Guild Wars 2

Guild Wars 2

Tazor 2 月 15 日 下午 12:43
Are there any slow paced spellcaster builds?
About 1300 hours. Playing since vanilla. Still have the boxed copy.

It feels like over the years the APM required to play has steadily increased up to where we are today.

The builds have mostly become melee focused where you get up close, mash buttons and kill everything with a lot of particle effects. Content also feels a lot easier due to power creep. Especially noticeable in HOT maps.

My main elementalist got melee focused elite specs for 3 expansions in a row, bringing a completely different playstyle to what I initially wanted. The final nail in the coffin for me was EOD with the "Hammer go brr" build.

I recently got back into WOW vanilla after about a 1 year break. And I'm just levelling a warlock. It's fun. It's simple. It's chill. Cast 3 damage over time spells and wait while your pet tanks. Fill up the rotation with whatever you want.
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DarkSlayer197 2 月 15 日 下午 1:08 
Not true as tempest unlocks warhorn for a solid support weapon with ranged attacks. To add Ele got more ranged options through SotO with the mainhand pistol and JW with the spear. Funny enough, both pistol and spear have casts that require set up that grant additional effects.

Also, condi builds do exist for that class.
Hefutoxin 2 月 15 日 下午 1:16 
Slow paced on an Elementalist?

Tempest might slow you down with Overloads, but those are basically melee.

Spear is ranged, but still high APM.

Power Staff or Condition Scepter Necromancer is ranged and slower.
Nibbie 2 月 15 日 下午 2:05 
There are builds out there designed to be low APM, I saw there was even a competition at one point to make the best build that was less than 60 APM or something, so you could try just googling "low apm build guild wars 2" and see what you find. One specific place you can look is SnowCrow's "Accessibuilds" page, which only has six classes (no elementalist if that is specifically what you are looking for). It looks like the builds are mostly auto-attack based with only a few skills used as needed (which you can obviously adjust based on your skill level and needs).
最后由 Nibbie 编辑于; 2 月 15 日 下午 2:06
Tazor 2 月 15 日 下午 2:40 
引用自 DarkSlayer197
Not true as tempest unlocks warhorn for a solid support weapon with ranged attacks. To add Ele got more ranged options through SotO with the mainhand pistol and JW with the spear. Funny enough, both pistol and spear have casts that require set up that grant additional effects.

Also, condi builds do exist for that class.
I haven't tried SOTO. Because I didn't really like anything about EOD. My elite spec, the story, the metas, the map design, the fishing, the boats.

The warhorn was more of a support weapon, yeah. I didn't use it much. And the overloads require close range.

I want a caster build similar to the vanilla staff elementalist.
最后由 Tazor 编辑于; 2 月 15 日 下午 2:42
Coke (music) 2 月 15 日 下午 2:50 
https://aw2.help/

this site has low apm builds
Spirit 2 月 16 日 上午 12:44 
the only slow pace (but it isnt) is the class for the necro that you unlock in eod ... (forgot its name)
alphastates 2 月 17 日 上午 5:27 
sup, you can check low APM builds here https://aw2.help/specs/
dunnothisguy 2 月 17 日 上午 6:59 
引用自 Tazor
It's fun. It's simple. It's chill. Cast 3 damage over time spells and wait while your pet tanks.

But where is the game here? How is it different from those idle clicker "games" that play itself, effectively?
Tazor 2 月 17 日 上午 7:26 
引用自 dunnothisguy
引用自 Tazor
It's fun. It's simple. It's chill. Cast 3 damage over time spells and wait while your pet tanks.

But where is the game here? How is it different from those idle clicker "games" that play itself, effectively?
As a warlock for example if you want to up your game and be more efficient while levelling, you can pull multiple mobs at the same time. You split your damage over time spells and manage your agro by using your voidwalker tank pet. Fear crowd control is another important tool you can use to reduce the damage you take by making 1 mob run around aimlessly.

Then you got resource management to take into account. Health and mana don't regenerate very fast by default. Even when upgrading your regen a lot, it is still nowhere near GW 2. But it helps. A warlock can drain the health and mana of enemies to help with resource management. He can turn his health into mana (at a higher efficiency rate with a certain talent). The undead (which is the race I play) has a racial ability that lets me consume 1 mob corpse to quickly regain 35% of my total health (on a 2 minute cooldown).

Another huge part that kills normal and hardcore characters (you die once, character deleted) is RESPAWN. Always worry about enemy respawn. Learn the spots. Manage it well. If 2-3 mobs spawn on top, surprise you, and you have no escape mechanic off cooldown (such as sacrificing the warlock pet to gain a shield), you are probably dead.

This is just 1 example to some of the depth of combat, levelling and resource management. All at a fairly low APM. The APM in WOW is sort of hard capped at 60 actions per minute. Due to the global 1 second cooldown. There are a few spells that ignore the global 1 second cooldown rule. Most spells have cast times of 1-3 seconds or channel for up to 10 seconds.

I am not that good at WOW. I would say about average. But I don't aim to sweat hard anyway. I have seen some speedrunners doing 1-60 and how they play is... out of this world. They seem to always move and fight at the same time.
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