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1) We play those 3 challenge mode fractals in groups of 5 every day.
2) On Monday we do most of the Raids, then more difficult achievements and missing raids for the rest of the week.
3) Some guildmates play World-vs-World, but everyone is on a different server so we never played as a guild.
4) New members are invited and we organize raid trainings for them.
Everything else is soloable, and we just talk on discord about different topics, we don't necessarily play together after doing the "hardcore" part. Unfortunately, there is no incentive to play together due to low difficulty 95% of the time.
https://guildjen.com/ (This one is the best for new player's)
https://lucky-noobs.com/
https://snowcrows.com/
https://discretize.eu/
https://hardstuck.gg/
Enjoy :)
It's a bit off the topic. In any case, simply tell me why these sites exist if the developers don't add content that will actually need these builds. As you can see, it doesn't make sense anymore.
Additionally, I would like to draw your attention to the patch dated June 28, 2022 that killed the build variety due to the removal of class specific buffs and utilities. There is no reason anymore to pick specific classes. Instead, you just take random meta build and easily clear every raid with no team composition at all if the important boons are provided.
You need DPS?
Low intensity Mechanist with no rotation and 60% auto attacks will top dps. Condi or Power.
You need Heal?
Low intensity Mechanist but now it's a healer. Ridiculous amount of healing and huge boon uptime. The mech does it automatically. You just have to spam 2 skills off cooldown every 30 seconds and spam heals when needed.
You need Alacrity-DPS?
Low intensity Mechanist but pick alacrity traits. Also, healer mechanist also covers that.
You need Quickness-DPS?
Woah, you don't pick Mechanist, you pick Scrapper (different trait line on same character).
What's the point of having other builds? I have 10 characters maxed out. Most of them are useless or overcomplicated.
Yes. It has turned into a game where you play solo and farm gold for no reason. Fractals and Raids were the goal the player was striving for, they were an obstacle to overcome, they were self-improvement, and now the player is going nowhere.
The first 300 hours are great because new players will explore all the stuff, but once you get deep into the engame you will see that there is nothing to do. The entire guilds are just repeating fractals and raids because there is nothing else to do in the game. Even guild-based missions are abandoned for a decade. As I said, guilds are extensions of Discords where all the stuff take place. Ingame guilds are dead content. You don't even need ingame guild to raid.
"1 Person driving in the wrong direction?? There are hundreds!"
95% of the population have fun playing the game and 5% claim those 95% are bored and only farm gold. Something doesn't add up ;)
Then prove me wrong. What can I do in-game with the rest of my guild? I already did the story and crafted legendaries. Strike missions don't have any meaningful rewards for me. What should I do? Go fishing for 2 hours straight? Or farm gold via meta trains.
Wrong assumptions. I made it clear that the raids were dead stuff. How saying "dead content" can possibly suggest that it's popular?
I mean, if what you're doing is living in game and doing nothing but grinding endgame content, then yeah it's going to get boring. Go play something else for a while; you won't fall behind in the gear grind like other MMOs and come back when you've had your fill of whatever else you're doing.
if we can foster a large healthy casual playerbase, our hardcore content will thrive in the future. that's anet's goal because it brings in money and revives the game, we should focus on the benefits that brings to future content for us as well. we're harder to keep happy than newer players that still haven't experienced everything.
be more of a leader rather than dumping on low intensity builds that happen to be too strong, look at it as more of a stepping stone for much worse players to be able to participate and populate harder content
This is the sentence that I was referring to. It generalizes the appeal of raids. "The Player" was never striving to do raids, you and a relatively small number of people were. It has never been more than a niche. Now less so, as per your description of it being "dead"
Case in point, half the players have never set foot in a raid. I barely did Escort a few times and VG once years ago before I got bored and still, my 470 Magnetite Shards are still more than what 85% of players have. Check the stats on gw2efficiency. They go deepdiving with subsequent wings.
I wanted to inform people who care about raids about the current situation. Saying "all the people" proves nothing. I even waited for the steam release (that's why i'm here) only to discover that I wouldn't be able to link accounts. I had fun just like the other people, because the game is good.
I am tired of the argument that I am a minority, so I am not entitled to my own opinion.
95% of the players... then what? Does this invalidate my points? Am I something less than a casual player?
I'm leading raid training squads. I get nothing in return but satisfaction. It would be enough to release one new raid and one new CM fractal every year. In the business world, being nice doesn't get paid back. If a more profitable group of players gets more attention, then it's no longer an art, it's just a business. A sad reality for raiders who voluntarily help others :(
Mistlock Singularities were broken for a solid month.
I agree with this. I think it's the result of low level of attention this content gets. I can go on forever on how LFG should be reworked, etc. Skins and rewards are underwhelming. Raids and Fractals are fun. The best content in the game and no one is playing it because there are barriers to entry. Dragonstorm is a good example. You have public and 10-man squad versions. I'm not interested in mashing buttons in a 80-man zerg (heh, people notoriously AFK during the fights like Drakkar XD). I would love the high difficulty 10-man versions of large meta events.
they got pretty good rewards, and quite fun and challenging especially Kaineng Overlook where i enjoyed it the most.
plus there will be one upcoming strike mission with challenge mode too, despite anet being jackbutt for not developing new raids there are still more challenging strike missions lie ahead.