatever it was or you could discard it to the bottom of the deck to redraw and have profession mechanics to like shuffle the deck.

I always thought a class based on that would have worked tremendously well inside GW2, Another thing I would have loved to see outside that would have been Risen based classes and story. I've spent over a decade destroying the Risen, I'd have loved to actually play a class and experience a story from their side of things lol I think that woulda been awesome.

Anyway that was mine and like I said I probs won't be replying or anything just wanted to read other peoples ideas and stuff, Have a lovely day ^^

Monk, like from the first Guild Wars.
I know there is a Guardian, but it's not the same.
Midas May 2 @ 9:17am 
I mostly just wanted to see more elite specs. I was pretty disappointed when Anet moved away from them after EoD.

I wanted to see a Foefire-themed Revenant spec channeling king adelburn that played like a mage with an emphasis on long-range nukes.

I wanted a ronin-themed thief spec that used greatsword but emphasized quick attacks and counters.

I wanted a bard elite spec, for mesmer, maybe using bows.

I wanted a vehicle pilot spec for engineer, like having the charr tank from the Grothmar Valley minigame as a class mechanic.

I wanted a 'bar fighter' spec for Warrior where you get a whole bunch of improvised weapons as weapon kits like engineer, but they're all meant to be used and disposed of quickly.
Originally posted by Spirit:
Originally posted by cLoWnHaTe:
That's a cool idea! I actually think what I'd like is already in the game, but not as a class. A class that lets you pilot a golem, like Taimi with her Scruffy! Imagine a class where you ride a golem or mech, demolishing enemies with rockets and guns, and also being able to tank hits – that would be amazing!
i would like to race-specify the bots with skins
humans : clockwork
asura : one of the big golems you can use during the main campaign
charr : big ass mecha cat
norn : dont know , something big
sylvari : a big plant monster

Mechanized were-form for the Norns is PERFECT. Raw power and primal fury, amplified by technology!
Spirit May 2 @ 12:48pm 
Originally posted by cLoWnHaTe:
Originally posted by Spirit:
i would like to race-specify the bots with skins
humans : clockwork
asura : one of the big golems you can use during the main campaign
charr : big ass mecha cat
norn : dont know , something big
sylvari : a big plant monster

Mechanized were-form for the Norns is PERFECT. Raw power and primal fury, amplified by technology!
like in arcane with vander ?
Originally posted by Spirit:
Originally posted by cLoWnHaTe:

Mechanized were-form for the Norns is PERFECT. Raw power and primal fury, amplified by technology!
like in arcane with vander ?

Yeah, exactly. Just like Vander in arcane. 😊
Deus Ex May 4 @ 4:07am 
I wanted to play plague doctor like class, basically necromancer with a gun, what i got didn't quite lend to my desires, as i didn't like elixirs trading for health and so on.
Been a while since i played, but i think now pistols can be equipped with more variety, which could maybe allow me to roleplay as plague doctor without needing to sacrifice 20k of my health.
Darzai May 4 @ 6:06am 
Unarmed monk fighting shaolin style or something. (So not Daredevil or GW1 monk).
Derv with Vow of Silence. The rage i used to get from casters in gw1 pvp was incredible.
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