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Fordítási probléma jelentése
I love discussion. Lets go :)
There is skill in air trait line where air resets on crit. Air attunement is actually quite long without it, I wouldn't say 15 seconds is short comparatively. Air overload is on 3 second CD after you swap to it. This means, air opener, swap water, 2 - 3 (100% crit guarantee if you hit) that makes it a .5 second CD for air and then another 3 for Overload. The damage is huge from air overload alone being able to cast it every 4 seconds at the minimum is insane. Casting air 2 and 3 while overloading is also huge. Tempest also plays w/ high APM for boosted damage. Casting Fire and water 3 on scepter and immediately swapping to Air while it's casting gives huge damage bonus. 15.2k from Water 2, 3 then swap air. I disagree on the damage being low entirely. I am top 3 dps always, where as weaver or cata sometimes i'd sit lower in certain fights. This is playing with people who meta build mind you. Raiders do not screw around.
In short. Fresh Air Tempest is low intensity compared to the other 2 specs. It has high damage output from 5-6 main spells. It ignores an entire attunement. It has great cc from water 4 and air 4 (I don't need to attune earth EVER even for CC on Fresh air) and the Utility skills are solid. 2 stun breaks, condi cleanse, super speed. The rotation is simple and easy to follow but then has high skill ceiling for speed. I still take condi weaver into PvP and WvW roaming simply because I think the inferno is great. Scepter and hammer cata are always going to be fun. But tempest is the easiest and most consistent damage I have done on ele. I recommend this to anyone starting out as a level 80 elementalist looking for their first elite spec.
No, wait, let me read your mind:
"No, it has to be a build under the "META" heading on the PvP or WvW pages."
"Cele Shouts" Reaper is considered Meta by "the curator" however, it sits at 3.5 out of 5 because it's not considered Meta by the majority.
https://guildjen.com/gw2-pvp-builds/
Guildjen is sporting two Elementalist builds in the Meta. Probably why you chose Metabattle for examples, right?
Arguing here isn't going to make you any better at PvP on an Elementalist.
https://metabattle.com/wiki/Elementalist D/D Aura Share is ranked Great in WvW zerging which is the highest rating.
Most of the WvW Roaming builds are also ranked as Great.
Most of the PvP builds are also ranked as Great.
Did you even look?
What? Just take topics like this as funny content to giggle at. ^^
In GW2 PVE , PVP and WVW has differently balanced skills, so pvp literally does not affect PVE balance for example. Different game modes have different values and effects in many skills in GW2 so there is not pressure to cross-nerf things if something works badly somewhere or is "too good", they can do tuning in all game modes individually, and have done so. :)
Yes, in games like ESO for example their incompetent Developer team is not capable doing the same, so there PVP and PVE balance is scuffed anytime something is broken in pve or pvp so it affects the other also possibly or vice versa, and they nerf things then for BOTH game modes every update. So there pve players and pvp players complaining about class or skills makes difference, alltho they do not listen to the right feedback or even Beta tests.
Here? No game mode affects the other really. :) What all mmo games have in common though? People who cannot play certain class, or losing fights against some class, or even feeling some class is better than their "main class".. demands everyone else nerfed and/or wants their class be the "meta" for everything or it must be deleted, because only 1 class is playable in their mind any given time.
And yes, you guessed it, even given the best "meta build" (that they can find in 10 seconds themselves).. they will come back the next day saying it sucked. After they did spend their 25 minutes of trying it. The build does not play the game for them, they play the game, build can help a bit. But not carry them. GW2 wvw and pvp takes training and experience, good build (and adapting it every update and sometimes several times per day even if necessary, and should be able to adapt builds to own playstyle) is only a part of it. :)
No. He didn't read the very top of how ranks work. He saw either good or great ignoring that good is second tier and great is top tier as mentioned within the header.
Most of the time.
However, there have been situations where a combination has been so potent in PvP that the skill or trait itself had to be completely changed, affecting PvE as well.
This. Absolutely this. GW2 has 3 balance teams. PvE, PvP, & WvW. It is why on balance notes, it specifies which mode the changes affect.
This game is more skilled based. Builds compliment but do not carry. It takes time to get good with a build. Often, I take a meta build and tweak it to my style that suits my needs.
Ele is the hardest class to master, so it naturally has the highest skill entry. It takes time, and a lot of the PvPers and WvWers took the time to develop those skills.
Give example? I'd be interested to read such a link of patch notes or Developer post explaining it.
Link to change where they explain the change was made precisely due to PVP, so it's changed then completely for PVE also (and for WvW) due to that and and not just because they changed several traits for general class balance as they do every now and then.
I would say the thief is the most prime example of what he is saying.
Thief used to have traps but those skills got overhauled into preparations. Thief's rifle granting pierce. Thief's scepter doing AOE instead of single target (when hitting an ally only).
It did affect other classes like the engi rifle skills getting overhauled too.
Yeah, but i am interested in Developers post/notes about it, so is there actual link that confirms that to be the real reason told by the Devs and not just a feeling of it being so by some players? Because i am interested if PVP functionality is the reason for changing something for PVE, or was it just overall a bad system in their eyes (poor traits that not many used and were just in some outlier cases a "one trick pony" type of gimmick that most game devs in such cases wanna avoid and have skills/skill lines/traits to be used in many different mixes and builds.
So i just wanna see them confirming the reasoning and that it was due to PVP so they changed some trait/skill for EVERY mode. Just wanna see confirmation of such action. Not seen one so far on notes i have read.
Did see that in ESO like every 3 months for many skills/classes/item sets.. so the difference been huge. So please, if you have a link? So i can see for myself. ^^ I mean.. i am known for being salty of such things if see such poor decisions done based on 1 game mode only to affect everyone. I need proof, so can unleash my fury. :P
But mostly when i read patch notes in GW2, i have been pleasantly surprised tbh, like 9 out of 10 changes they make are reasonable and have actual sense in them (if one can see the big picture, the classic "one class andies" are always salty because they want their main class to be perfectly balance, good, but not too good so others would not all play it, they wanna feel special you see, then they want it nerfed when they lose their 1v1 against same class lmao) and as i do not suffer from any "i am center of the world" illusion, i can admit that even that 1 out of 10 change is always liked by many others, so it was not even directed at me, so i can be happy for them who enjoy that Trait/skill change on their playstyles.
Never can expect MMO to be balanced just for you, everyone should understand there is massive amounts of other players and they balance it for all of us. And GW2 team does quite good work, not perfect, but good enough to enjoy the games all modes. Many people just have emotional bias what comes to things, they see only through their own limited view.. i have played just over 1 year, but am STILL often positively surprised when i read patch notes and see changes and fine tuning of skills and traits, they often go in direction of making many choices interesting, the "ecosystem" of builds (as is the ecosystem of actual economy in GW2 as a whole) is probably the best in all of MMO games currently. Yes. I truly think so.
Enough rant.. but yeah, please show me a link, i wanna see when/how they had made poor judgments in past and then had to change things. Was it during current Dev team? Gimme details. I'm a curious cat.
The debate is not going anywhere.
You couldn't find a meta, you said this was the best rated build.
That's what I'm talking about. Yes, there are nice builds, but there is no meta.
There is no need to write on more water.
I also ask people I encounter in the game. I follow all the helpful sites posted. I do not agree with you.
You can believe whatever you want. You can also argue that I'm a bad player.
I'm sure you're telling everyone this nonsense.
Go to any other class on that website. You will only see good or great ratings. As I mentioned, there is no "Meta" rating. Good is second tier, Great is top tier.
Most of the community offer those 3 sites (They would include Snowcrows but those are for raids only) as they tend to be the most popular sites to take builds from.
And as I mentioned prior, the best way to move forward with those builds is to tweak it with a personal touch when you know what you're doing to suit your needs. A common suggestion made by most people you will hear often.
.......
Did you miss out that important bit of detail? That is a VERY common suggestion made by majority of the playerbase.