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2. The difficulty of mobs is appropriate, in general. You can even do it in solo, especially with mounts, and it's refreshing to have an OW content where you really think about teaming up with other players. It's a freaking MMOrpg, after all. The design of SOME of the mobs and encounters in story instances sometimes lefts a lot to be desired though. Some mobs spam frustratingly too much AoE skills too fast (fcking shrooms, and snipers in story instances...) resulting in sudden death where you least expect it. Some champs (like champ of Baltazar in the Basin) are simply badly made (as if it ever great idea to give an ability to wipe out everybody around him in 10 seconds if you don't do everything right to a regular map boss; it's not a freaking raid boss..)
3. Here, I can relate. I also felt those masteries take TOO much time to be developed. Like, I'm already in Tangled Depths, but still don't have Nunouch Wallows (or something like that) developed, I focused on gliding and some initial lore masteries, but really have not much of each. Am I supposed to just stay on one map, grinding for days? That's stupid and boring.
And mastery points are everywhere, you don't really need to grind for them. Just the last few mastery points needed for the last few masteries might require some actual work. And for EXP ... it's something you get no matter what you do. As long as you just think that you are just having fun doing things on the map istead of trying to do the most efective strategy to get the EXP as quickly as possible it is also a pretty trivial thing to get. AKA, EXP is best to get without even trying.
You described things that made HoT awesome in my opinion. :)
I liked all the things, the vertical layered huge design, the canopies high above etc.. i like the mobs, champtions, danger, masteries, hero points.. it feels like a dangerous jungle where actually first time i was "lost" often because it felt actually biggest and most layered MMO game map from any mmo i have ever player, that is an actual accomplishment, in a positive way for me.
I go there back still, doing the Wyverns/metas/champs on all HoT maps etc often still just for fun. It was immersive as a massive jungle first time and wish other games would have actual huge maps like that, where the game actually FEELS massive and not some small typical way too one dimensional "jungle" that can just quickly pass by.
One of the things i have learned to value (besides loving sPVP & WvW modes) is the cool map designs and many original locations of GW2, the open world of this game is IMHO what others should take notes from. Every other mmo games open world does not come even close to how cool designs there are in GW2. Just facts. Of course not everyone likes, some just want FFXIV type of "talk to 3 npc in this map and done, swap to next map" where maps are just a quick background.. but here the maps are biggest part of the content. And them being huge and layered are nice. There are enough simple maps also with not many layers, but still nice geographic designs and locations to explore with normal mounts and flying ones.
"Every map is a maze of cliffs, bridges, and death pits, and good luck figuring out where to go"
That is why i love the maps, and that is why i play GW2 for. If i want to play flat one dimensional maps that are there only to quickly progress story by talking to 3 npc and moving to next map, i can login to FFXIV, that has good instanced content, but maps are snooze fest and pointless and open world there feels static and "dead" (and very flat).
tldr: I love HoT and it's maps, it feels like actual GAMING and exploring, because had to find routes and places, navigating it and winning the dangers (i like the slightly more dangerous mobs/champs etc), gliding to the right places etc felt rewarding and FUN for me.
Always puts a smile on my face when recomending getting HoT to newbies complaining why the game is easy...
Shall we tell him about the poison mastery?
+1
Got used to it, changed my build, adapted.
Had the exact same problem in PoF. Didn't die, but my build was very tanky, not much DPS (because I adapted to HoT). So I had to learn and adapt again, and I finally started looking up builds instead of making my own. And now PoF seems easy.
Went to Cantha, and although enemies have absurd health, my main and favourite alts have no trouble there.
Now tangled depths, I still hate that map. But the rest of HoT grew to be my favourite.
HoT was a bit funny though that all my friends kept asking me to carry them through HoT because my tanky necro seemed so powerful to them. Sure I was slow to kill bosses, but they couldn't kill me.
imo people are way too impatient, they want to devour content, finish maps in a day etc
If account wide mastery progression is too much for you, than mmorpgs might not be your thing.