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报告翻译问题
Also, condi builds do exist for that class.
Tempest might slow you down with Overloads, but those are basically melee.
Spear is ranged, but still high APM.
Power Staff or Condition Scepter Necromancer is ranged and slower.
The warhorn was more of a support weapon, yeah. I didn't use it much. And the overloads require close range.
I want a caster build similar to the vanilla staff elementalist.
this site has low apm builds
But where is the game here? How is it different from those idle clicker "games" that play itself, effectively?
Then you got resource management to take into account. Health and mana don't regenerate very fast by default. Even when upgrading your regen a lot, it is still nowhere near GW 2. But it helps. A warlock can drain the health and mana of enemies to help with resource management. He can turn his health into mana (at a higher efficiency rate with a certain talent). The undead (which is the race I play) has a racial ability that lets me consume 1 mob corpse to quickly regain 35% of my total health (on a 2 minute cooldown).
Another huge part that kills normal and hardcore characters (you die once, character deleted) is RESPAWN. Always worry about enemy respawn. Learn the spots. Manage it well. If 2-3 mobs spawn on top, surprise you, and you have no escape mechanic off cooldown (such as sacrificing the warlock pet to gain a shield), you are probably dead.
This is just 1 example to some of the depth of combat, levelling and resource management. All at a fairly low APM. The APM in WOW is sort of hard capped at 60 actions per minute. Due to the global 1 second cooldown. There are a few spells that ignore the global 1 second cooldown rule. Most spells have cast times of 1-3 seconds or channel for up to 10 seconds.
I am not that good at WOW. I would say about average. But I don't aim to sweat hard anyway. I have seen some speedrunners doing 1-60 and how they play is... out of this world. They seem to always move and fight at the same time.