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ash of creation wants to be a WOW clone with some cool new PvE mechanic where you can build cities by doing activities in a specific region.
have you seen AOC gameplay recently? they scrapped the action combat and came back to a classic tab target with miss attacks. MISS ATTACKS. IN 2021.
also animations are horrible and spell effects as good as your average mobile game.
and this will be sub based.
i wont say it will flop but it will have a very niche community left, after a few months when the players will get bored of it.
the golden age of mmo/rpg is over. gw2 was one of those next gen mmo's but we know how it did go in the end.
wow classic showed that nostalgia has limits. players got bored fast after they realised that the gameplay was too old. what we need is something fresh.
new world is promising that frehsness. but i don't believe in amazon games.
lost ark seem amazing but it is just another theme park, and will get managed by amazon for NA/EU.
Imho, bots and ♥♥♥♥♥♥ mtx practice are the bane of mmorpg genre.
Good laugh.
look at TERA, archeage,... also had one of the best combat gameplay for an mmorpg.
look at what they have become.
also look at gw2 sPvP and WvW. abandonned. filled with bots. big brainless bus running around. duels became rare. GvG none existante.
PvE? oh yes, lets talk about PvE where all you do is smash a preset rotation with all mobs stuck in a corner of a wall. great gameplay. veteran? champions? mostly HP bags you will just autoattack with 50 people.
also the lack of trinity did more harm than good because they give everyone enough survivability to heal and buff for themselves. now everyone runs the most damaging gear as possible. even in raids where a healer is needed you don't even use healing stat on them.
arenanet had a gem. and instead of polishing it they left it rough and focused everything into selling it bits by bits in the store.
now players farm only to buy gemstore skins when it is not a legendary weapon because they are way better than any ingame skin you can get... unless they get the amazing idea of selling crap like a broken chair as a shield or a broken bottle as an axe.
and thus now living under perfusion, trying to cash in on casual gamers to survive.
as for OP's post. it's a troll post. so reacting like you did is stupid.
Isn't FF XIV ARR known for having a great story?
Admittidly yes, that's how open-world content is. But that's actually why I like it. I don't want to have to work for the world boss fights. But they're still quite fun for me, as a casual player. Which is IMO what the game caters to the most. And perhaps that'll be it's downfall, we'll see.
I'm a casual player, I like it being easy. Soloable so I'm not forced to find other players a lot of the time, which would be annoying. Achievements in every game are pointless. Although in GW2 you get titles and rewards sometimes. Not sure what you mean by that. And yeah skins and the dye customization is nice.
Yeah but what if I want a kind of "MMO lite" thing. Where I can see other players, but not be forced to play with them that much? I mean I can't speak for every GW2 player but I'm sure there's a market for players like me. Yes, generally, that's the whole idea behind multiplayer games. But you don't have to force it that much.
Eh strictly speaking about the WHOLE game, it isn't free to play. Gotta pay for the expansions and the living world seasons.
I love GW2 but IMO the gold to gems conversation ratio is awful. You are better off just working irl for the gems and buying them directly. If we're just talking strictly about time. To be fair, working probably isn't as fun as getting the gold in-game.
I don't think a MMORPG designed in the same way as they were 15-20 years ago would actually work well today. Teens don't play MMORPGs these days so it wouldn't be as easy organizing stuff in between people that have a job, a family and various other responsibilities.
That said, GW2 takes it to the completely opposite side. As I said, I love not having to fight for nodes because I am an avid gatherer, in any game that allows it. Not having to fight for kills is pretty self explanatory for anyone that has played any MMORPG with world bosses that are on set timer. And yes, I wouldn't want to have to rely on others every time I step outside of a city either. But, GW2 is so much pushed towards the solo mindset that it requires no teamwork or even communication for 90% of the game. You could replace all the players with NPCs and it would make little to no difference. Actually, that's a lie... NPCs have dialogue, GW2 players on average don't even bother saying "hi".
And actually, for me, I would hate replacing the players with NPCs. Because I like simply seeing and knowing there's a bunch of players like me doing the same stuff.
Just saying, I enjoy a lack of teamwork or communication. I don't wanna communicate, much at least. I just wanna get stuff done.
I would like it, yes. It's a MMORPG. I play multiplayer games to play with other people. If I want to play solo exclusively, I stick to single player RPGs which are arguably better all around. Karka Queen would need a ton of work before it would be anywhere near communication worthy though, given it barely stays alive for a minute.
Being in between others though that, as I said before, can't even be bothered to type "hi" when you greet them, has no difference to having lines of code running around doing the same things that you do.
I know that people exist that want a more solo-like experience from multiplayer games and while I won't pretend I can understand it, I am not opposed to developers designing the games in a way that take that crowd into consideration as well. That doesn't mean never ask for any communication in case the solo players will be too inconvenienced to read something though.
I play GW2 to play around other people, without having to interact with them.
And I can't say you're quite wrong, it would make a different to ME at least, simply knowing that the character 10 feet away isn't an actual human, but lines of code.
Though there's also a point to be made that making a new "storyline" would alienate people invested in current characters and mini-storylines.
Game gets less enjoyable as you progress as there isnt much to chase other than cosmetics and achivements.
Its the mmorpg made for idiots who want a MMO but havent figured out they dont actually like RPG games. Turned out most figured it out and moved out of the MMORPG genre, and well GW2 has decent amount of players but its the lowest of the mentioned MMORPGs by a long shot.
Most revolving around the sorta ignored PVP systems and the lack of real endgame chase.